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#1626 |
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super willyjuice
Join Date: May 2005
Location: Astoria, NY
Posts: 986
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Then what's the point of guessing? If you don't have a clue, maybe you should do more reading instead of blindly posting. Random guesses don't further the debate (in fact they detract from it because now we have to spend 5+ posts discussing why x random guess is total nonsense).
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#1627 | |
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Hello :-)
Join Date: Sep 2005
Location: Cambridge, UK
Posts: 1,307
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Quote:
Now day's GPU hardware is typically limited by bandwidth and how quickly it can shuffle data around - not so much the actual grunt work of doing calculations. So having fixed hardware designed to do calculations for a specific effect really doesn't make much sense - it'll just eat up silicon budget. The best places for fixed function hardware are still in areas where a significant saving on data transfers can be made. Eg; texture fetch. I guess... |
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#1628 |
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Member
Join Date: Aug 2011
Posts: 501
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I also noted that the "dedicated" fixed functions are just one of many possibilities. ERP proposed something that's possible. If we are looking at a GPGPU, then those features may tie in with how the GPU handles computing tasks. Which in part may deal with how Nintendo will handle lighting in their games.
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#1629 | |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Quote:
This other person has been asked questions regarding the hardware and he/she hasn't answered. Whether this person actually has the knowledge they are claiming they have or he/she is full of poopy poop remains to be seen. I'm personally curious to see what this fixed function(ality) will bring if it's actually present in the GPU. |
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#1630 | |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Quote:
If it turns out that Nintendo didn't gimp their hardware and it truly does have some nice power to it then I'll be the opposite of disappointed. But let's make this clear, the tablet controller will only hold the Wii U over for so long. Sony and MS aren't stupid enough to not capitalize on tablet controllers if the thing takes off, and judging from those companies abilities while they may not have innovated it, they sure as hell can implement it in probably a better way than Nintendo can, all the while selling it as a standalone add-on and make a profit from it. So I hope Nintendo's system has some decent power to back it up, because I just don't see them selling by the truckloads like the Wii did. But hey, I can be wrong, and I am a lot of times. |
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#1631 |
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Senior Member
Join Date: Feb 2002
Posts: 1,865
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The aim doesn't have to be to add new functionality. Rather, the purpose could be to perform common code faster, and/or at lower power draw. Those with experience writing current graphics code might be able to say what functionality has gained sufficient traction to warrant hardwiring.
That said, I don't believe AMD has added such functional blocks to their Nintendo product. I just wanted to point out that you could argue in favour of such, particularly for consoles. Arguably their 3DS GPU choice traded flexibility for performance/cost/power. |
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#1632 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,064
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1633 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,636
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Quote:
* I'm saying a good sync/fence implementation as believe it or not, there are some "not so good" implementations out there. |
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#1634 | |
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Member
Join Date: Mar 2012
Posts: 816
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Quote:
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#1635 |
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Member
Join Date: Apr 2007
Location: Australia
Posts: 649
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dedicated Voxel setup and hardware support for a voxel tree
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#1636 |
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Member
Join Date: Mar 2012
Posts: 816
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#1637 |
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Member
Join Date: Apr 2007
Location: Australia
Posts: 649
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#1638 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,064
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If you put in fixed hardware for a feature, it'll get used. But it does mean tying dowen the look and feel of your games. eg. Imagine if PS1 had a hardwired lens-flare chip, because lens-flare was the fashion. Every game would have thrown in lens-flare just to make use of the hardware despite the artistic conflicts that would have in many titles.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1639 | |
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Registered
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Quote:
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#1640 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,034
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I liked the lens flares in the original Turok for N64. I thought they rocked...
__________________
"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#1641 |
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Member
Join Date: Aug 2011
Posts: 501
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#1642 | |
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Member
Join Date: Mar 2012
Posts: 816
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Quote:
Sorry if it sound dumb |
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#1643 | |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Quote:
That's not dumb at all and if you searched the USPTO you would be able to see those patents so that's probably not the patents bgassassin is referring to. It will be interesting to see if a former console manufacturer makes a fuss about similar patents and goes after Nintendo for infringement. |
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#1644 |
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Member
Join Date: Jan 2007
Posts: 347
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Can someone please explain to me the huge difference between DirectX 10 vs 11. Seems to me that the biggest risk is not entirely power related but more feature related with regards to the tesselator... but without a tesselator you can make the same graphic with less detail... no? I mean seems like on the overall the GPU will be in the neighborhood of 700 Gflops with 2GB of RAM and the others will be at 1500-2000 Gflops running at double the resolution by default... seems so much better than last gen. Unless of course it's purely a problem with CPU which could affect gameplay or memory bandwidth which could make the GPU seem worse off than it is.
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#1645 |
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Senior Member
Join Date: Jan 2012
Location: Leicestershire - England
Posts: 1,476
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Yes I head over at the other thread that the gpu is much more powerfull, and 4x the ram also so that is looking really good if true.(pinch of salt) bit there is rumours of a bottle neck..maybe cpu? Bandwidth? It would certainly explain the gpgpu rumours being a problem if nintendo had to ask devs to compensate for the lack of cpu threads or whatever.
I can't imagine bandwidth really being a factor..they would only need about 40-60 gbps. It's all rumours of course, probably being led up the garden path as usual |
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#1646 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,155
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#1647 | |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,155
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Quote:
the geforce gt640 has a state of the art GPU and 28.5GB/s, I'm scratching my head. it gets murdered by a gts 450 or a radeon 7750, I don't know what they were thinking. perhaps they strategically make it a piece of crap because the gddr5 model would be too successful for their limited production capacity, but making an indesirable product on purpose is weird. |
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#1648 | |
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Senior Member
Join Date: Jan 2012
Location: Leicestershire - England
Posts: 1,476
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Quote:
The cpu rumours might make more sense as the cpu has the potential to take up a considerable power budget so would be an area that they would want to cut back on in that tiny little match box. |
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#1649 |
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Junior Member
Join Date: Jun 2012
Posts: 52
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It's a business model for a saturated market. They would kill their own sales if they would release stronger product on the "low" segment. It's the same reason why the 660 is delayed, or why you can't find unlocked i3 intel CPUs anymore, because gamers would just buy those and overclock them to oblivion if needed. The consumption must go on or the hardware industry dies, so they are making sure that you will buy the expensive stuff if you want good performance. No "cheap" shortcuts anymore.
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#1650 |
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Member
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LOL
does anybody have link to the article? The really dysfunctional boss with lots of chrome and bullets not coming out of the muzzle post. Edit: Ah, shootmymonkey. Found it. Google is wonderful.
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Sometimes I prefer simulated physics over real life physics. It makes everything so much simpler... and funnier |
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