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#1 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,497
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Chinese Unreal Engine 3 DirectX 11 Benchmark - Just a heads up, you can finally download that DX11 benchmark from the Chinese game Passion Leads Army from Giant IronHorse. The game is powered by Unreal Engine 3 so you've pretty much seen it all in terms of tech but, for those of you that really like benchmarks, you can download it and give it a spin
Following DX11 effects can be seen in the benchmark: Tesselation. Horizon-Based Ambient Occlusion (HBAO). Bokeh-DOF effect. As for GPU PhysX content, it includes: GPU accelerated rigid bodies (destruction scenes). APEX Particles effects (leafs, sparks, debris, dynamic fog). Interactive and tearable PhysX cloth objects. http://www.gamefront.com/files/21766...nchmark525_zip (600mb) ![]() ![]() ![]() ![]() Important Note : Do not post any problems or the lead programmer will be executed.
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#2 |
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Mr. Upgrade
Join Date: Nov 2003
Location: Finland
Posts: 1,335
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PLA, eh? I was hoping to fight in North Ireland
![]() Setting as per your screenshot ![]() Same, except here I upped the resolution to 2560x1600 and put physx on high. |
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#3 | |
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Senior Member
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Quote:
Anyslut, here's my contribution: ![]() Same settings as in the first post. The videocard is clocked at 825/4200MHz.
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Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
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#4 |
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B3D Scallywag
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I wasn't overly impressed with it tbh.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#5 |
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Mr. Upgrade
Join Date: Nov 2003
Location: Finland
Posts: 1,335
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judging by fellix´s results I probably have something fuxxed up in my system. Should get a better score than that... meh
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#6 |
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Member
Join Date: Jul 2010
Location: Istanbul
Posts: 727
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Q9650@4.25GHz, ForceWare 301.42(Q), Win 7 U x64 SP1
1920x1080, 8xMSAA, PhysX High, Maxed GTX460@675/3600MHz 26.0 FPS GTX460@930/4400MHz 35.1 FPS
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SiS 6326 > Ti 4200 > 9800XT > 9800GT > GTX 460 Celeron 366 > Celeron 1700 > Athlon XP 2500+ > E6300 > Q9650 |
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#7 |
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Junior Member
Join Date: Nov 2011
Posts: 16
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37 fps average at 1680x1050 with DX11, normal texture resolution and PhsX. AMD Triple Core and a GTX 460.
It was kind of neat to see, an odd mix between average last gen stuff with a few glimpses of new things. The cobblestones and etc. were a neat reminder of how good tessellation looks, or rather how good high poly models look with tessellation and displacement mapping's ability to efficiently render such. |
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