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#1 |
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Member
Join Date: Jun 2008
Posts: 320
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I'm fortunate enough to be attend E3 next week for the 3rd year in a row and couldn't be more excited! I'll scheduled to see some really really cool games, however another reason I'm excited is because I'll be interviewing some very talented people. Most notable are these folks:
Todd Howard - Skyrim, Game Director and Executive Producer at Bethesda Game Studios Harvey Smith - Dishonored, Lead Designer Max Schaefer - Torchlight 1 & 2, Runic Games co-founder and CEO It's worth mentioning I'll be getting hands-on time with Skyrim's DLC Dawnguard and Dishonored too. Anyway, what questions should I ask them? What would you ask them? It could be about their specific games, game design, game theory, or whatever else is might be interesting.
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#2 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,676
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Ask Todd if they ever plan to make another sp Elder Scrolls game, or if they will commit the franchise to MMO Hell for all eternity.
Well maybe you can word it differently but I would like to know. You should ask Harvey how many hours of offline rendering it took to make that trailer. =D
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#3 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,155
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Todd Howard: ask him regarding their reasoning and thoughts behind launching Skyrim with so many game-breaking, fatal bugs and quirks (and the AWFUL awful menu system.) Also, what they'll do to prevent their ES MMO from...not succeeding. It's not exactly a secret that every western MMO launched after WoW hasn't done all that great.
Max Schaefer: ask about what they've done to distinguish TL2 from the big bad wolf that is D3, his thoughts about being forced to launch after D3 rather than before, and roughly when we might expect a Mac version of the game!
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#4 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Tell Harvey not to let Bethesda streamline Dishonored's mechanics for the masses.
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"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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#5 |
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Senior Member
Join Date: Dec 2006
Posts: 2,358
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Ask them why Skyrim is multi-threaded when consoles have PC more then enough threads for it not to support it.
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#6 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,228
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Let me ask you first if you can rewrite that sentence ... it's a little too multi-threaded, sentences in the English languages should as a best practices be written in one single, logical thread (and with less double negatives ... )
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#7 | |
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Senior Member
Join Date: Apr 2007
Posts: 1,743
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They openly admitted they weren't afraid of Diablo 3, and now that I played Torchlight 2 I understand why they are right on their assertion. I would love you to ask him if he doesn't feel betrayed and riped off his unique talent knowing what Blizzard -after Blizzard North have disappeared and Activision bough it- have done to the Diablo series.... which he contributed so much to transform into a masterpiece.
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Powered by ATi. Sophie Ellis Bextor is sheer love. |
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#8 |
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Senior Member
Join Date: Feb 2004
Posts: 2,480
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The only person I want to see interview Todd Howard is, IMO, L233. God, the stuff he'd say about Todd in the FO3 thread here was wonderfully funny.
As for Max Schaefer, can ask him what's been an influence on him and his designers since Torchlight 1 came out? |
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#9 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,155
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When can we hope to see those interviews, please?
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#10 |
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Member
Join Date: Jun 2008
Posts: 320
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Guys, this is bananas! My interview with Max Schaefer has now been linked to by The Verge, gameindustry.biz, tom's hardware, ausgamer and a bunch more--wow! I've never ever had something actually gain this kind of momentum and get bigger and bigger. usually interest piques by day 2. :P
Anyway, just figured I'd share the good new with you folks 'cause I you.
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#11 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,155
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Congratulations! That's awesome to hear.
Oh, btw... Did you get to interview Todd Howard? If so, could you link to it please, because maybe I missed it?
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#12 | |
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Member
Join Date: Jun 2008
Posts: 320
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Quote:
There was a last minute change and something came up with Todd so I ended up chatting with Matt Carofano, the Lead Artist in Skyrim. It can be found here: http://eat-games.tumblr.com/post/259...arofano-skyrim
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#13 | |
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Member
Join Date: Jun 2008
Posts: 320
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Guys!
I interviewed Rafael Colantonio, co-creative director on Dishonored about: Non-lethal gameplay, Analog AI, Viktor Antonov, if Dishonored has multiple endings and a leveling system, targeting limbs, Neo-Victorian Steampunk, possessing a fish and sliding under tables. Quote:
Hope you like it! Worked hard on this one.
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