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#1876 |
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Member
Join Date: Jan 2007
Posts: 346
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Well the poster also claims a frame rate above 30 although he is not quite certain if it's 60. If 1080p 60fps AC3 and potentially improved textures could happen, it could be a significant step up (although texture improvements are not mentioned, ram wise it should be possible)
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#1877 | |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,985
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Quote:
Not that it's much of a stretch to believe there's graphics display capability in the pad anyhow. Microcontrollers with graphics built in are dirt cheap and quite capable these days.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#1878 | ||
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Member
Join Date: Aug 2011
Posts: 501
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I would have to try to find it as it was in a video around E3, but I believe Ubisoft is on record saying that all the (console) versions will be at 720p.
Quote:
As you can see KB left off a couple of plus signs and ignored IM talking about heavy usage of the controller happening at the same time. Quote:
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#1879 | |
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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Quote:
There's a perception that everyone in the games industry reads GPU reviews and wanks over spec sheets. Most of them don't, but they understand when their project is running into problems. |
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#1880 | |
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Member
Join Date: Aug 2011
Posts: 501
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Quote:
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#1881 |
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Member
Join Date: Dec 2007
Location: London, England
Posts: 287
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So any recent info on the GPU/CPU Wii-U is using or are the sources still quite weak?
Cheers, Nano |
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#1882 |
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Senior Member
Join Date: May 2002
Posts: 4,307
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Hi all, I've been on vacation, just now back home. I've been out of the loop regarding Wii U and I too would like to know if there's been any information/news on the GPU.
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#1883 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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Nope.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1884 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,985
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Last thing regarding Wuu ANYthing I read on the web was that rumors are circulating the release date will be postponed in europe, due to "manufacturing difficulties". The technology-stuffed pad was blamed for this in the rumors. *shrug* Who knows if it's true or not.
__________________
"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#1885 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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It will most likely get delayed until 2013 not just in Europe but also in North America.
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#1886 |
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Member
Join Date: Dec 2011
Posts: 372
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Im not seeing any indication of this. Launch numbers might be small but <500k is unlikely
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"WiiU will run any engine cause it has all the features!" lulz |
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#1887 | |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,985
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Quote:
__________________
"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#1888 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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That's me being a negative nancy and not getting my hopes up. It's no rumor either, just me making a statement so I can be pleasantly surprised if the thing is launched this year.
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#1889 | |
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Regular
Join Date: Aug 2006
Posts: 6,748
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How incredibly sad. I hope in August 2013 we arent sitting here with no idea whats in Durango/Orbis, right?
Although I guess, we do have the e3 games (in both cases), which so far dont bode very well for Wii U specs... Quote:
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#1890 |
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Senior Member
Join Date: Oct 2004
Location: The Netherlands
Posts: 2,231
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How could they have problems making the controller? It should be less complicated than a tablet/phone and I never heard of anybody having problems with manufacturing those.
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I cut an elderly woman off and she spun out and crashed... but its alright... cause I've got a Jaaaaag |
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#1891 |
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Junior Member
Join Date: Feb 2012
Posts: 10
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New report, old message:
http://www.eurogamer.net/articles/20...be-even-better Pretty much what you guys already speculated, on-par to slightly better (pretty much still on par). |
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#1892 | |
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Regular
Join Date: Aug 2006
Posts: 6,748
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Quote:
Anyways heres a link about it for you http://www.computerandvideogames.com...urope-sources/ |
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#1893 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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It's no more complex than a £50 cheap Chinese Android tablet. There's nothing complex about the design that means a typical production run can't churn the things out. Robots assemble the circuit board, it's put in the case, wired up to the screen, with controls in the right order, and then screwed together. They may have hit problems with component sourcing or something, but it can't be complexity of the controller that's slowing things up.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1894 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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It looked fine at GamesCom. I can only imagine the WiFi screen display being lag-free involving some interesting tech. Even so manufacturing anything anywhere involving setting ip a manufacturing plant can go wrong in a variety of ways ...
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#1895 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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Whatever the wireless performance needs, it's just a chip on a mobo and an antenna in the casing. Although rereading the article, they don't say it's due to the controller's complexity. They only say it's complex, which means there are more variables to get snagged on, such as sourcing parts.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1896 | |
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Regular
Join Date: Aug 2006
Posts: 6,748
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Quote:
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#1897 | |
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Registered
Join Date: Aug 2012
Posts: 1
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Quote:
If I were to contribute something it would be I think the reason why much hasn't come out is that... there isn't much to come out. Think of the Wii GPU relative to the Gamecube, not much to say there really, but this time it's the WiiU relative to the 360. Don't expect any crazy surprises. The real surprise will be it's exactly what you expected. |
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#1898 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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#1899 | |
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Regular
Join Date: Aug 2006
Posts: 6,748
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Quote:
Wouldn't that be off limits for MS holding the patents? Could explain a lot though, including why we cant explain the seemingly poor performance. If it's truly Wii:GC=WiiU:360, then that interpreted strictly would mean a 750 mhz Xenos. |
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#1900 |
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...
Join Date: Feb 2002
Location: Cleveland
Posts: 4,215
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We can't? I thought the explanation was perfectly clear -- the extremely tiny enclosure and 70 watt MAX PSU explains it all.
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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