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Old 23-Jul-2012, 23:48   #1876
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Well the poster also claims a frame rate above 30 although he is not quite certain if it's 60. If 1080p 60fps AC3 and potentially improved textures could happen, it could be a significant step up (although texture improvements are not mentioned, ram wise it should be possible)
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Old 24-Jul-2012, 00:45   #1877
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Originally Posted by ToTTenTranz View Post
Where does it say the controller will work as a remote with the console turned off?
I already told you it was announced at E3 this year. Go back and watch either the tuesday conference or Iwata's pre-show video - I can't remember where they showed this particular detail off. It was either of these two anyway, you'll find it if you go look, in case you don't believe me.

Not that it's much of a stretch to believe there's graphics display capability in the pad anyhow. Microcontrollers with graphics built in are dirt cheap and quite capable these days.
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Old 24-Jul-2012, 04:28   #1878
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I would have to try to find it as it was in a video around E3, but I believe Ubisoft is on record saying that all the (console) versions will be at 720p.

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Originally Posted by stiftl View Post
Could you please link me this post?

The only thing I remember from Ideaman was that according to his sources you could say it looks twice as good as the XB360 even though it has to render the second screen.
http://www.neogaf.com/forum/showpost...&postcount=444

As you can see KB left off a couple of plus signs and ignored IM talking about heavy usage of the controller happening at the same time.

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Originally Posted by function View Post
Not all developers understand the technicalities of the hardware they're developing for, and not all developers are native English speakers.

It seems unlikely that the WiiU has fewer shaders than the Xbox 360 (and it could still be more powerful with fewer), but this is Nintendo we're talking about.
Even not being a native English speaker would justify saying it's not as capable as PS360.
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Old 24-Jul-2012, 10:28   #1879
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Even not being a native English speaker would justify saying it's not as capable as PS360.
If all they've heard from the tech guys is that they can't get their ports to run properly - which looking at the date of the quote might be reasonable - then it'd be understandable if they passed on to GI.biz some twisted version of this.

There's a perception that everyone in the games industry reads GPU reviews and wanks over spec sheets. Most of them don't, but they understand when their project is running into problems.
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Old 24-Jul-2012, 13:20   #1880
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Originally Posted by function View Post
If all they've heard from the tech guys is that they can't get their ports to run properly - which looking at the date of the quote might be reasonable - then it'd be understandable if they passed on to GI.biz some twisted version of this.

There's a perception that everyone in the games industry reads GPU reviews and wanks over spec sheets. Most of them don't, but they understand when their project is running into problems.
I'm not talking about the shaders part. And if they've heard that from the tech guys, then that's not a language problem.
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Old 15-Aug-2012, 22:41   #1881
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So any recent info on the GPU/CPU Wii-U is using or are the sources still quite weak?


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Old 16-Aug-2012, 11:21   #1882
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Hi all, I've been on vacation, just now back home. I've been out of the loop regarding Wii U and I too would like to know if there's been any information/news on the GPU.
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Old 16-Aug-2012, 13:36   #1883
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Nope.
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Old 16-Aug-2012, 15:56   #1884
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Last thing regarding Wuu ANYthing I read on the web was that rumors are circulating the release date will be postponed in europe, due to "manufacturing difficulties". The technology-stuffed pad was blamed for this in the rumors. *shrug* Who knows if it's true or not.
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Old 16-Aug-2012, 16:38   #1885
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It will most likely get delayed until 2013 not just in Europe but also in North America.
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Old 16-Aug-2012, 21:43   #1886
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Quote:
Originally Posted by Sonic View Post
It will most likely get delayed until 2013 not just in Europe but also in North America.
Im not seeing any indication of this. Launch numbers might be small but <500k is unlikely
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Old 17-Aug-2012, 00:29   #1887
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Originally Posted by Sonic View Post
It will most likely get delayed until 2013 not just in Europe but also in North America.
What makes you think/say that? Not that I've got reason to mistrust your rumors (more than any other rumor! ), I'm just curious...
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Old 17-Aug-2012, 03:18   #1888
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That's me being a negative nancy and not getting my hopes up. It's no rumor either, just me making a statement so I can be pleasantly surprised if the thing is launched this year.
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Old 17-Aug-2012, 03:33   #1889
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Originally Posted by Shifty Geezer View Post
Nope.
How incredibly sad. I hope in August 2013 we arent sitting here with no idea whats in Durango/Orbis, right?

Although I guess, we do have the e3 games (in both cases), which so far dont bode very well for Wii U specs...

Quote:
It will most likely get delayed until 2013 not just in Europe but also in North America.
While I would still bet on a 2012 Wii U release in North America, It would not stun me. The whole thing just adds to the troubled air of the Wii U project. As for rumors, I imagine you are aware there are rumors they are having trouble manufacturing not the console but the gamepad.
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Old 17-Aug-2012, 03:55   #1890
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How could they have problems making the controller? It should be less complicated than a tablet/phone and I never heard of anybody having problems with manufacturing those.
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Old 17-Aug-2012, 04:24   #1891
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New report, old message:
http://www.eurogamer.net/articles/20...be-even-better

Pretty much what you guys already speculated, on-par to slightly better (pretty much still on par).
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Old 17-Aug-2012, 05:39   #1892
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Originally Posted by tongue_of_colicab View Post
How could they have problems making the controller? It should be less complicated than a tablet/phone and I never heard of anybody having problems with manufacturing those.
Who knows. Given the wireless nature and so forth it would seem complex to me.

Anyways heres a link about it for you http://www.computerandvideogames.com...urope-sources/
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Old 17-Aug-2012, 10:02   #1893
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Originally Posted by Rangers View Post
Who knows. Given the wireless nature and so forth it would seem complex to me.
It's no more complex than a £50 cheap Chinese Android tablet. There's nothing complex about the design that means a typical production run can't churn the things out. Robots assemble the circuit board, it's put in the case, wired up to the screen, with controls in the right order, and then screwed together. They may have hit problems with component sourcing or something, but it can't be complexity of the controller that's slowing things up.
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Old 17-Aug-2012, 13:57   #1894
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It looked fine at GamesCom. I can only imagine the WiFi screen display being lag-free involving some interesting tech. Even so manufacturing anything anywhere involving setting ip a manufacturing plant can go wrong in a variety of ways ...
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Old 17-Aug-2012, 14:11   #1895
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Whatever the wireless performance needs, it's just a chip on a mobo and an antenna in the casing. Although rereading the article, they don't say it's due to the controller's complexity. They only say it's complex, which means there are more variables to get snagged on, such as sourcing parts.
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Old 17-Aug-2012, 14:12   #1896
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Quote:
Originally Posted by Shifty Geezer View Post
It's no more complex than a £50 cheap Chinese Android tablet. There's nothing complex about the design that means a typical production run can't churn the things out. Robots assemble the circuit board, it's put in the case, wired up to the screen, with controls in the right order, and then screwed together. They may have hit problems with component sourcing or something, but it can't be complexity of the controller that's slowing things up.
Yes most of it would seem to be in any typical modern smartphone (though to be fair, those phones might be a lot more expensive mostly)
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Old 17-Aug-2012, 23:22   #1897
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Quote:
Originally Posted by Nano View Post
So any recent info on the GPU/CPU Wii-U is using or are the sources still quite weak?


Cheers,
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It is a bit surprising because WiiU devkits are quite well distributed now and most everyone has them.

If I were to contribute something it would be I think the reason why much hasn't come out is that... there isn't much to come out. Think of the Wii GPU relative to the Gamecube, not much to say there really, but this time it's the WiiU relative to the 360.

Don't expect any crazy surprises. The real surprise will be it's exactly what you expected.
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Old 17-Aug-2012, 23:50   #1898
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Quote:
Originally Posted by areaWall View Post
Don't expect any crazy surprises. The real surprise will be it's exactly what you expected.
Disappointment?
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Old 18-Aug-2012, 02:05   #1899
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Quote:
Originally Posted by areaWall View Post
It is a bit surprising because WiiU devkits are quite well distributed now and most everyone has them.

If I were to contribute something it would be I think the reason why much hasn't come out is that... there isn't much to come out. Think of the Wii GPU relative to the Gamecube, not much to say there really, but this time it's the WiiU relative to the 360.

Don't expect any crazy surprises. The real surprise will be it's exactly what you expected.
Am I misinterpreting or is this guy saying the Wii U uses an descendant of Xenos for GPU???

Wouldn't that be off limits for MS holding the patents?

Could explain a lot though, including why we cant explain the seemingly poor performance.

If it's truly Wii:GC=WiiU:360, then that interpreted strictly would mean a 750 mhz Xenos.
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Old 18-Aug-2012, 02:55   #1900
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Quote:
Originally Posted by Rangers View Post
Am I misinterpreting or is this guy saying the Wii U uses an descendant of Xenos for GPU???

Could explain a lot though, including why we cant explain the seemingly poor performance.
We can't? I thought the explanation was perfectly clear -- the extremely tiny enclosure and 70 watt MAX PSU explains it all.
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