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#26 |
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Senior Member
Join Date: Mar 2008
Posts: 4,926
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One Area I haven't seen discussed. Calander year. WTF devs there is more than just the holiday period to release games. I think the insistance of releasing so many huge games all at once is hurting the industry. COD can sell just as well in June as it can in Nov now , same with gears and halo and other hits. They need to clear out the major sellers from the holiday period and give life to deader time frames and save the holiday period for newer franchises and new Ips
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#27 | |
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Junior Member
Join Date: Jul 2005
Posts: 96
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Quote:
If we look at the fps (tps) genre, it's something like this: 25-30 million: Modern Warfare >10 million: Halo, Battlefield (with 3 new in that group) 5-10 million: Gears of War that's it. So we have one series that is far, far above everything else. Then the 2 next games that together don't reach the first one and one lonely rider sitting in the 5-10 million category. I can't really think of any other fps that reached close to 5 million. MoH, Killzone 3, Dead Space, Resistence 3, Homefront, Golden Eye, Crysis 2, Rage are all far from the 5 million mark (afaik). Seems fucked up. |
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#28 |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,158
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Actually I checked my numbers and they are off, but the sentiment still stands.
it was Top 20 titles from ~35% of the market to Top 20 titles approximately 50%. Yep COD sold in astonishing quantities |
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#29 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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I don't think costs are to kill the game industry.
It's more about finding the good channel / evolving the existing channels be it traditional consoles, facebook iOS/Android/win8. An interesting article from gamasutra about about how studio are experimenting with new business models: http://www.gamasutra.com/view/featur...a_how_big_.php
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#30 | |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Quote:
Though I'm not entirely against the idea of big selling games being released at various times of the year. Blizz did it with Diablo 3. But yeah, June might be one of the least optimal times to release a game, especially a big one like CoD. Imagine if it only sold 15 million instead of 25 miillion just because it was released in June, while still making a shit ton of money that is a lot of lost sales. Meh. |
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#31 |
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Senior Member
Join Date: Jul 2005
Location: Sweden
Posts: 1,114
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Why would the costs continue to rise though? How much of these rising costs are a lot of "fluff", like hiring well known Hollywood actors for acting/voice acting (many times I feel like no name actors are better) or other such "I-want-to-be-a-movie-too" extravaganzas that we see so many games trying now. At one point the rising costs would be because of the added time it takes to make hi res models, textures, larger worlds and what not, at least that what "they" said. However, this whole gen and we had hires modelling and what not and on PCs for longer than that. So I don't get it that game creation need to get so much more expensive every new gen anymore...
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#32 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,038
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Is there any significant asset sharing/reuse between games and even between different studios?
__________________
It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#33 | |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,158
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Quote:
There is also technical reason for it, most game models would look hokey in a different lighting environment, most lighting models in current games are not energy preserving and artists tend to adjust material parameters to make them look good where they are in a scene rather than addressing underlying material or lighting deficiencies. Often they look off even if you just moven them inside a level. Most people I talk to see a moderate cost rise for next gen, but nothing dramatic, but that's as much about how much you can afford to spend as anything else. |
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#34 |
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Regular
Join Date: Jun 2004
Posts: 6,816
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Would it be fair to say that the top end cost may not go up too much, but the bottom end may increase more significantly? What I mean is that the biggest titles might not be impacted too much, but the small titles might see their budgets increase dramatically to stay in line with "next-gen" expectations.
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#35 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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I don't see why that'd happen. As digital distribution is well established, developers can target any development budget they want, from a $10,000 two-man effort (or even far cheaper, depending on what options exist next gen such as PSMobile games or XNA, but I think you'd be looking at about that for the cheapest this gen when you need to buy an SDK and pay the bills during development) to a crazy $100 million extravaganza. Devs can take current games and they'll be next-gen enough just with a hgih quality lighting solution, high framerate and IQ, in the same way 2D games are 'next-gen' this gen thanks to being HD. No-one's going to be expecting Crysis/Battlefield graphics from a $100,000 three-man game selling for $10 a pop online.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#36 |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,158
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I think the same marginal increases are likely across the board, all budgets are at some level dictated by potential sales.
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#37 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,729
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The article is nicely ignoring Indies... who are our only hope.
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So many things to do, and yet so little time to spend... |
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#38 |
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Senior Member
Join Date: Mar 2002
Posts: 1,370
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#39 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,729
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__________________
So many things to do, and yet so little time to spend... |
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#40 |
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Senior Member
Join Date: Mar 2002
Posts: 1,370
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I think we have shitloads of diversity on the different gaming platforms (not just consoles). Fun on the other hand is very personal. I think playing Sakura Taisen 3 (サクラ大戦3) is shitloads of fun, for others that would be boring as hell.
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#41 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,498
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Quote:
__________________
--------------- ... But nooooooo... they had to put some on rails shooting, Its like being close to orgasm and your partner suddenly stops and starts knitting . -- Nesh@B3D |
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#42 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,729
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...
Dunno why I thought making a Star Wars reference and using a smiley would be enough for people to get I was half joking ...
__________________
So many things to do, and yet so little time to spend... |
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#43 | |
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Senior Member
Join Date: Apr 2002
Location: San Francisco, CA
Posts: 1,380
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Quote:
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#44 |
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Member
Join Date: May 2010
Posts: 196
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http://www.joystiq.com/2012/07/23/ub...-new-consoles/
I wonder how many people actually believe that current-gen consoles stifle the creation of new IPs? Don't get me wrong, I can see how it can limit new (and old) IPs that are on the technically ambitious side. However I think the lack of new IPs in general is a product of existing expectations publishers have conditioned a lot of consumers into, and not a lot to do with the lack of a new console generation. |
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