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#1551 | |
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Senior Member
Join Date: Jul 2008
Posts: 2,146
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Quote:
AFAICT, the development of Xenos and R600 took different paths earlier than you might think. Apart from the tesselator, the Xenos' architecture seems to be as different from R600 as it is from nVidia's G80/G92. I guess they realized the Xenos' Vec4+Scalar architecture was better for a lighter and more power-efficient form factor, whereas the VLIW5 proved better for more powerful PC usage. For example, the OpenGL ES 2.0 Imageon chips were developed with the same Vec4+Scalar shader arrangement as Xenos. The ATI Imageon Z460 has a single Vec4+Scalar ALU, where Xenos has 48 of those. I also remember that this GPU at some point was called "mini-Xenos". After Qualcomm bought the low-power Imageon GPUs+Video processors division from AMD, they renamed the branding to Adreno (which is an anagram for "Radeon"), so the Imageon Z460 became Adreno 200, with the latter's successors using the same name scheme. I don't know for sure but the latest Adreno 320 may still be using the Xenos' Vec4+Scalar arrangement, although this time with DX11 + Halti compliance. It might also have to do with each architecture's origins. The large eDRAM in Xenos suggests it may have more roots in BitBoys than ATI. Even though ATI officialized the BitBoys' purchase in 2006 (a year after X360 was released), there might have been previous cooperative work and the sale might have been planned years before that. For example, the Gamecube had an ATI sticker in it, but AFAIK no one from ATI ever worked in Flipper during its development. That GPU was designed entirely by ArtX, which was bought by ATI right before the Gamecube launched. That said, Xenos might have been developed mostly by BitBoys, which then were purchased by ATI to do the Imageon chips (which use the same shader arranjement as Xenos), and the were re-purchased by Qualcomm and are now working on the Adreno 3xx/4xx. Possible proof of that is the large eDRAM (introduced by Bitboys) in Xenos and the Vec4+Scalar shader arrangement still being used by Bitboys (Adreno division) today, while ATI/AMD GPUs used VLIW5, then VLIW4 and then GCN. Some people here know if this is true or not, but I don't know if they'll say something about it |
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#1552 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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I really don't see how using eDRAM is a sign of any BitBoys relation. Just because they were bought later doesn't mean they were involved in any way. Microsoft wanted bandwidth, and eDRAM was a natural choice.
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#1553 | |
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Senior Member
Join Date: Jul 2008
Posts: 2,146
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Quote:
So the Bitboys team inheriting the Xenos' shader arrangement for their mobile GPUs, being purchased by ATI near the release of X360 and Xenos using eDRAM are all just coincidences? |
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#1554 | |
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Senior Member
Join Date: May 2008
Posts: 1,130
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And now that they're beyond a tflop+, haven't they gone back to Vec4+Scalar for GCN? Btw, that's not saying anything is bad about vliw5 or their choice in using it. |
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#1555 | ||
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
Quote:
You're jumping to conclusions.
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#1556 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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I thought Xenos was primarily developed by the team that ArtX turned into, or was that R300?
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#1557 | |
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Junior Member
Join Date: Dec 2009
Posts: 42
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#1558 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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At least according to the article, the group that worked on it was separate from ArtX. There was the R400 prototype (2003), which I think was scrapped when they got ambitious with the feature set then it later evolved into R500/C1.
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#1559 |
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Member
Join Date: Oct 2008
Posts: 589
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GTA 3 barely runs on my (slightly overclocked) Samsung Galaxy 1... though I cannot compare the two, really... It does run... but in a lot of cases, it starts chugging along HEAVILY. And I guess sometimes it's the RAM/ROM (small RAM and slow-ish ROM) and sometimes the CPU/GPU in draw heavy scenes.
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#1560 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,019
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R300. Xenos was developed on the east coast and Canada. |
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#1561 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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#1562 |
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Senior Member
Join Date: Feb 2002
Posts: 2,019
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Dave Orton left AMD a year after the ATI acquisition.
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#1563 | ||
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Member
Join Date: Nov 2008
Posts: 207
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NO! It is not logical to assume something with no supporting evidence! Proof please? All I can find is what DF rumored to be going on, Most games look fine when downsampled from 720 to SD (what the 360 does if playing with an SD screen), it would be pointless not to do the same for the WiiU pad. Quote:
You are just clutching at straws. Last edited by TheD; 20-Jun-2012 at 07:57. |
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#1564 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,985
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Not sure you're serious or not, but he's right. Lack of evidence is not in of itself evidence, so you can't state for sure that Wuu is of a particular level of power simply from the games shown so far.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#1565 | |
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Member
Join Date: Nov 2008
Posts: 207
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Quote:
I just said that everything we have seen thus far does not show the WiiU being more powerful than the 360 or PS3, but some posters are attacking me due to a lack of understanding the words "we have seen"! |
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#1566 | ||
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yes, i'm drunk
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Quote:
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By those "standards" you used for your "conclusions", it would be logical to say XB720 and PS4 are less powerfull than GameCube, PS2 or XBox, simply because there's no proof saying otherwise. edit: And we've seen it do equal quality multiplatform games with gamepad view added which already is more than PS360
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... Last edited by Kaotik; 20-Jun-2012 at 08:50. |
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#1567 |
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Senior Member
Join Date: Jan 2012
Location: Leicestershire - England
Posts: 1,448
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I'm not seeing it peeps, wuu is current gen, it may try to use some gpgpu capabilities, but I cant see there being enough shaders or performance to really make it work, and it sure as hell isn't gcn...else the games would have looked much better than that already.
Devs were probably complaining because nintendo decided to low ball the gpu with old tech, and then suggested they try and squeeze some compute out of it to try and make it better. I sense performance gap will be even higher ethos generation compared to last. |
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#1568 |
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yes, i'm drunk
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Where have devs complained about Wii U performance exactly?
And you can't draw conclusions from E3-builds half a year before launch
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#1569 |
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Senior Member
Join Date: Jan 2012
Location: Leicestershire - England
Posts: 1,448
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I only commented on someone else's post.
Of course you can comment on things that have been shown, what else can we talk about then?? we don't know the specs, but for instance if it was running cayman gpu we would certainly be able to see the difference even 1 year out from launch. |
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#1570 |
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Member
Join Date: Apr 2007
Location: Australia
Posts: 644
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#1571 | |
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Regular
Join Date: Aug 2006
Posts: 6,748
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Quote:
No should about it, the difference would be absolutely massive and instant. (Hope you understand Cayman was the 6900 cards) |
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#1572 | |
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Senior Member
Join Date: Jan 2012
Location: Leicestershire - England
Posts: 1,448
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My guess is a hd 4570 underclocked to match tdp, the second screen would take power, but probably only 20-30% right? |
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#1573 | ||
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Member
Join Date: Aug 2011
Posts: 366
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#1574 |
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yes, i'm drunk
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#1575 |
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Member
Join Date: Dec 2011
Posts: 372
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You can put money on it: There will be no advantage shown over current-gen in Wuus lifetime.
Wii U will get C-level efforts/ports like the Wii did. Most big budget devs/publishers dont see "business case" on Wii U like Crytek put it.
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"WiiU will run any engine cause it has all the features!" lulz |
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