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Old 18-Jul-2012, 22:52   #76
pipo
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Originally Posted by Billy Idol View Post
Hm, 99 euros? If there is only one game that interests me...I'll buy it, 99 is a good argument if it offers some rxclusive gaming rxperience...
My thoughts exactly. With 500+ dev kits pledged and a 1% hit rate I can see myself buying 5 games already. At 10 bucks for a game that will set me back for the grand total of $150. Big deal.

Totally worth the risk IMO. I've spent way more on high scoring retail games that bored me out of my skull.
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Old 19-Jul-2012, 20:23   #77
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They don't want AAA titles. They're both an indie game developer and an indie console developer. They want to make money from the low-budget games they make.
They absolutely want AAA titles, and expect it to be possible to sell these for $60. They believe that the reason Android games don't sell for $60 (or more than a tiny fraction of that really) is because they aren't being played on a TV. Here's the exact quote:

Quote:
Uhrman thinks the major publishers will come on board, though, because Ouya gives them easy access to an open digital distribution environment without the danger of lowering the value of their games. Unlike mobile phones and tablet platforms, she said, publishers will be able to sell downloadable titles on Ouya for $60, and “it’ll be accepted by gamers, because it’s a television-based game that’s leveraging a real controller and everything that comes along with it.
http://arstechnica.com/gaming/2012/0...alled-gardens/

Quote:
Originally Posted by ToTTenTranz
Also, the "30% cut" claim is coming solely from an elbow-hurt Pandora creator, I haven't seen that info anywhere else.
The 30% claim is correct:

Quote:
OUYA is embracing the model popularized by mobile: Developers will take 70% of revenue, OUYA 30%.
http://www.forbes.com/sites/erikkain...ame-console/2/

So basically, OUYA is expecting to make upwards of $18/game for some (presumably very significant) number of games sold. If their business model relies on this type of income then they're probably in trouble.
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Old 19-Jul-2012, 21:02   #78
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Can someone estimate the graphical capabilities of this system by using games out either this gen or last as a comparison?
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Old 19-Jul-2012, 22:52   #79
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Can someone estimate the graphical capabilities of this system by using games out either this gen or last as a comparison?
Probably a mid-term between the 6th generation and the 7th (XBox and X360), but closer to the latest in terms of instruction set, it's a DX9 GPU.


AFAIK, the gpu has 8* 4 MADD pixel shaders and 4* 4 MADD vertex shaders @ 520MHz, the CPU is probably a 1.5GHz quad Cortex A9, and they'll probably use DDR3-1600 (why not? it's cheaper than LPDDR2 and a lot faster too, and it's not like they need the power savings).


Think of what a Geforce 7600GS + Athlon 64 X2 @ ~1.5GHz would do.. it shouldn't be too far off.
Maybe if you take a look at the games that got into Sega Lindbergh you might get a good idea too.

This level of capability is what some "wishful thinkers" were hoping to have on the Wii, as it enables a "similar" kind of visuals to the PS360 as long as it renders with downscaled textures, models and lower resolution, unlike what the Wii is capable of.
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Old 20-Jul-2012, 00:10   #80
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Of course, you're out when you do so. Some half-decent authentication can go a long way. Apple is finding that out as we speak.

MS does a pretty good job on Live. If sales, friends, leader boards, etc are locked to your ID I don't think a lot of people are going to bother with it.

After all, most games are probably going to be in the 5 - 15 bucks range. Maybe some 16 year old wants to pirate that, but I think a lot of OUYA's audience are people who actually care about games and like to see follow-ups too. I know I am, and I don't fit in your analysis of the population.

You can call me optimistic, just as I call articles like this from Eurogamer doom and gloom, but nothing happens unless first a dream.
I dunno, out of all the easily or relatively easily hackable consoles (Xbox 1, Sega Dreamcast, Nintendo Gamecube, Nintendo Wii, etc...), I can only think of one that did well with regards to sales. The Dreamcast forced Sega out of the console hardware business. The Xbox generated huge losses. The Gamecube was only a monetary success due to how cheap it was to manufacture.

The Wii is the lone standout, but that is probably due almost entirely to targetting the casual crowd and virtually ignore the hardcore crowd.

And all of the above had much larger marketing pushes and more prominent and established games developers than the Ouya.

The Ouya just seems to peg everything that is likely to make them fail and tries to make it seem like those things are what will allow it to succeed. Granted, perhaps they'll have a go at the casual market via games ported from Android. Then again, why would a casual want to play android games on his TV when he can play them on the go on his tablet/phone?

Hopefully it won't follow a fate similar to other off beat consoles like the Phantom (http://en.wikipedia.org/wiki/Phantom...hantom_console ) which promised many of the same things.

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Old 20-Jul-2012, 05:28   #81
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So basically, OUYA is expecting to make upwards of $18/game for some (presumably very significant) number of games sold. If their business model relies on this type of income then they're probably in trouble.
Maybe it's not so much a basis for their business model, as it is saying "We have an open platform, if you want to bring Madden, and sell it for $60, bring Madden and sell it!". It's actually a decent point she's making, that some people will accept that pricepoint to play something on an HD screen... but a modern Madden game on the Tegra 3!? That's kinda laughable...
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Old 20-Jul-2012, 05:41   #82
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Maybe it's not so much a basis for their business model, as it is saying "We have an open platform, if you want to bring Madden, and sell it for $60, bring Madden and sell it!". It's actually a decent point she's making, that some people will accept that pricepoint to play something on an HD screen... but a modern Madden game on the Tegra 3!? That's kinda laughable...
I don't see the quote as saying that they're okay with expensive titles (why on earth would they not be? I'm sure Google and Apple are fine with it too). This is them saying that they expect it to happen, and when they say that they expect big name studios to release it's implied that they'll be bringing in a large chunk of the sales counts. And I strongly disagree with the point that people will pay top dollar for games just because they're played on a TV. XBLA, PSN, and WiiWare strongly oppose this. You won't find $60 games there despite being for TV.
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Old 20-Jul-2012, 09:31   #83
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A 30% cut on a $60 game seems as expensive as the current consoles. The terms will be be nicer not having to pay up front for disc pressing, but the install base will be much smaller and the cost to create not much different than a console game. I can't see AAA games ever targeting it (until it has substantial install base). Publishers drop last-gen consoles despite them being cheaper than supporting the new consoles. We could have had AAA games for the $99 PS2, but they fizzled out in a year or so of PS3's release. Publishers see the AAA experience selling to the core gamer who wants the best console experience and upgrades their hardware to the latest model when the price is right. $99 is a budget console for budget gamers not so willing to shell out on software, unless it has a special draw.
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Old 20-Jul-2012, 10:38   #84
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I dunno, out of all the easily or relatively easily hackable consoles (Xbox 1, Sega Dreamcast, Nintendo Gamecube, Nintendo Wii, etc...), I can only think of one that did well with regards to sales. The Dreamcast forced Sega out of the console hardware business. The Xbox generated huge losses. The Gamecube was only a monetary success due to how cheap it was to manufacture.
Bingo. What do you think this thing will cost in terms of manufacturing? And please leave the Dreamcast out of that discussion. Piracy had little to do with its failure.

I can see where you're coming from though, and I'm not waiting for cheap touch crossovers or inferior AAA ports. I'm crossing my fingers there will be some good and original software for it, with nice graphics.

After seeing the brilliant Indie Game docu I do have faith in this concept. Yesterday's Fez probs hammer the point home even further. Pretty sad IMO.
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Old 27-Jul-2012, 14:32   #85
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OnLive confirmed...

http://www.kickstarter.com/projects/...e/posts/275869
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Old 28-Jul-2012, 09:55   #86
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OnLive confirmed and preinstalled on every OUYA.

They just got themselves a chance for good-looking AAA titles.
In places where people have fast internets, that is.
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Old 28-Jul-2012, 10:04   #87
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that is interesting. But as far as I understand, onlinve is a payed service only available in the US? First of all I am in Europe and than I do not understand the concept of a payed service on this particular console...
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Old 28-Jul-2012, 21:29   #88
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Originally Posted by Billy Idol

that is interesting. But as far as I understand, onlinve is a payed service only available in the US? First of all I am in Europe and than I do not understand the concept of a payed service on this particular console...
No, you can actually try it right now if you want. I think I first tried it over a year ago.
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Old 29-Jul-2012, 01:59   #89
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Originally Posted by ToTTenTranz View Post
OnLive confirmed and preinstalled on every OUYA.

They just got themselves a chance for good-looking AAA titles.
In places where people have fast internets, that is.
That's potentially interesting for those willing to deal with the added input latency until you start looking into what games are coming and available to OnLive.

As someone recently pointed out to me. Take a look at the New Releases tab for Onlive. Ummm, yeah. They are soldiering on, but I wouldn't put too much on Onlive spurring sales. But at least it does give Ouya "some" value. At least better value than Onlives own console.

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Old 29-Jul-2012, 10:15   #90
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AFAIK, the gpu has 8* 4 MADD pixel shaders and 4* 4 MADD vertex shaders @ 520MHz, the CPU is probably a 1.5GHz quad Cortex A9, and they'll probably use DDR3-1600 (why not? it's cheaper than LPDDR2 and a lot faster too, and it's not like they need the power savings).

i think it's actually just 1 MADD per "pipe," unfortunately. So, actually, 2 of the archaic PS pipes and one VS pipe. That would put it at just a little faster than the NV2A with the stock clock of 520MHz. of course, DX9 compliance, 1GB of RAM, and the quadcore CPU gives it a very nice boost over Xbox 1. Besides that, they have plans to overclock the T33 they're using. Not sure how far that will take them. From a thermal and power draw pov, with a passive heatsink, they could have some impressive headroom. But OC'ing being what it is, who knows how much they can realistically achieve.

I would be surprised if one of the cores (@ 1.6 - 2+ GHz) was significantly slower than the xbox 1 CPU @733MHz. That makes for a pretty imbalanced system compared to the original Xbox. The return of software rendering?

On the topic of pricing, I don't think anybody can justify asking for more than $50, given that the most technically "impressive" games will be on par with late 2004 xbox games, perhaps close to rendering in 720p instead. At the very best. Not that anybody will pour 6million USD into an Ouya exclusive. <$5 for phone game ports. $5-$20 for xbla-class games. $20-$40 for the highest end games, if that.

Hmmmm, for a developer to recoup "devkit" costs, assuming they purchase one @ 1337, the developers would need to reach a little over 1000 people at an average of about $2, or 2% of the initial install base of 50,000+ units.
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Old 31-Jul-2012, 14:58   #91
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Square Enix support: http://www.eurogamer.net/articles/20...sy-3-at-launch

And some more...

Quote:
Outspoken ex-World of Warcraft lead and CEO of Firefall developer Red 5 Studios Mark Kern has railed against current consoles and remains skeptical of their successors, yet he's interested in developing for Ouya.
http://www.eurogamer.net/articles/20...console-future
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Old 31-Jul-2012, 15:56   #92
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If they are making games for mobiles they will run on Ouya, so it's not really developing for, rather a side effect.
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Old 31-Jul-2012, 17:27   #93
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Yeah, at the moment Ouya doesn't appear to be getting any support other than existing Android ports, what with it being an Android device. So the various announcements coming out for Ouya seem somewhat misplaced. May as well headline "Square Enix support Scroll Extreme tablet".
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Old 07-Aug-2012, 14:02   #94
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http://www.kickstarter.com/projects/...-console/posts

Quote:
Maybe it was inevitable. Maybe it was because of the hundreds, if not thousands, of demands on Twitter, in blogs, on Facebook, in Reddit, and in Kickstarter comments. Maybe it's because many of Team OUYA support XBMC, and nearly a third of Team XBMC members are OUYA backers.

Regardless, we are delighted to announce that XBMC will be working with OUYA to ensure that XBMC works well on the OUYA platform. OUYA's Android underpinnings and XBMC's work on Android (soon to be merged into master, pending final sign-offs!) will dramatically speed up that effort, as will early XBMC dev access to OUYA prototypes.

The conversation between our two teams is young, but talk is ongoing and positive. We look forward to providing more exciting news on this front as it develops.

- Nathan Betzen, XBMC Community Manager
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Old 07-Aug-2012, 23:05   #95
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This surprises no-one because for games/apps

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Originally Posted by Rodéric View Post
If they are making games for mobiles they will run on Ouya, so it's not really developing for, rather a side effect.
and

Quote:
http://arstechnica.com/gaming/2012/0...oming-to-ouya/
In addition to its media player capabilities, the Linux and Windows version of XBMC provide a unified interface for running emulators and ROMs through the Advanced Launcher add-on. With Ouya's integrated controller and primary focus on game playing, a similar launcher seems destined to become a popular use for the console's version of XBMC.
And I quote

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... On this inexpensive hackable platform, create an update that nets you xbmc, a torrent client, and access to infinite storage... like people did when the PS3 keys leaked, or on jtag'd 360s. Look at what people are doing on those hacked boxes, and before other hacks were contained, and amplify it for this fundamentally hackable OUYA device. It doesn't seem like any legit business case can be made with a straight face.
Almost there.
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Old 07-Aug-2012, 23:09   #96
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I'd easily buy it for XBMC alone if it runs well.

Hopefully the console is powerful enough to run HD resolution vids in all codecs.
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Old 08-Aug-2012, 07:07   #97
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I'd easily buy it for XBMC alone if it runs well.

Hopefully the console is powerful enough to run HD resolution vids in all codecs.
my current S3 is having trouble doing 1080p wmv, and mkv files larger than 2 gigs. Doubt that tegra 3 will be any better if not worse. If these device a using a more powerful hardware I would seriously consider it.
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Old 08-Aug-2012, 08:23   #98
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Doesn't it have dedicated hardware decoding or something?
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Old 08-Aug-2012, 09:27   #99
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Even dedicated hardware can choke. Looking at various ARM SoC spec lists, lots of them specify what bitrate video they are capable of decoding. The Android version of XBMC is relatively new, though, and may not have extensive support for different hardware.
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Old 08-Aug-2012, 09:34   #100
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Almost there.
20 hours to go with 7.5M and 800 dev kits. They are already there.
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