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Old 06-Jul-2012, 00:10   #76
DieH@rd
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PC + Vita + custom Playstation Mobile app

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Old 09-Jul-2012, 13:51   #77
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Taht's a pretty ill-informed decision. The world is full of incompatibilities. You can buy a Canon EF lens now knowing it'll be a comatible with future cameras, but when Canon switched lens format in 1987 and rendered all those old Canon FD lenses redundant, it didn't lose them their business..
Afaik they did offer an adaptor that eased the pain.

What Sony gains by buying Gaikai could be enormousness, but knowing sony they will screw it up.

First of all, ease of offering software on all their platforms without having to develop it for every platform from scratch.. For example a Browser!

Second, the chance to begin again, on off world colonies... ehmm the chance to offer PSN(PS3) games on the PS4 and every platform they choose to do so, from Android to PC. BC and beyond.
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Old 09-Jul-2012, 19:10   #78
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Originally Posted by DieH@rd View Post
PC + Vita + custom Playstation Mobile app

Having played onlive both wireless and wired I can tell that wireless is a bad idea.
It already have a negative effect on Diablo3...

And with regard toRobertR1 comment about SOny buying an infrastructure and a tech I would be more wary about Gakai infrastructure now. It ain't Onlive, they are not running the service, they provide demo. I would suspect that in that conditions even their limited resources are not spread thin.

By the way Gakai while doing better than Onlive (for now) has higher bandwidth requirement than Onlive. Gaikai refuses to run at my current location.

Honestly I wish I had all the info about both companies but I would bet that Onlive was a better choice, may be significantly more expansive though (the service is up and running, apps are ready, they have subscribers so a paying user base, etc.)

i can't help but think that Gaikai is close to vapor ware at this stage / not ready for prime.
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Old 10-Jul-2012, 00:27   #79
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And this is ups the stakes quite a bit to.

http://mobile.theverge.com/2012/6/30...-native-client

In regards to the latency/lag, there was some discussion on the x264 list some time back about this. And they said they did some modification to x264 for a client that was not OnLive, but did the same thing.
They also claimed that what they did for this client, was a much better solution than OnLive was doing.

Could be this client was Gaikai, just pure speculation on my part.
Just to followup

http://x264dev.multimedia.cx/archives/249

It talks about reducing latency encoding for x264 (main post) and that it was done for a startup that was not OnLive (look in the comments).
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Old 10-Jul-2012, 04:50   #80
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Did somebody read the article till the end I mean the "it's all open source" part.
Either way I don't get it or even if gaikai is the small start up the article they don"t own the tech.
It's not a competitive advantage for anybody.
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Old 10-Jul-2012, 20:48   #81
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Did somebody read the article till the end I mean the "it's all open source" part.
Either way I don't get it or even if gaikai is the small start up the article they don"t own the tech.
It's not a competitive advantage for anybody.
The encoder is just a small part of the technology package Gaikai and onlive has.
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Old 13-Jul-2012, 19:19   #82
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I want to know what this means for LG & Samsung cloud gaming services that are going to be powered by Gaikai. It does seem that Samsung beta is still on (http://www.theverge.com/2012/7/4/313...-beta-launched). I'm glad that Gaikai has adopted Nvidia Geforce GRID. This will dramatically reduce cloud gaming cost going forward. I myself have had a better expereince with Gaikai than OnLive espeically when it comes to latency and picture quaility.

Gaikai used to use CPU-driven encoding using x.256. However, they are swtiching to the built in Geforce GRID H.256 encoder directly on the GPU, which is faster and more efficent. OnLive is using a custom H.256 encoder chip, which doesn't have the same quality as Gaikai. OnLive does make good use of bandwidth. However, picture quality suffers as a result. This will go away once the players adapt the H.265 codec (http://en.wikipedia.org/wiki/H.265) and have hardware/software encoders/decoder avaiable for it. The bandwidth rquirements will be cut almost in half while preserving quality.
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Old 16-Feb-2013, 19:21   #83
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Default PlayStation 4 will stream PS3 games, reports WSJ

If this latest report happens to be true (and I do believe it is), I will be very happy and confident Sony has successfully negotiated a way to play the games/media it's customers have bought from Sony's PS3-PSN store through GAIKAI.
Previously, I said that if they didn't, I would never ever buy anything from Sony online stores ever again.

I'm feeling happy now.

What say you all?

http://www.theverge.com/2013/2/15/39...es-reports-wsj
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Old 16-Feb-2013, 19:24   #84
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Here's where the original article can be found, as "lifted" from NeoGaf:

http://www.neogaf.com/forum/showpost...0&postcount=64
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Old 16-Feb-2013, 19:31   #85
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If this latest report happens to be true (and I do believe it is), I will be very happy and confident Sony has successfully negotiated a way to play the games/media it's customers have bought from Sony's PS3-PSN store through GAIKAI.
Previously, I said that if they didn't, I would never ever buy anything from Sony online stores ever again.
1) If it plays online but is a horrible experience, how does that mitigate your position on avoiding Sony

2) You were never sold content on PS3 as being compatible with PS4, so why would you then boycott content? Being unable to play...Flower on PS4 is no different to being unable to play it on Vita.
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Old 16-Feb-2013, 21:57   #86
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1) If it plays online but is a horrible experience, how does that mitigate your position on avoiding Sony

2) You were never sold content on PS3 as being compatible with PS4, so why would you then boycott content? Being unable to play...Flower on PS4 is no different to being unable to play it on Vita.

1). It would suck if it sucks....but we'll cross that bridge when we get there. We'll have to wait and see.

2). I expect that content that I bought will work. And I suspect that Sony suspects that consumers expect it too. Thankfully, We've only got a few more days to potentially finding out more info.
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Old 16-Feb-2013, 22:55   #87
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Previously, I said that if they didn't, I would never ever buy anything from Sony online stores ever again
If they offer an optional BC module for the PS4, will you be satisfied?
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Old 16-Feb-2013, 23:10   #88
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When the PS2 came out BC was a big deal to me, yet I never played a ps1 game on it, when the PS3 came out guess what happened? Thought it was going to be a big deal again and it wasn't.

Only thing I want is to keep my psn account.
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Old 17-Feb-2013, 00:18   #89
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If they offer an optional BC module for the PS4, will you be satisfied?
If they offer a BC module that has extra computing resources, by the gods, it should do more than just play PS3 games !
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Old 17-Feb-2013, 00:19   #90
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Only thing I want is to keep my psn account.
Speaking of which, I don't know how they would merge the Gaikai accounts with PSN accounts...
I can only imagine with 95 million on PSN, the new users trying to create an account will have a hard time creating a username:

You gaikai account ZeroCool is conflicting with an existing PSN user, please chose a new username.

Username: asdfasdf1234
Sorry, asdfasdf1234 is already taken.

Username: asdfasdf1235
Sorry, asdfasdf1235 is already taken.
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Old 17-Feb-2013, 00:27   #91
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How many Gaikai users are there today ? I thought existing Gaikai servers are just private labelled services ? e.g., EA using Gaikai for game demoes on their own network.
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Old 17-Feb-2013, 00:27   #92
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It's quite simple concept, you utilize associated accounts or a genuine federated login system. This would work similar to how MS allows with their Bing Rewards program where you can login using Facebook or your MS Live account.
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Old 17-Feb-2013, 00:31   #93
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Quite right.

But I am under the impression that Gaikai doesn't have its own user database per se. It's a backend service used by Samsung, EA and other organizations.
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Old 17-Feb-2013, 04:38   #94
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For PSN only games I can see BC being a big deal. I've invested a bunch in Pinball Arcade and Zen Pinball and those tables are not going to be any less playable just because it is suddenly next gen. I won't be surprised if I have to keep a PS3 around to play them as that is how consoles have always worked, but it will be unfortunate none the less.

Cheers
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Old 17-Feb-2013, 04:46   #95
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... Or they can do a cross-buy deal. I remember if you buy Zen Pinball 2 on PS3, you get the other version (Vita) free too.
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Old 17-Feb-2013, 11:58   #96
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For PSN only games I can see BC being a big deal. I've invested a bunch in Pinball Arcade and Zen Pinball and those tables are not going to be any less playable just because it is suddenly next gen. I won't be surprised if I have to keep a PS3 around to play them as that is how consoles have always worked, but it will be unfortunate none the less.

Cheers
I am very much wondering if we will see next-gen upgrades gor games like these. This would be the first console generation where such a think could be lucrative, as you only port the engine and then can keep selling your DLC. Particularly for this game, if it would allow me to play it in 1080@60fps in 3D, that would be amazing, as there are few games where 3D is such an obvious improvement, but the PS3 version degrades visually and above all lags a bit too much for comfort when in3 D mode.

In the meantime I am very happy to have cross-buy with the Vita version, which is fantastic (looks great, plays even better).
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Old 17-Feb-2013, 13:29   #97
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They claim over 50 million unique gamers played a month.. http://gaikai.com/

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200+ TITLES. 50M+ GAMERS PER MONTH.
A GUINNESS WORLD RECORD.
Server coverage


http://www.joystiq.com/2010/03/11/ga...ers-in-the-us/

300 Datacenters in US

Quote:
Perry also revealed to us that Gaikai has secured servers at 300 data centers across the US (as opposed to OnLive's five), in addition to inking deals with local broadband providers to install servers at another 900 peering locations -- all with the goal of keeping latency as low as possible.
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Old 17-Feb-2013, 13:36   #98
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Having found that image (Gaikai > history > August 2010), there's no explanation of it whatsoever, so it's hardly a reference point for anything.
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Old 17-Feb-2013, 16:00   #99
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All the same it may be enough for the start of a new console platform, which starts at 0.
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Old 17-Feb-2013, 16:17   #100
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Gaikai is a scary concept. If they virtualize PS4 and could deliver a reasonable experience, it means I can continue playing not just on Vita but on Android and PC/Mac web browsers too. I can practically game anywhere. Would love an iOS client subscription model, like Music Unlimited.

For marketers, they can embed the game, or even replay saved games in reviews. For users, they can pick up their game instantly, right from the reviews say during DLC promotion. There are lots of opportunities extending BR and B&M shopping experiences too. Hope to see spectating (live or saved games) on the new Home.


I see huge challenges (some may be very difficult or insurmountable) and opportunities at the same time.
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