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#51 |
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Junior Member
Join Date: Dec 2006
Posts: 28
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I don't see low resolution textures going anywhere for a while, and even if you have 2k textures on everything it's still nice to have a decent edge case. Also I hate aliasing, and linear filtering has a poor frequency response for magnification, so it would be nice to see magnification done with higher order interpolation.
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#52 |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,840
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I'm not really disagreeing (although people can do it now with 4 bilinear taps), but I just found it odd that you said you didn't care about low res textures but wanted better mag filtering... obviously higher res textures would remove the need for mag filtering so presumably that should be an acceptable solution to you as well.
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The content of this message is my personal opinion only. |
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#53 | |
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Junior Member
Join Date: Dec 2006
Posts: 28
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Quote:
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#54 | |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,840
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Quote:
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The content of this message is my personal opinion only. |
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#55 | |
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Junior Member
Join Date: Nov 2011
Posts: 16
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Quote:
I also suspect that we've not seen such simply because it's an absolute pain to implement. Still, I'd love to see the first game that has a texel density of say, 1 pixel to half a millimeter. 2k X 2k per meter, can you imagine? Of course you can, you've seen CG in movies! Regardless, what I'm wondering about this demo is of course in terms of performance. The paper seems to indicate that performance simply crashes when anything moves, as this requires reconstructing the octree, revoxelization, etc. How is this going to handle modern games and all the stuff that people want to do with such? As in, waving grass and swaying trees, a hundred plus characters at once, tons of physics objects and etc. |
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#56 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#57 | |
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Member
Join Date: Jun 2012
Posts: 265
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#58 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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That's Mark Rein.
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#59 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,597
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Yeah, watching this I insta and consta lol'd...all the time.
"zoom out please to show how complicated this is. Err...errr...seems not to complicated!?!?! So every game designer without programming knowledge can easily build this." Ha ha ha, I love Epic!
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I bid farewell with a rebel yell... |
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#60 |
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Senior Member
Join Date: Mar 2010
Posts: 1,273
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Wow Mark...Like they just woke him up after couple year sleep and told him they have new engine to sell. Its quite embarrassing seeing him acting like he doesn't know what his company was working on for last couple years.
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#61 |
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Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,693
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Isn't that the schtick?
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#62 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,487
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Thank god it wasnt cliffy-B
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#63 |
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Member
Join Date: Jun 2012
Posts: 265
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Mark Rein?! Wow, now this was awkward. I dont want to be mean or anything, but awkward people is quite the Epic's specialty too. This, Sweeney, Cliffy (no more), those guys always feel a little odd to me.
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#64 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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So we get some insight into their new engine scripting and all you guys can comment is how dorky an inhouse demo is? As Brad said, Mark is just playing out the schtick.
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#65 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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Yeah no kidding! This is targeted as a playground for artists, isn't it? A playground at any rate, with a low technical barrier.
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#66 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,487
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Kismet is available in the udk if anyone wants to play around with it
http://www.unrealengine.com/en/features/kismet/
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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