If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#76 |
|
Senior Member
Join Date: Sep 2006
Posts: 1,419
|
PC + Vita + custom Playstation Mobile app
__________________
“It is Microsoft. And I will kill them.” —Sony Computer Entertainment President and CEO Ken Kutaragi, asked in 1994 who he thought the biggest competition would be for his upcoming PlayStation game console. |
|
|
|
|
|
#77 | |
|
Senior Member
Join Date: Sep 2002
Posts: 3,891
|
Quote:
What Sony gains by buying Gaikai could be enormousness, but knowing sony they will screw it up. First of all, ease of offering software on all their platforms without having to develop it for every platform from scratch.. For example a Browser! Second, the chance to begin again, on off world colonies... ehmm the chance to offer PSN(PS3) games on the PS4 and every platform they choose to do so, from Android to PC. BC and beyond.
__________________
Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
|
|
|
|
|
|
#78 |
|
Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
|
Having played onlive both wireless and wired I can tell that wireless is a bad idea.
It already have a negative effect on Diablo3... And with regard toRobertR1 comment about SOny buying an infrastructure and a tech I would be more wary about Gakai infrastructure now. It ain't Onlive, they are not running the service, they provide demo. I would suspect that in that conditions even their limited resources are not spread thin. By the way Gakai while doing better than Onlive (for now) has higher bandwidth requirement than Onlive. Gaikai refuses to run at my current location. Honestly I wish I had all the info about both companies but I would bet that Onlive was a better choice, may be significantly more expansive though (the service is up and running, apps are ready, they have subscribers so a paying user base, etc.) i can't help but think that Gaikai is close to vapor ware at this stage / not ready for prime.
__________________
What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
|
|
|
|
|
#79 | |
|
Senior Member
Join Date: Apr 2007
Location: Oslo, Norway
Posts: 1,086
|
Quote:
http://x264dev.multimedia.cx/archives/249 It talks about reducing latency encoding for x264 (main post) and that it was done for a startup that was not OnLive (look in the comments). |
|
|
|
|
|
|
#80 |
|
Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
|
Did somebody read the article till the end I mean the "it's all open source" part.
Either way I don't get it or even if gaikai is the small start up the article they don"t own the tech. It's not a competitive advantage for anybody.
__________________
What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
|
|
|
|
|
#81 |
|
Senior Member
Join Date: Mar 2002
Posts: 1,364
|
The encoder is just a small part of the technology package Gaikai and onlive has.
|
|
|
|
|
|
#82 |
|
Member
Join Date: Aug 2006
Posts: 114
|
I want to know what this means for LG & Samsung cloud gaming services that are going to be powered by Gaikai. It does seem that Samsung beta is still on (http://www.theverge.com/2012/7/4/313...-beta-launched). I'm glad that Gaikai has adopted Nvidia Geforce GRID. This will dramatically reduce cloud gaming cost going forward. I myself have had a better expereince with Gaikai than OnLive espeically when it comes to latency and picture quaility.
Gaikai used to use CPU-driven encoding using x.256. However, they are swtiching to the built in Geforce GRID H.256 encoder directly on the GPU, which is faster and more efficent. OnLive is using a custom H.256 encoder chip, which doesn't have the same quality as Gaikai. OnLive does make good use of bandwidth. However, picture quality suffers as a result. This will go away once the players adapt the H.265 codec (http://en.wikipedia.org/wiki/H.265) and have hardware/software encoders/decoder avaiable for it. The bandwidth rquirements will be cut almost in half while preserving quality. |
|
|
|
|
|
#83 |
|
Junior Member
Join Date: Jun 2010
Posts: 95
|
If this latest report happens to be true (and I do believe it is), I will be very happy and confident Sony has successfully negotiated a way to play the games/media it's customers have bought from Sony's PS3-PSN store through GAIKAI.
Previously, I said that if they didn't, I would never ever buy anything from Sony online stores ever again. I'm feeling happy now. What say you all? http://www.theverge.com/2013/2/15/39...es-reports-wsj |
|
|
|
|
|
#84 |
|
Junior Member
Join Date: Jun 2010
Posts: 95
|
Here's where the original article can be found, as "lifted" from NeoGaf:
http://www.neogaf.com/forum/showpost...0&postcount=64 |
|
|
|
|
|
#85 | |
|
Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,003
|
Quote:
2) You were never sold content on PS3 as being compatible with PS4, so why would you then boycott content? Being unable to play...Flower on PS4 is no different to being unable to play it on Vita.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
|
|
|
|
|
|
#86 | |
|
Junior Member
Join Date: Jun 2010
Posts: 95
|
Quote:
1). It would suck if it sucks....but we'll cross that bridge when we get there. We'll have to wait and see. 2). I expect that content that I bought will work. And I suspect that Sony suspects that consumers expect it too. Thankfully, We've only got a few more days to potentially finding out more info. |
|
|
|
|
|
|
#87 |
|
Member
Join Date: Jan 2012
Posts: 749
|
|
|
|
|
|
|
#88 |
|
Senior Member
Join Date: Oct 2006
Posts: 2,085
|
When the PS2 came out BC was a big deal to me, yet I never played a ps1 game on it, when the PS3 came out guess what happened? Thought it was going to be a big deal again and it wasn't.
Only thing I want is to keep my psn account. |
|
|
|
|
|
#89 | |
|
Regular
Join Date: Jun 2005
Posts: 24,922
|
Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
|
|
|
|
|
|
#90 |
|
Member
Join Date: Jan 2012
Posts: 749
|
Speaking of which, I don't know how they would merge the Gaikai accounts with PSN accounts...
I can only imagine with 95 million on PSN, the new users trying to create an account will have a hard time creating a username: You gaikai account ZeroCool is conflicting with an existing PSN user, please chose a new username. Username: asdfasdf1234 Sorry, asdfasdf1234 is already taken. Username: asdfasdf1235 Sorry, asdfasdf1235 is already taken. |
|
|
|
|
|
#91 |
|
Regular
Join Date: Jun 2005
Posts: 24,922
|
How many Gaikai users are there today ? I thought existing Gaikai servers are just private labelled services ? e.g., EA using Gaikai for game demoes on their own network.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
|
|
|
|
|
#92 |
|
...
Join Date: Feb 2002
Location: Cleveland
Posts: 4,222
|
It's quite simple concept, you utilize associated accounts or a genuine federated login system. This would work similar to how MS allows with their Bing Rewards program where you can login using Facebook or your MS Live account.
__________________
IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
|
|
|
|
|
#93 |
|
Regular
Join Date: Jun 2005
Posts: 24,922
|
Quite right.
But I am under the impression that Gaikai doesn't have its own user database per se. It's a backend service used by Samsung, EA and other organizations.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
|
|
|
|
|
#94 |
|
Member
Join Date: Jan 2007
Location: Soviet Kanuckistan
Posts: 383
|
For PSN only games I can see BC being a big deal. I've invested a bunch in Pinball Arcade and Zen Pinball and those tables are not going to be any less playable just because it is suddenly next gen. I won't be surprised if I have to keep a PS3 around to play them as that is how consoles have always worked, but it will be unfortunate none the less.
Cheers
__________________
I scroll this conflict!! http://industrial.org http://codegrunt.com http://deterrent.net |
|
|
|
|
|
#95 |
|
Regular
Join Date: Jun 2005
Posts: 24,922
|
... Or they can do a cross-buy deal. I remember if you buy Zen Pinball 2 on PS3, you get the other version (Vita) free too.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
|
|
|
|
|
#96 | |
|
Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
|
Quote:
In the meantime I am very happy to have cross-buy with the Vita version, which is fantastic (looks great, plays even better). |
|
|
|
|
|
|
#97 | ||
|
Member
Join Date: Dec 2011
Posts: 372
|
They claim over 50 million unique gamers played a month.. http://gaikai.com/
Quote:
![]() http://www.joystiq.com/2010/03/11/ga...ers-in-the-us/ 300 Datacenters in US Quote:
__________________
"WiiU will run any engine cause it has all the features!" lulz |
||
|
|
|
|
|
#98 |
|
Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,003
|
Having found that image (Gaikai > history > August 2010), there's no explanation of it whatsoever, so it's hardly a reference point for anything.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
|
|
|
|
|
#99 |
|
Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
|
All the same it may be enough for the start of a new console platform, which starts at 0.
|
|
|
|
|
|
#100 |
|
Regular
Join Date: Jun 2005
Posts: 24,922
|
Gaikai is a scary concept. If they virtualize PS4 and could deliver a reasonable experience, it means I can continue playing not just on Vita but on Android and PC/Mac web browsers too. I can practically game anywhere. Would love an iOS client subscription model, like Music Unlimited.
For marketers, they can embed the game, or even replay saved games in reviews. For users, they can pick up their game instantly, right from the reviews say during DLC promotion. There are lots of opportunities extending BR and B&M shopping experiences too. Hope to see spectating (live or saved games) on the new Home. I see huge challenges (some may be very difficult or insurmountable) and opportunities at the same time.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|