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#1726 |
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Senior Member
Join Date: Jul 2008
Posts: 1,090
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Thanks
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#1727 |
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Senior Member
Join Date: Nov 2007
Posts: 1,386
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someone mind taking a look at VF5 Final Show down, not sure which version I should get. Heard the PS3 version actually have AA now but I am hoping for some sort of confirmation.
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#1728 |
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Junior Member
Join Date: May 2010
Posts: 27
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#1729 |
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Senior Member
Join Date: Sep 2008
Posts: 1,880
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VF5FS looks very clean on the PS3. Shame about the audio, though.
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#1730 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Found a couple 360 shots as well: http://www.neogaf.com/forum/showpost...&postcount=968
Both are 720p with what looks like FXAA (different implementations). The shots aren't identical (stage lighting), but it does seem like the PS3 version misses out on a number of edges though the blurring is a tad stronger when it detects them. Judging by the character textures, the 360 doesn't look like it fares any worse.
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#1731 | |
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Member
Join Date: Aug 2011
Posts: 219
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Quote:
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#1732 | |
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Naughty Boy!
Join Date: May 2012
Posts: 200
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Quote:
(that is, if color depth has to do with the framebuffer, otherwise, feel free to create a new topic for this and move the post there, or something to that extend)
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"If we look at this objectively, then color is definitely scientifically better." |
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#1733 |
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Senior Member
Join Date: Nov 2007
Posts: 1,386
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#1734 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
Seems possible.
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#1735 |
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Senior Member
Join Date: Sep 2008
Posts: 1,880
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No idea. My complaint doesn't lie within the lack of surroud sound here anyways (if there even is a lack of surround sound). It's with the horrendously low fidelity of the sound samples. It just sounds incredibly cheap and tinny.
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#1736 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Fairly certain Lollipop Chainsaw is 720p no AA. :>
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#1737 |
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Junior Member
Join Date: Jul 2009
Posts: 48
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#1738 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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yep
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#1739 |
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Senior Member
Join Date: Sep 2008
Posts: 1,880
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Plenty of tearing as well, at least during cut-scenes.
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#1740 | ||
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Senior Member
Join Date: Jul 2008
Posts: 1,090
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Anyone here who would be able to figure out the native rendering resolution and AA of the "Risen 2: Dark Waters" PS3 version and Xbox 360 version from what apparently is shown over there for example:
Quote:
Quote:
? |
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#1741 |
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Member
Join Date: Nov 2008
Posts: 682
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DOA5 shots
http://gamersyde.com/pop_images_dead...5-20048-6.html http://gamersyde.com/pop_images_dead...5-20049-7.html http://gamersyde.com/pop_images_dead...5-20049-5.html http://gamersyde.com/pop_images_dead...5-20049-2.html http://gamersyde.com/pop_images_dead...5-20049-3.html scaling resolution?
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Carl Sagan- The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together. |
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#1742 |
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Member
Join Date: Nov 2008
Posts: 682
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I Just downloaded the side scrolling title "Dust: an Elysian tail". It's by far the cleanest art based game I've seen out for this moment.
Almost 40 minutes of gameplay can be found here. http://gamersyde.com/news_our_videos...-13194_en.html Art based game makers of Blaze blue, and Hard corps uprising should switch to this format, almost hard to know what rez this is. |
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#1743 | |
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,341
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Quote:
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#1744 |
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Senior Member
Join Date: Jul 2008
Posts: 1,090
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Anyone here who would be able to figure out the native rendering resolution and AA of the "CS:GO" Xbox 360 version from what apparently is shown over there for example:
http://xboxlife.tw/show.php?fid=2&tid=3255 ? |
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#1745 | |
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Member
Join Date: Jan 2009
Posts: 265
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Quote:
Let's wait for the more experienced users... |
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#1746 |
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Senior Member
Join Date: Jul 2008
Posts: 1,090
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#1747 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
CS looks like FXAA 720p. Risen 2 seems to be 1152x640. Captures might be making it blurry, but there is no AA.
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#1748 |
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Member
Join Date: Sep 2009
Posts: 302
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Quote:
first shot is 1920x1080 has xbox buttons probably their internal pc build with a 360 controller the other shots are all ps3 1280x720 none of the images indicate any AA. then there are these images where the interface is at a much higher resolution. where either they are faked, or combining frame buffers of differing resolutions which i doubt. http://images.gamersyde.com/image_de...-2380_0001.jpg http://gamersyde.com/pop_images_dead...5-20049-2.html |
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#1749 |
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Junior Member
Join Date: May 2010
Posts: 27
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#1750 |
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Junior Member
Join Date: Mar 2007
Posts: 32
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Those shots all appear to be native 720p with no AA.
However, the game seems to operate using dynamic resolution framebuffers when motion blur is enabled: http://postimage.org/image/ez928c1o1/ |
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