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#76 | |
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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Totally worth the risk IMO. I've spent way more on high scoring retail games that bored me out of my skull.
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#77 | ||||
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Senior Member
Join Date: Mar 2010
Location: Cleveland, OH
Posts: 1,553
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So basically, OUYA is expecting to make upwards of $18/game for some (presumably very significant) number of games sold. If their business model relies on this type of income then they're probably in trouble. |
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#78 |
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Senior Member
Join Date: Aug 2005
Posts: 1,508
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Can someone estimate the graphical capabilities of this system by using games out either this gen or last as a comparison?
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#79 | |
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Senior Member
Join Date: Jul 2008
Posts: 2,146
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AFAIK, the gpu has 8* 4 MADD pixel shaders and 4* 4 MADD vertex shaders @ 520MHz, the CPU is probably a 1.5GHz quad Cortex A9, and they'll probably use DDR3-1600 (why not? it's cheaper than LPDDR2 and a lot faster too, and it's not like they need the power savings). Think of what a Geforce 7600GS + Athlon 64 X2 @ ~1.5GHz would do.. it shouldn't be too far off. Maybe if you take a look at the games that got into Sega Lindbergh you might get a good idea too. This level of capability is what some "wishful thinkers" were hoping to have on the Wii, as it enables a "similar" kind of visuals to the PS360 as long as it renders with downscaled textures, models and lower resolution, unlike what the Wii is capable of. |
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#80 | |
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Regular
Join Date: Mar 2007
Posts: 8,952
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The Wii is the lone standout, but that is probably due almost entirely to targetting the casual crowd and virtually ignore the hardcore crowd. And all of the above had much larger marketing pushes and more prominent and established games developers than the Ouya. The Ouya just seems to peg everything that is likely to make them fail and tries to make it seem like those things are what will allow it to succeed. Granted, perhaps they'll have a go at the casual market via games ported from Android. Then again, why would a casual want to play android games on his TV when he can play them on the go on his tablet/phone? Hopefully it won't follow a fate similar to other off beat consoles like the Phantom (http://en.wikipedia.org/wiki/Phantom...hantom_console ) which promised many of the same things. Regards, SB |
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#81 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,389
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Maybe it's not so much a basis for their business model, as it is saying "We have an open platform, if you want to bring Madden, and sell it for $60, bring Madden and sell it!". It's actually a decent point she's making, that some people will accept that pricepoint to play something on an HD screen... but a modern Madden game on the Tegra 3!? That's kinda laughable...
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Current Project: Bardbarianhttp://treefortress.com Recent Games: http://arcade.atari.com HTML5 Retro Remakes (I did Combat, Lunar Lander, Centipede, Pong) http://pirateslovedaisies.com - HTML5 Tower Defence My Apps: http://esdot.ca |
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#82 | |
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Senior Member
Join Date: Mar 2010
Location: Cleveland, OH
Posts: 1,553
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#83 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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A 30% cut on a $60 game seems as expensive as the current consoles. The terms will be be nicer not having to pay up front for disc pressing, but the install base will be much smaller and the cost to create not much different than a console game. I can't see AAA games ever targeting it (until it has substantial install base). Publishers drop last-gen consoles despite them being cheaper than supporting the new consoles. We could have had AAA games for the $99 PS2, but they fizzled out in a year or so of PS3's release. Publishers see the AAA experience selling to the core gamer who wants the best console experience and upgrades their hardware to the latest model when the price is right. $99 is a budget console for budget gamers not so willing to shell out on software, unless it has a special draw.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#84 | |
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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I can see where you're coming from though, and I'm not waiting for cheap touch crossovers or inferior AAA ports. I'm crossing my fingers there will be some good and original software for it, with nice graphics. After seeing the brilliant Indie Game docu I do have faith in this concept. Yesterday's Fez probs hammer the point home even further. Pretty sad IMO.
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#85 |
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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Your skill in Reading has increased by one point. |
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#86 |
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Senior Member
Join Date: Jul 2008
Posts: 2,146
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OnLive confirmed and preinstalled on every OUYA.
They just got themselves a chance for good-looking AAA titles. In places where people have fast internets, that is. |
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#87 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,597
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I bid farewell with a rebel yell... |
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#88 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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#89 | |
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Regular
Join Date: Mar 2007
Posts: 8,952
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As someone recently pointed out to me. Take a look at the New Releases tab for Onlive. Ummm, yeah. They are soldiering on, but I wouldn't put too much on Onlive spurring sales. But at least it does give Ouya "some" value. At least better value than Onlives own console. Regards, SB |
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#90 | |
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Member
Join Date: Nov 2005
Location: Who knows...
Posts: 583
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I would be surprised if one of the cores (@ 1.6 - 2+ GHz) was significantly slower than the xbox 1 CPU @733MHz. That makes for a pretty imbalanced system compared to the original Xbox. The return of software rendering? On the topic of pricing, I don't think anybody can justify asking for more than $50, given that the most technically "impressive" games will be on par with late 2004 xbox games, perhaps close to rendering in 720p instead. At the very best. Not that anybody will pour 6million USD into an Ouya exclusive. <$5 for phone game ports. $5-$20 for xbla-class games. $20-$40 for the highest end games, if that. Hmmmm, for a developer to recoup "devkit" costs, assuming they purchase one @ 1337, the developers would need to reach a little over 1000 people at an average of about $2, or 2% of the initial install base of 50,000+ units.
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Ditching the signature. Now. Now now. |
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#91 | |
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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Square Enix support: http://www.eurogamer.net/articles/20...sy-3-at-launch
And some more... Quote:
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Your skill in Reading has increased by one point. Last edited by pipo; 31-Jul-2012 at 15:05. |
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#92 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,726
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If they are making games for mobiles they will run on Ouya, so it's not really developing for, rather a side effect.
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So many things to do, and yet so little time to spend... |
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#93 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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Yeah, at the moment Ouya doesn't appear to be getting any support other than existing Android ports, what with it being an Android device. So the various announcements coming out for Ouya seem somewhat misplaced. May as well headline "Square Enix support Scroll Extreme tablet".
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#94 | |
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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http://www.kickstarter.com/projects/...-console/posts
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#95 | ||||
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Member
Join Date: Jul 2005
Posts: 218
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#96 | |
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Senior Member
Join Date: Aug 2007
Location: Guam
Posts: 1,134
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Hopefully the console is powerful enough to run HD resolution vids in all codecs. |
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#97 |
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Senior Member
Join Date: Nov 2007
Posts: 1,375
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my current S3 is having trouble doing 1080p wmv, and mkv files larger than 2 gigs. Doubt that tegra 3 will be any better if not worse. If these device a using a more powerful hardware I would seriously consider it.
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#98 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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Doesn't it have dedicated hardware decoding or something?
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#99 |
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Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,693
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Even dedicated hardware can choke. Looking at various ARM SoC spec lists, lots of them specify what bitrate video they are capable of decoding. The Android version of XBMC is relatively new, though, and may not have extensive support for different hardware.
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#100 |
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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20 hours to go with 7.5M and 800 dev kits. They are already there.
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