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#26 | ||
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Ecce homo
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I keep seeing Matt Firor's name attached to this, did he work on DAoC? Edit: Aged memory still somewhat functional. I'm a scosh more hopeful now, but still wanna learn more details from the article.
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#27 |
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Senior Member
Join Date: Feb 2004
Posts: 2,480
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ZeniMax was founded by Bethesda folks, I should mention.
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#28 | |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,156
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I have no way of predicting the future of course, but building a MMO is a huge undertaking and building a successful one is far greater still. Maybe Bethy/Zenimax can pull it off, they're a big, experienced and financially strong corp, but odds are greatly against them here. Simple truth, really. After all, EA and Bioware are also very experienced, and their Starwars MMO isn't exactly performing above expectations. It's not doing badly from what I can tell (and alledgedly has even added some subbers since launch), but I don't think anyone's impressed in any way either.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#29 |
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Regular
Join Date: Mar 2007
Posts: 9,227
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If this reintroduces ALL of the mechanics and character customizations that have ripped out of TES starting with Morrowind and accelerating through Oblivion and Skyrim until TES today is but an empty shell of what it was. Then and only then will the MMO will be glorious, IMO.
If it doesn't then it's doomed to failure, at least in my eyes. I wouldn't mind if the single player TES remained the mindless and restricted system that it is now if they open up the MMO to the fantasy simulation that TES games used to be. But somehow I doubt that will happen. It'll likely be even more dumbed down than Skyrim already is. Regards, SB |
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#30 |
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Member
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Would have maybe been interesting to see a SWG-style architecture in a TES setting.
Procedurally generated terrain (at least partially) allowing for properly "massive" maps allowing for relatively flexible building permissions for player structures/houses in the environment and ultimately player built cities. Player driven economy from the ground up. Tiered skill build sheets for completely customized characters, and broad enough to allow strictly non-combat builds. It always felt right to me somehow that when I chose a certain build, that I was giving up the ability to pursue certain endeavours in the game, and likewise someone else may not be able to go to places or do things that I was able to do. Different builds resulted in a fundamentally different experience, and not just having different colored skills on a launch bar with different character animations on screen, which is really what most MMOs amount to now. Would be interesting to see a proper implementation of a 'thief' class in an MMO. |
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#31 |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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Beta signups are officially underway:
http://signup.elderscrollsonline.com/ Also, a pretty impressive trailer was released, as well:
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" |
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#32 | |
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Member
Join Date: Mar 2007
Location: Nebraska
Posts: 466
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#33 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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Daggerfall and Arena were their own disaster zones of game play issues. Innovative though.
Hey maybe SB is actually referring to Redguard or Battlespire? |
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#34 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,156
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Just went through the entire signup procedure and was met with a "PAGE NOT FOUND TURN BACK ADVENTURER" error message upon submitting the form.
...So, fuck them.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#35 | ||
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Regular
Join Date: Mar 2007
Posts: 9,227
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But buggy, oh hell yeah buggy. And the procedural dungeon generation could leave a lot to be desired but I still liked it just for the fact that you wouldn't instantly think copy and paste dungeon when you went int. Quote:
Regards, |
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#36 | |
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Regular
Join Date: Mar 2007
Posts: 9,227
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Basically there is less of almost everything. And everything is more generalized and sterilized. As a game it is arguably better (personally I don't think so, but meh). As a fantasy simulator, it is horribly horribly bad. Although compared to everything else out there, it's better than nothing, maybe? Of course, if you come at it never having experienced the first two in the series, then I can see how it would be eye opening compared to what is currently available for RPG fans (mostly dumbed down action RPGs with limited scope). And, of course, jumping into it now, it'd be hard to appreciate. As while it had good/decent graphics for the time it was released, it's horribly horribly outdated in this day and age. Oblivion and Skyrim obviously have wider consumer appeal. To attract more people you have to lower the bar of entry and start designing for the lowest common denominator. Hence why simulations aren't terribly popular. They require a degree of intelligence, imagination, and dedication in their users that most people (rightly so) don't wish to have to bother with in their games. Taking TES and Daggerfall again as examples. With so many possibilities and options available combined with the absolutely no holds barred open gameplay required a healthy does of imagination on the users part to create their own adventures and stories. A nice dose of intelligence to put everything together (virtually no hand holding). And a fair bit of dedication to work with the rather rough combat mechanics. Regards, SB |
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#37 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,156
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I never played the two predecessors to TES III, but I spent many, many many hours running across morrowind; running and running, and running and running and running. And 99% of the time without seeing anything worth seeing, really. Most of the game world was huge, desolate stretches of nothing but smoothly undulating heightmap polygons and boulders, and in the more fertile areas, trees that all looked the same, and wildlife that all attacked on sight. If I never see another cliff racer in my life, it'll be one too many.
TBH, I'd rather have skyrim's smaller and much more detailed world, especially as skyrim isn't exactly small either. ...And I am probably not your average run of the mill game player either. I don't really understand the hubbub about character customization and the issues people have with it in oblivion and skyrim, the leveling system in morrowind pretty much sucked IMO. It was needlessly complicated and opaque. It was very easy to screw up your toon and ending up with a less powerful character as a result. I don't believe that a system that is complex and complicated is inherently a good one. Morrowind's was overengineered, fragile and not particularly enjoyable. If you dinged right in the middle of a daedric ruin with nowhere to sleep, any further skillpoints you gained were wasted, and if you did not level enough different skills before leveling up you did not get as many stat points to invest as you could otherwise. Morrowind's system was bad. It wasn't good, and losing it was not a loss.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#38 | ||
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Senior Member
Join Date: Feb 2002
Posts: 2,646
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The broken economy has carried over from every game. There is nothing to spend gold on, and merchants still only have chump change. The whole point of having an economy is to exchange loot you cannot use with items you can use. Take a page from good old Baldur's Gate 2's Adventure Mart. Cheers
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I'm pink, therefore I'm spam |
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#39 | |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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I still play WoW, regularly. It's kind of like a boot knife I carry as a last resort. I've played every major MMO to date and every single one has been trounced by WoW in virtually every aspect possible. Pandaria is visually stunning and highly polished, considering the game's age. Technically, Guild Wars 2 had my attention, but this didn't last long. It became terribly boring. I'm definitely interested in TESO, but a few things worry me. For starters I read that zones are faction restricted. Meaning members of the opposing faction can't even enter these zones. Also, the idea of one giant "mega server" leaves me with more questions than answers.
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" Last edited by Dresden; 23-Jan-2013 at 16:27. |
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#40 |
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Senior Member
Join Date: Mar 2008
Posts: 5,155
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Im online at pax going to get to play it in a bit
Edit Meh. Combat is wonky but graphics and skill system seem nice. Only had 15 mins with it Last edited by eastmen; 22-Mar-2013 at 15:32. |
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#41 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,156
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Give some more impressions, please. How does combat compare to traditional TES games, and also traditional MMOs? How does levelling work? Etc.
Grats on making it to PAX by the way. Say hi to Krahulik and Holkins for me, okay?
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#42 | |
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Senior Member
Join Date: Mar 2008
Posts: 5,155
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Sword combat plays just like skyrim. Its still way to floaty if you know what I mean. I dont feel like im hitting anything or anything is hitting me Nagic works better than in skyrim. The attacks lock on and dont have to be aimed from the limitrd spells I got to use For leveling up you get to select endurance health magic. Then you get to pick a skill in a catagory. Spells / swords and other greyed out stuff . Then they level as you use them and each level you get more spells. Remeber I inky had a 15 min demo |
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#43 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,532
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You go to PAX and you don't know who Krahulik and Holkins is?
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#44 |
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Senior Member
Join Date: Mar 2008
Posts: 5,155
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