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#26 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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Imo 5 years so about two new generations of lithography is the best time half life for the product from a costumer pov.
After that even something powerful start to be disconnected from technology advancements. 5 YEARS is still plenty of time so you don't feel caught into an endless cycle of upgrade or feel ripped. Definitely I disagree with this idea of "mega system in dreadful form factor that should last for ten years". Neither Ms or SOny planned for deferred rendering to become predominant in 3d engine, luckily the system could cope with it, what if a game changer happens during your well planned "ten years plan? Think indeed stack memory wide IO, etc. If they can't make it into the systems and become available 1 or 2 years after your product launch? Your product is to look obsolete and you may never recover your massive investment. NVidia and AMD would jump in instantly in thye PC world, then you have Apple with its way shorter product life (Apple tv is updated often), and you don't know what supporters of Android could decide to do. 10 years life cycle and massive investmenst are calling for black swan imo.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 24-Jun-2012 at 21:39. |
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#27 | |
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Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,454
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I even had troubles with Steam at the start not really owning physical copies at the start but then the sales make it all worth and it is valve. Cloud gaming goes couple of steps beyond that where you dont even own the hardware or the software but only a box that can decrypt en decode a stream of data with probably shitty IQ |
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#28 | |
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Senior Member
Join Date: Jan 2012
Location: Leicestershire - England
Posts: 1,461
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#29 |
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Member
Join Date: Aug 2005
Posts: 741
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The OnLive system won't work for consoles. Yes, you'll have to buy the box, but it'll be a lot cheaper than a full-on console will cost. I don't think they'll be able to handle a monthly subscription, though, not for just being able to play the games. The service will have to be free, they'll just have to recoup the costs through the purchase of the hardware and the games, and other online services like multiplayer (like Xbox Live does now).
Digital distribution itself isn't an issue, we're already there. I'm normally a proponent of physical products as well, but I find it's less and less of an issue with games.. the DVD is only used to install, and just sits on my shelf afterwards, forever. How is that different from Steam? As for IQ, I don't think there's much to worry about there. From actual hands-on reviews I've seen of OnLive, it really isn't the issue that people were expecting it to be. Besides, we're a little jaded here, on this forum of all places. The average gamer doesn't notice or care. The problem will be the scope. Current cloud services are tiny compared to what would happen with an entire line of consoles. Millions of concurrent users, all playing different games. The infrastructure to handle that throughput would be enormous. It's possible, just not yet.
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On the Soap Box - My online ranting spot. |
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#30 | |
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Member
Join Date: Sep 2011
Posts: 195
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I dont get it how people misunderstood the 10 year life cycle as another ps2 era, of course ps3 was meant to last longer than ps2.... |
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#31 |
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Senior Member
Join Date: Jan 2012
Location: Leicestershire - England
Posts: 1,461
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4g will be widespread in 5-6 years with likely speeds of 50-100mbps or higher for millions of people.
Don't forget you have not just got the cost of designing and bill of materials of a new generation of console, but your install base re starts at zero...with online scenario it could gently switch over to a steam like setup allowing for infrastructure to get better with instant install base of millions. I'm not sure about it needing to be free? But the industry is already moving to a free model..advertising (+shady data collection) I envisage a spotify like scenario where it's free for a trial period with ads, or free with limited usage with adds with a full upgrade to monthly subscription on offer. It makes sense for everyone...the marks against it are infrastructure which will be better...and the traditionals who don't like digital....we have seen what happens to the wants of traditionals when new technology enters |
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#32 | |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,653
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#33 |
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Senior Member
Join Date: Feb 2002
Posts: 2,556
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That's how I see it too. It gives games a much longer tail end in sales.
You launch on console and PC. Two to three later the same game will be running on tablets/portables, and one to two years later than that it will be running on phones. Cheers
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I'm pink, therefore I'm spam |
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#34 |
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Member
Join Date: Dec 2009
Posts: 264
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#35 | |
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Member
Join Date: Nov 2005
Location: Who knows...
Posts: 583
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As far as the power of the next gen consoles themselves, I will be very disappointed if they go the under-powered route on a 7-9 year lifecycle. Incremental updates every few years might be acceptable, but not a repeat of this gen with weaker hardware from start to finish). I'd eventually buy the next boxes if that's what happened, but I'm not shelling out that money so soon for a media box that also happens to play games. I'd gladly pay a premium for these features on top of a strong gaming console, but not a media center with tacked on gaming abilities. But of course that separates me from the majority, where the latter is probably a far easier product to justify buying.
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Ditching the signature. Now. Now now. |
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#36 | |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,653
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#37 | |
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Registered
Join Date: Jul 2004
Posts: 117
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#38 |
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Naughty Boy!
Join Date: Sep 2006
Posts: 475
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A custom 680GTX at 20NM might only consume 200 watts and the other 150 watts could be divided up between two cell processors and everything else.
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Over enthusiastic words praising stylized graphics as being superior to photo-realistic games are, in most cases, simply pathetic excuses for lack of development funds or powerful enough hardware. The ability to play truly realistic games is the ultimate gaming experience. |
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#39 |
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...
Join Date: Feb 2002
Location: Cleveland
Posts: 4,285
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Are you honestly expecting nextgen console(s) to consume 350 Watts?
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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#40 |
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Member
Join Date: Jun 2008
Posts: 335
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#41 | |
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Senior Member
Join Date: Oct 2004
Location: The Netherlands
Posts: 2,231
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It doesn't make sense for everyone. It only makes sense for companies because it's easier for them and earns them more money. It doesn't have any benefit at all for gamers. It's not cheaper. You don't own anything anymore so you are totally dependant on MS/sony/etc, you can't resell or trade your games, no matter what, you get much more lag than now. And lag sucks, no matter what you are getting worse IQ and by the looks of it you are not going to get better gfx either because constantly updating hardware costs a lot of money. Please do tell me, where do I benefit?
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I cut an elderly woman off and she spun out and crashed... but its alright... cause I've got a Jaaaaag |
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#42 | |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Quote:
Also have to wonder if it is indeed cheaper for the hardware maker to go the cloud route. As others have mentioned the costs of constantly upgrading and the power bill could become outrageous. Oh and then you'll have to pay out the ass for customer support because there's always going to be some kind of issues, It might be cheaper in the short term, but in the long term it could turn out to be an ever expanding investment that could balloon up in size. With traditional hardware it is a massive up front investment to the console manufacturer with the allure of reaping large profits later on. The upcoming generation will tell us if traditional console gaming is dying and if other solutions will take over or coexist or dwindle. |
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#43 | |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,028
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Quote:
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#44 |
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Senior Member
Join Date: Sep 2008
Posts: 1,877
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#45 | |
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Senior Member
Join Date: Jan 2012
Location: Leicestershire - England
Posts: 1,461
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Quote:
It benefits you because you will not have the bulk of games and stuff laying around, you will have one service that goes on every device, no buying 1 game or app for every device..no everything will run seamlessly from a phone to a tv. You will get instant upgrades to your games, other will be like digital tv subscription service where everything is one button away with no faffing about, no boxes to spend money on, no sky high electricity bills, don't forget most people. Fork out for box live gold account anyway, along with digital tv, spotify and likely many others, xbox live 1080 or what ever other it becomes will merge all services into one..more efficient and cost effective for everyone..physical disks will become like records. You won't need a second hand market because there will be no physical games. |
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#46 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,889
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While I don't doubt it could happen and it will happen to a certain extent eventually, it is simply inefficient. Gaming is not like TV, where one single content stream satisfies many customers. Everything online/in the cloud/through a webpage, all these things we've been through before, and it is simply not the best solution for everything yet.
I've been through this discussion many times before, but for the moment I still think that consoles that more intelligently stream their data from the web, so that you can basically start playing before the game is even downloaded, will be the most efficient solution for quite a while yet. I am simply not buying that the infrastructure will be cheaper and more stable if everything is server-side. Consoles can stand in individual homes without all too significant cooling and backup solutions as a huge distributed network that should be much cheaper than having everything central. Of course eventually power will become trivial, and when bandwidth becomes trivial as well (everyone is on fiber optics) then I can definitely foresee a future where you stream everything all the time. It's a pretty risky proposition though, also for the consumer if at some point none of your data lives locally and is completely out of your control. I would choose some kind of caching/mirroring option every time, and if set-up well, that should be as efficient as anything. |
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#47 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,036
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Thread closed as a mishmash of topics already discussed in other threads, while the OP hasn't bothered to contribute anything more to the discussion.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#48 |
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Naughty Boy!
Join Date: Sep 2006
Posts: 475
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I was just going to post in my thread a few minutes ago, but it seems one of the moderators closed it. I will not comment in detail on how I think that is heavy handed, because I'm afraid I will get banned. However, I would like to post here a few of the comments I was going to make on my thread.
First, I think the PS3 will utilize about 350 watts of power. I do not think that is an excessive amount of power for a console going for a more hardcore audience in addition to casual gamers. It would be crazy for the WiiU, but not for the PS4 or XBox 720. 350 watts is not really a lot, and is not a whole lot more than what the PS3 consumed. Utilizing top notch cooling technology and a slightly larger case I think it is perfectly doable. Making the PS4 and XBox 720 larger than previous systems and much larger than the WiiU could also give physiological appeal. People may think (and be correct) that the bigger system means it is more powerful. Also, with a larger system more noise damping tech could be utilized. Secondly, I think this coming generation is different than all generations before. The reason is that a high powered PS4 or XBox 720 will make games pretty darn close to photorealistic. Even if there are technological breakthroughs in the ten year life cycle, I don't think they will be worth making a new console. Once you get to almost photorealistic even a ten fold increase in processing power is not really going to allow for a huge increase in graphics. I can imagine a situation where the PS4 or XBox 720 are making such good games five years from now at a fairly reasonable price (lets say $399 or so) that top notch GPU sales are hurt. Why pay $599 for a new top notch GPU when you can pay $399 for an entire system that can produce fantastic games that look almost as good as what the graphics card could produce? The near photorealistic graphics of the PS4 and XBox 720 are going to be enough to keep customers hooked for at least ten years, regardless what new GPU technology or memory technology comes out. Once you get to the quality of Crysis with all the best mods, with the highest textures, improved lighting, and with additional improvements from new rendering methods there will be NO LOGIC in wanting a short five year lifespan for your console. A console with that level of performance could last ten years. Simply put, a PS5 launched only five years into it's lifespan could not produce games that looked significantly better than PS4 to the average person. Third, the only thing that Sony has to hold onto now is the hardcore audience. The tablet age is here, and casual gamers have countless android and iOS games to play. There will be more and more of these games as time goes on. With the launch of the ROUGE PowerVR technology iOS and android games are going to look pretty darn good. The low end of the market is taken, and the WiiU will be trying to take the high end of the low end market. What will make the PS4 successful and also the XBox 720 is if they go after the high end, and do what it takes to make their system capable of producing near photo-realistic games. Right now we are reaching a point where more and more power makes less and less of a difference when it comes to getting close to photorealism. The curve has NOT flattened out yet, but that time is coming. The key is for Microsoft and Sony to try and place their systems AS CLOSE TO THE FLAT POINT of that curve as possible this generation, and plan for a LONG lifespan. I don't think that will be very hard to do. To be blunt, I just think it will take.... 1) Decent CPU -- Nothing too awful powerful is needed here. I would say fifty watts max or less. 2) Top End Current GPU -- For the PS4 I would say a modified 680 GTX at 20NM to reduce power consumption, with a few modifications and improvements. I don't think this would consume more than 200 watts. 3) Plenty of RAM -- At a minimum four gigabytes are needed. Anything less is not worth launching. Eight gigabytes would be what would allow the system to stay future proofed for 10 years.
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Over enthusiastic words praising stylized graphics as being superior to photo-realistic games are, in most cases, simply pathetic excuses for lack of development funds or powerful enough hardware. The ability to play truly realistic games is the ultimate gaming experience. |
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#49 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,036
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Babcat's post moved. This thread remains closed until someone can convince me (PM if you want) that it has relevance, considering we already have thread for next-gen tech, a thread for next-gen business choices, a thread for alternative distribution looking at download speeds, and a thread on game streaming services. Repeating/dividing those topics with this thread makes zero sense to me.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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