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Old 12-Jun-2012, 15:25   #251
Scott_Arm
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Originally Posted by green.pixel View Post
There are "open world games" which just use the open world as a hub for easy missions and minigames. Rules of those games aren't properly designed, similiarly to the problem of the camera angle in 3D platformers where the obstacles are nerfed to deal with the crippling perception the 3D camera gives you, so they use the shitty collectathon mechanics to mask the fact that the games are unchallenging/dumbed-down

Can you name some of those terrible shooters Scott? I'd rather play GZDoom's campaign than MW's. The superb level design and gunplay, player's agility, the enemy variety and the overall atmosphere, especially when played with the self-imposed zero quicksaves rule, beats the crap out of the "OMG, so cinematic, GOTY material right here folks" handholding crap. The truth is, Doom is significantly more skill-based (which comes from the more complex ruleset) and mentally engaging than MW. But guns and blood are for dumb people, right?
Do I really have to go back and look at lists of games from the mid to late 90s to find the names, so you'll believe there were some very awful games back then?

To be honest, I'd much rather play MW than Doom at this point, despite it being incredibly staged and linear. Doom was an incredibly good game when it came out. People have different tastes. Just about any kind of game design can be done well.
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Old 12-Jun-2012, 19:42   #252
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The 1993 map looks like a PITA to be honest. I'm not saying I like the 2010 map either but swaaye is right.
Yeah, some DOOM levels were awfully maze-ey at times for no good reason.

I pretty much developed a hatred of mazes in 2009 though when I played an old Sega-CD game called Lunar: The Silver Star. The last few areas are so overly maze-ey it's not funny.

I fucking gave up on the last dungeon and didn't even try it without a step by step picture walkthrough.

It was pretty much the final straw. I'll take linear stuff over super mazes any day of the week, month, year. At least I can finish those without driving myself insane. I've spent hours on DOOM maps(DOOM 2 to be precise) just trying to find the fucking exit.
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Old 12-Jun-2012, 20:54   #253
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should I mention doom had an automap
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Old 13-Jun-2012, 04:24   #254
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I remember a comment from an id developer to the effect of "why didn't we think of that!" when the duct tape mod arrived. Apparently their dumb flashlight-or-gun mechanic never bothered them during development.
It never bothered me either. In fact, it made the game so much more interesting to me. I loved it and I am not joking. Remove it and the scare factor goes to zero. Locating an enemy with ur flashlight and then shooting in the dark, watching the enemy with muzzle flashes as it bounced around on the screen was super fun ! Remove that and you can see everything all the time, ther's nothing special anymore.

There are many who liked the game too, you know. If u were hard pressed for time, I can understand the feustration, but if u came to enjoy a game, its not very difficult to learn one little mechanic, that too which elevates the atmosphere and the hunted and alone feel of the game so much.
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Old 13-Jun-2012, 04:25   #255
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On topic: can someone pls post some screens of Max Payne3. The screenshots thread is almost dead.
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Old 13-Jun-2012, 08:45   #256
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People have different tastes. Just about any kind of game design can be done well.
Yes, expect MW's campaign (and multiplaye) is linear FPS done bad. There are much much better linear FPS's this gen, i.e. Episode 2 and FEAR. The latter has some of the best gunplay and AI of any FPS ever made. I think I've replayed it on the hardest difficulty at least five times by now. It never gets old.

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Old 14-Jun-2012, 00:46   #257
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There are many who liked the game too, you know. If u were hard pressed for time, I can understand the feustration, but if u came to enjoy a game, its not very difficult to learn one little mechanic, that too which elevates the atmosphere and the hunted and alone feel of the game so much.
I did push through the whole game without mods. But still, regardless of how brilliantly it may force the monster-closet scares, no soldier is going to run around shooting blindly and then disarm himself so he can use his flashlight.
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Old 14-Jun-2012, 02:19   #258
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I would say linearity really hinges on the sensation of linearity rather than the actual degree of linearity. For example, I think HL's linearity was less noticeable than HL2's, likely due to the degree that HL happens underground/indoors compared to HL2. Any time you have a game occurring outside, whether it be city streets or jungle/wilderness, you're constantly being funnelled into threatening situations where obvious means of avoiding them should be available. A hallway or vent, on the other hand, you're just thinking about getting to the other end of even if there's 20 guys in your way.

I haven't played MP3, but due to the setting I would assume that a lot more of it occurs outside than the previous installments?
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Old 14-Jun-2012, 06:35   #259
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I did push through the whole game without mods. But still, regardless of how brilliantly it may force the monster-closet scares, no soldier is going to run around shooting blindly and then disarm himself so he can use his flashlight.

Games aren't about reality, games are about what feels fun. Flashlight juggling mechanic made it frantic, panicky, atmospheric and fun.

No guy is gonna stop moving and shoot and give roundhouse kicks and punch them zombies when they close in, but we loved doing that too ! WHat soldier would take bullets head on and then hide in a corner to magically heal ? but we do that too, as its a game and its all about fun, fantasy and make believe.
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Old 14-Jun-2012, 15:16   #260
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I can't believe we're revisiting the Doom 3 flashlight "controversy" in the Max Payne 3 thread.
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Old 14-Jun-2012, 18:32   #261
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I suppose I should have known that there could be controversy about Doom3's gameplay. If there can be, there will be. It's cool. Everybody has some average (or worse) game that they love for some reason.
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Old 14-Jun-2012, 20:44   #262
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Has anyone seen good captures of Max Payne 3 on the PC? I'm looking for user gameplay, just to see how it looks maxed out (pun intended).
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Old 15-Jun-2012, 09:32   #263
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I suppose I should have known that there could be controversy about Doom3's gameplay. If there can be, there will be. It's cool. Everybody has some average (or worse) game that they love for some reason.
Or the opposite ! Anyways, I cam here to ask for Max Payne 3 screens ! Whats wrong with B3D these days. No awesome screens in uber res with super mods or anything. I guess I am missing Nebula, he was always ready with some awesome screens !

B3D activity has seriously dipped, btw. Even the console forums which used to buzzing with activity two years back are almost empty now, save for a few guys.
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Old 28-Jun-2012, 11:09   #264
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A bit late to join the party, but this game runs like a dream on my antiquated laptop with a Core 2 Duo and a measly Radeon 4670 card... could set the graphics to DX 10.1 (Is this like the only game to offer this option ever?) and textures to very high with minimal penalties to framerate...

Good job on the excellent PC optimization this time around Rockstar... hoping that your upcoming GTA V release will be similarly optimized...
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Old 01-Jul-2012, 17:38   #265
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i want noclip in max payne 3 to see the areas....

is all of them just empty thing, or there hidden area leftover from scraps like Mafia II. (open world game that being made linear)
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Old 02-Jul-2012, 18:56   #266
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A bit old news, but here's some benchmarks for the game. It also has a performance and visual comparison between DX9 and 10, 10.1 and 11

http://www.techspot.com/review/537-m...3-performance/
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Old 02-Jul-2012, 20:10   #267
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Im surprised that the 6950 is about 40% quicker than the 560ti
Also interesting is the shift ive seen to promoting you need 60fps to be playable.
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Old 24-Mar-2013, 20:25   #268
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I'm playing this game at the moment anbd I've got to say it's probably the most under rated graphical experience of this generation. I'm playing maxed out (lol) in 3D and it's absolutely stunning. I can honestly say that I think it's more impressive than both BF3 and Crysis 2 maxed out (I've not played C3 yet). I'm also playing Just Cause 2 and a heavily modded Skyrim in 3D and MP3 makes JC2 look butt ugly while even the mighty Skyrim which is a vision in 3D looks only "good" by comparison.

Add to that the gameplay which is superb, if a little dragging on the cut scenes and this has go to be one of my top games of the last 12 months.
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Old 25-Mar-2013, 02:11   #269
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The game grew on me. Here's a review that had me nodding my head and smiling in agreement.

http://www.slate.com/articles/techno...r_person_.html
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Old 25-Mar-2013, 13:20   #270
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It's too bad so many people wrote this game off their lists before they ever played it because the cover looked too "sunny." It really is one of the best shooters in quite a while. If I had a high-end PC, I'd be playing it every day. I'd love to see how it looks at a solid 60 Hz, and absolutely maxed out.
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Old 25-Mar-2013, 18:32   #271
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I saw mosty cutscenes.

There was also a nonsense problem with Social Club that caused many people to be unable to login and play. It stopped recognizing that your account was registered with the serial. It took 3 weeks for Rockstar to respond to my support email. After a week of waiting I just acquired a BS-free version of the game but got bored with it anyway.

It does look pretty. The facial animation is often creepy though.
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Old 25-Mar-2013, 19:09   #272
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It's too bad so many people wrote this game off their lists before they ever played it because the cover looked too "sunny." It really is one of the best shooters in quite a while. If I had a high-end PC, I'd be playing it every day. I'd love to see how it looks at a solid 60 Hz, and absolutely maxed out.
I agree. I loved it and think that it is super fun playing it! And yes, 60Hz at near max is breath taking...
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Old 25-Mar-2013, 19:39   #273
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MP3 is a great game, but I think it's very uneven in how it parcels out the cutscenes vs the gameplay. It is especially bad at the beginning where you play for a minute, then you have a few minutes of cutscenes. It gives an initial bad impression that you've lost control of the game as it goes off and does it's cutscenes every few minutes, usually for longer than you've been playing.

However, if you give the game a chance and persevere for a few hours, it all gets much better and the game shines.
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Old 25-Mar-2013, 20:23   #274
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It's too bad so many people wrote this game off their lists before they ever played it because the cover looked too "sunny."
Indeed, I may have even had early doubts myself in this thread but I couldn;t have been more wrong. This game is 100% Max Payne. It has exactly the same dark brooding atmosphere as the first 2, just with a greater variety of environments.
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Old 25-Mar-2013, 21:17   #275
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Oh noes I'm being swaayed by peer pressure to play more....
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