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#1 |
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Member
Join Date: Jan 2008
Posts: 460
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http://www.lostcircuits.com/mambo//i...&limitstart=16
IIRC HD4000 = 2 ROPS, 25.6gbps memory bandwidth, 1.15ghz 16EU gpu cores ( = 256gflops sp?) at 720p...it runs good Farcry2 and RE5....the later being almost too good! 60fps! Hawell is rumored..and Intel rumors are almost true....to have 40EU gpu cores!! granted it took the best microchip company 5~6 years to come up with a ....SoC with the power of large HD twins...nothing extreme....though we would need to think..why has Sony and MS not shrunk the PS360 to smaller casing yet? Are we no longer able to have...PSOneTwo type of HD consoles going on? |
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#2 |
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Senior Member
Join Date: Mar 2008
Posts: 4,961
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Hmm
The cpu is $313 by itself , couple it with a $200 mobo , $50 ram and a $150 ssd. Seems like we still aren't quite there yet , although it seems like the much cheaper trinitys are there at a price that rivals the cost of the ps360 |
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#3 |
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Regular
Join Date: Aug 2006
Posts: 6,891
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I'm going to guess, yes. It competes with Trinity which is 384 SP's surely a more powerful GPU than PS360.
Two rops is awfully low for what it's worth, the consoles have 8. Do these rops run at 1.15ghz? If so it's more like 4+. I'm guessing they're more capable ROPS as well. The CPU will be much more powerful than PS360 too, regardless it's obviously running benchmarks at 720P without issue. |
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#4 |
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Senior Member
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#5 |
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Regular
Join Date: Aug 2006
Posts: 6,891
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It's price is higher, not necessarily cost. Ivy Bridge is a very small chip. 160 mm^2.
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#6 |
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Senior Member
Join Date: Jan 2012
Location: Leicestershire - England
Posts: 1,475
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Haswell will put the hammer down next year, 40 eu's, some likely dedicated L4 cache and other improvements for massive bandwidth, combined with another new architecture not to mention the REAL 22nm after maturing like a fine cheese over the course of 12 months - AMD will be in serious trouble.
Not that i want AMD to go down the plug hole, quite the contrary i own AMD products, i just want AMD to be able to match or exceed Haswell next year. integrated graphics have gone into overdrive the last few years, thanks to competition, if AMD goes then we will be looking at a slow stale technilogical progression, for over inflated prices. Back to topic, yea i would say HD4000 is on par with a xbox360, if you combine the CPU in that and swap the two then i think games would improve in the 360. |
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#7 |
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Regular
Join Date: Aug 2006
Posts: 6,891
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AMD is competing on 32nm though, if they go to 22nm and lets say double the 384 SP's they currently have, yeah...
Out of curiosity was the die size of the newest 360 iteration ever measured? Anand never measured it cause he didn't want to tear his heat spreader off, but I seem to remember we got a measurement from somebody... |
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#8 | |
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Member
Join Date: Mar 2009
Posts: 164
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Quote:
ivy bridge can be used in a 50 USD motherboard, and soon they are going to release the lower end ivy bridges, cheap mobile Core i3s, and the special models of desktop core i3s with the HD4000 (most will use the HD2500), so I expect that soon you will be able for some 150 usd to buy a i3+HD4000+h61mb+cheap ram, but in reality wasn't llano already faster? you can buy some 400sps llano for a really low price right now... |
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#9 | |
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Member
Join Date: Nov 2007
Posts: 947
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Quote:
That's twice the frame rate of the console version, so you could argue it's twice as powerful as the current consoles (in running games designed for current consoles). However it's not that simple. The console frame rate is often more stable than PC frame rate, because the developer can specially optimize the code for console bottlenecks. There are too many different PC CPU/GPU configurations to properly optimize away all the bottlenecks (improve minimum frame rate). Of couse if the game would be properly optimized just for Ivy Bridge (or E350) it would likely run faster (and if 3d API could be skipped completely on PC there would be another extra speed boost). But back to reality: Basically nobody optimizes their games specially for low end integrated GPUs (high end GPUs are often a much higher priority). Good thing is that we finally have integrated (laptop) GPUs that are capable of running console ports with a playable frame rate (and with a slightly higher detail settings to boot). Last edited by sebbbi; 31-May-2012 at 00:54. |
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#10 | |||
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Member
Join Date: Aug 2011
Posts: 371
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At present, the cheapest CPU with HD Graphics 4000 is $235, but as soon as Intel gets to launching their dual cores, that's going to go down to $150 or so.
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After Intel releases Haswell, which moves the VRM on-package, there won't be *any* sensible reason to buy an expensive MB left. None at all. I wonder how the MB manufacturers are going to sell their expensive edition motherboards then. Quote:
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#11 | ||
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Senior Member
Join Date: Feb 2002
Posts: 2,767
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"I see Subversion as being the most pointless project ever started." Linus Torvalds |
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#12 | |
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Member
Join Date: Nov 2008
Posts: 207
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A quick search on youtube shows a lot of videos with the E350 running games at framerates that are kind of really, really crappy (BF3 SP at 640x480 at 19FPS on lowest, Bops at 800x600 and lowest settings @ 9FPS). |
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#13 |
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Member
Join Date: Jan 2008
Posts: 460
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Interesting...very interesting...when i created this thread...my impressions were that HD4000 and PS360 wins on certain areas...HD4000 does not have the fillrate and mem bandwidth but comes with faster....shaders...? I did not expect to hear developers....hinting that IB is twice as fast as PS360! Granted...RE5/Capcom 'pc ports' were built for pc too!
so i went to youtube looking for HD4000 gameplay videos..this guy made many recent games at 720p ...running on HD4000! Nice! Some games were very smooth..some jerky..could be due to fraps..and/or his i7 3770k HT is on....what do you guys think? http://www.youtube.com/watch?v=bF0X1...1F6B94AC0738F9 Think that got misreported....only the dual cores ulv haswell for ultrabooks get the vrm on die...or was it on package...? either one...it is interesting how Intel can accomplished that..i took a look at my matx htpc and....those vrms..mosfets...caps are big and many! |
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#14 |
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Member
Join Date: Jan 2008
Posts: 460
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One more thing about the HD4000...that was not widely reported...is that it has its own 8mb LLC...that is one big scratchpad edram like thingy ...!?! Do the resident devs feel there can be optimization to have for 8mb of fast...cache??
So it means IB is a cpu with a total 16mb of L3 cache...for a pretty tiny microchip! |
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#15 | |
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Senior Member
Join Date: Jul 2008
Posts: 2,167
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No that any developer would ever bother to make specific optimizations for Intel iGPUs. |
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#16 | |
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Member
Join Date: Nov 2007
Posts: 947
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Battlefield 2 (2005) - 1024x768, all max, 25-35 fps Crysis 2 (2011) - 1280х720, 20 fps Dirt 3 (2011) - 1024x600, very low, 25-28 fps Mass Effect 2 (2011) - 1024х600, 20 fps Call of Duty: Modern Warfare 2 (2009) - 1280х720, 25 fps Here are some more from Anandtech: Batman, low: Arkham Asylum 29 fps Battlefield 2, low: 50.8 fps Company of Heroes, low: 44 fps Need for Speed: World, low: 33.5 fps Quake 4, low: 57.3 fps Metro and BF3 PC versions are unfortunately too much for E350. There are some other games such as Civilization V that are completely unplayable (lots of draw calls). Draw calls are actually a bottleneck for Intel drivers as well. I hope that DX 11.1 (and DX 12) further reduces the overhead of draw calls, because spending lots of extra cycles doing extra work doesn't sound right on (battery operated) tablets and mobile phones (Windows 8 & Windows Phone 8). Luckily for us Windows 8 already runs games a few percent faster, so OS/driver/service side optimization seems to be a big focus for them right now. |
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#17 | |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,034
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Although with IB being OpenCL-certified I guess it would be extremely beneficial if you could access GPU results directly on-chip without having to hand everything off via main memory. Much less latency of course, and less power spent (always a concern these days), and any bandwidth not wasted on needless transactions hither and yon the better.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#18 | |
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Member
Join Date: Oct 2009
Posts: 418
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Quote:
Civilization V is confirmed to use that, and Nvidia GPUs showed clear performance improvements when their drivers enabled support for it
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Ég er sænskur víkingur. Jag är en svensk viking |
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#19 | ||
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Member
Join Date: Nov 2007
Posts: 947
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It seems that Intel hasn't yet optimized their command buffer support. Ttheir driver team must be much smaller compared to companies that have GPUs as their main area of business. AMD and Nvidia release new drivers monthly, while Intel does that a few times a year. |
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#20 |
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Member
Join Date: Oct 2008
Posts: 590
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AMD stopped their monthly driver releases effectively today... but AMDs drivers aren't the bees knees either (and don't even start with Linux).
Intel has a VERY bad reputation concerning their GPU drivers... Not sure about Pulsbou, but those were PowerVR derived... so it wasn't even their code to begin with. They "work"... but just barely. Never had to suffer them for long, luckily. |
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#21 |
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Member
Join Date: Jan 2008
Posts: 460
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Haswell seems ready to shock the console world...just 12 more months and you may see guys like Asus, Valve, Acer, Apple...putting out ITX gaming boxes?? AVX2, FMA4, L4 cache, GT3 40 EU(like a dream!), transactional memory...all seems like it is built for gaming....could Haswell even go toe to toe with Wii U??? DX10 vs DX11....3 cores cpu vs 4 cores cpu...feels close man!
...granted the fillrate limitation do not come into effect first....AT fillrate tests seem low.. http://www.anandtech.com/show/5871/i...phics-tested/4 Wii U 4850 class gpu fillrate is 10gp/s Ivy bridge mem bandwidth is 25.6gb/s...PS3 levels...so Haswell will improve on the numbers and efficiency, logically a Haswell ITX gaming box can run DX11 games at 720p...comfortably? Who knows what will Lucid2 brings...put a GT740M with HD5000...turn on Lucid...boom!...or hype? Last edited by gongo; 02-Jun-2012 at 05:49. |
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#22 | |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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Quote:
Projected die size at 28nm of <120mm2. So yeah, for the size, IvyBridge should be cleaning the xb360's clock!
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#23 | ||
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B3D Scallywag
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Regarding the GPU it's not so clear. I'd peg the HD4000 at about 50% faster than the HD3000 overall even though on paper it should be much faster than that - possibly due to memory bandwidth limitations. I'd also say the 4000 is a little faster than current gen consoles, maybe by as much as 25% which Llano being about 25% faster than that. Haswell is pegged to be between 50% and 200% faster than Ivybridge in GPU terms which would thus put it a little less than twice as fast as the current consoles at the low end or as much as 3.75x faster. Once you add in the potential of AVX2 on the CPU itself for graphics (around another 500 GLOPS) then your talking about a system which has easily 2-4x the graphical power of PS360 with maybe 4-5x the general CPU performance. So in comparison to WiiU, I'd say odds are that Hasell will outperform it in graphics capability and certain that it will significantly outperform it in CPU capability. Quote:
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#24 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
http://forum.beyond3d.com/showpost.p...&postcount=239
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#25 |
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B3D Scallywag
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Ivybridge and Haswell are certainly interesting in that they offer greater than current generation console performance on a single tiny, low power chip. But I think the more interesting application for the GPU's in them is as a GPGPU/Physics co-processor working in tandem with the CPU cores and using a discrete GPU to handle the rendering.
Remember how excited many were about the PhysX PPU and the thought of a dedicated physics processor in a PC? Well we're there now. Everyone with a Sandybridge or higher CPU already has a powerful dedicated SIMD processor inside their PC sporting between 100 and 300GFLOPS that's going totally unused. Imagine what could be done if that were turned to physics and other GPGPU tasks while the discrete GPU handles the heavy graphics lifting. Imagine what Haswell could do if fully utilised in that way with around 1.25 TFLOPS (CPU+GPU) to dedicate to none rendering workloads. That's like dedicating 4 entire Xbox 360's to power your game code, physics and AI while a separate GPU with 20x the rendering power of Xenos (680 level) handles the graphics.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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