If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#26 | |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,846
|
Quote:
|
|
|
|
|
|
|
#27 | |
|
Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
|
I meant this part of your comment:
Quote:
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
|
|
|
|
|
|
#28 |
|
Senior Member
Join Date: Mar 2010
Location: Cleveland, OH
Posts: 1,556
|
You clipped that quote in a bad place :P
To your comment, no, I wasn't making the assumption that DC games realized the full capabilities of the machine. Just that PS2 had more of a learning curve so it stood to reason that it'd take longer to see games utilize it as well. |
|
|
|
|
|
#29 | ||
|
Senior Member
Join Date: Mar 2003
Posts: 2,392
|
Quote:
Quote:
Could you have had an effect where, say, within a volume representing a pocket torch you could have turned on a spot light source, a bump map, a specular map and activated particles representing dust in the air? |
||
|
|
|
|
|
#30 |
|
Senior Member
Join Date: Oct 2002
Posts: 2,833
|
Among those more "premium" features which were underutilized, the CLX2 also had two, generally applicable internal (fast) color buffers that could've been exploited to far greater effect for creative multi texture effects.
I figure Dreamcast's CLX2 was further ahead of any comparable graphics part near its launch in 1998 than any other modern graphics launch, with the exception of maybe MBX versus its respective competition of 2004. |
|
|
|
|
|
#31 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,846
|
More DC hardware discussion here:
http://forum.beyond3d.com/showthread...dreamcast+neon including SimonF on underutilized features. |
|
|
|
|
|
#32 |
|
Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
|
Excellent. That saves me having to remember.
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
|
|
|
|
|
#33 |
|
Dinosaur Hunter
|
My friends' kids play some game where they fly RC planes and drive RC cars around a room to beat various challenges, and it's really pretty. I saw some kind of bump-mapping (EMBM?) in it, too.
__________________
Don't vote; it just encourages them. |
|
|
|
|
|
#34 | |
|
Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,339
|
Quote:
http://www.youtube.com/watch?v=UOz6lc5IUoA Had a decent following IIRC, never got into it myself though. |
|
|
|
|
|
|
#35 |
|
Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
|
It was a great game - you are basically enacting a child's imagination battling the 'evil toy bear'. Weapon upgrades were amusing - misiles started out as pencils, then biros and finally, IIRC, highlighters.
Techwise, it also featured shadow volumes (very useful when doing bombing runs).
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
|
|
|
|
|
#36 |
|
Member
Join Date: Jun 2006
Posts: 324
|
I really think that a generational leap can't only be measured from a graphics point of view. The Dreamcast did a lot of things that would become common place later, like the inclusion of a modem for online play, being able to browse the web (i don't remember if a special CD was needed for this), a memory card with a screen (ofter underused, etc. And as others have said in the graphics department, there was even a program to emulate PSX games called Bleemcast, even though i don't remember if it actually saw the light of the day.
__________________
Gone with the wind...... |
|
|
|
|
|
#37 | ||
|
Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,339
|
Quote:
Maybe I'll track a copy down, I still have my DC since that's the only system I'll never trade it. Quote:
Also Bleemcast did release, though not as originally intended. They planned to release one package that supported ~200 PS1 games, but it got scaled down to only a handful of disc releases that each supported a single game. I had it for MGS and Tekken 3 (at least I believe it was Tekken 3). |
||
|
|
|
|
|
#38 |
|
Dinosaur Hunter
|
Yep, that's the game. Looked to be in the same spirit as Chibi Robo, Katamari Damacy, and that sort of thing.
Comparing GT2 Bleemcast vs Sega GT really shows off how much better PD was at nailing the colors in their in-game assets. The Sega GT games looked really cartoony by comparison (heck, Burnout 3 looks more realistic than Sega GT 2001). The Forza team has finally caught up, though.
__________________
Don't vote; it just encourages them. Last edited by fearsomepirate; 24-Jul-2012 at 14:05. |
|
|
|
|
|
#39 |
|
Member
Join Date: Dec 2007
Location: London, England
Posts: 287
|
Technically it destroyed those platforms.
Had some headroom too, especially as programmers lean new techniques. Shame it was cancelled so early... |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|