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#1 |
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Member
Join Date: Jun 2008
Posts: 320
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10/04/12
I'm back with a new interview with Max Schaefer. As some of you'll recall I interviewed Max back at E3 and we talked about bunch lot of cool things, including his time at Blizzard working on Diablo 3 many moons ago. Well I sat down with Max again a few days after Torchlight 2 launched and we discussed: Torchlight 2 sales, how powerful the mod tools really are, will TL2 on the Mac make 2012, player cheating, working on Diablo 3, open-multiplayer vs secure-multiplayer, Claptrap and Minecraft cameos in TL2, PvP, Torchlight 3, Torchlight 2 on next gen consoles, Sci-Fi ARPGs and if he'll ever make that Torchlight/Minecraft hybrid he told me about at E3 this year. http://eat-games.tumblr.com/post/328...unch-interview Hope you guys enjoy, I'm proud of this one! Cheers, -Mark __________________________________________________ __________________________________________________ ______________ I got invited into the beta last night and only had time to play for about 3 hours, but I thought I'd share my impressions and notes with you fine folks. Here is what my Outlander looked like after those first 3 hours: https://twitter.com/#!/heymarkd/stat...790465/photo/1 Visuals - Playing Torchlight 2 at 2560x1440 with all effects turned on and maxed out shows just how GOREGEOUS this game can look! But beyond it's technical capabilities, the actual art, assents, models, level design and animations have also come along splendidly. So far I think the thing that has stood out the most is the environmental designs. They're just spectacular and really just far beyond the sort of banal cave-after-cave we played through in T1. One cave had a pirate theme, and within were the animated skeletal remains of pirates, ghosts and other seaworthy nefarious creatures. Another dungeon was completely different in that it looked like a Gothic library, sort of like the one found in the Diablo 3 beta. The game still has a more World of Warcraft aesthetic to it than a Diablo one. I love the look of it all. Classes - I decided to go with the Outlander, mainly because ranged attacks coupled with a pet sounded like a blast, and you know what? It's a freak'n good time! Dual-pistols coupled with a Glave and I was mowing through mobs quickly. Oh and when creating a character you now have the option of 6 different pets. Pets still sell things for you, learn spells, can equip a collar and now have a shipping list to purchase things like identity scrolls or health potions. - The GUI is unobtrusive, clean, responsive and does exactly what it should--stays out of our way! - The loot, oh god the loot, THE LOOT! - The world is more explorable, at least so far. As it opens up when you leave town and there are things to encounter. Like dungeons and NPCs. NPCs seem to guide you to various dungeons to kill someone who did something bad. The dungeons now have a level marker on this so you know if you're capable of handling the opposition. Its nice to see because it essentially means the world is your oyster. There is more, but this is all I can think of off the top of my head.Feel free to ask questions and I'll do my best to answer them, just keep in mind I've only played the game for a few hours and it's only the MP portion not the SP.
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Last edited by warcrow; 04-Oct-2012 at 15:23. |
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#2 |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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I was a huge fan of the first Torchlight, and I've been keeping my eye on the sequel. However, after having played Diablo 3 and anticipating it's arrival next week, I can't see myself even bothering with another dungeon crawler until I've thoroughly exhausted D3, which could be a while. I kinda wish Torchlight 2's production didn't take nearly as long as it did, it would have been perfect if it released before D3. I still find myself tinkering with the original, occasionally. The endless dungeon, after completing the game is actually pretty fun, for those who are obsessed with getting better and better gear. And the initial videos of T2 made the world look a lot larger, which is great because the first had a feeling of confinement. I know at some point I'll grab it, 20 bucks is a steal, and if it's anything like the first, it'll be worth every penny.
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" |
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#3 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,015
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TL2 looks awesome from the one single movie I've seen of it (deliberately to not spoil myself), with way more advanced graphics. I just hope it won't kill my little Macbook dead, the original game runs quite well on SNB integrated graphics at the laptop's native resolution. I'm really looking forwards to this game, I hope it will be great.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#4 |
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Member
Join Date: Jun 2008
Posts: 320
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Final Beta Impresssions
After spending about 5-6 hours with the beta--which is most of Act 1--I'm left completely impressed. Runic has managed to expand, improve, refine and polish just about every single system, machanic and technology from Torchlight 1. First off I've got to mention how impressed I am with the level of polish--it's astounding. I experienced nary a hitch, glitch, hiccup or crash. The only thing I can even think of mentioning, and this is digging, is the fact that every time I fired up the game I had to reset the resolution. Again that's nitpicking though. Ok, so, T2 looks Fantastic! Thanks to the much (MUCH!) more varied aesthetics and enviroments, I was treated to a very rich, lush and colorful pallate that seem to run the full spectrum. It's a game the REALLY pops on the screen, and yes it seems to have reached a point where it's more World of Warcraft (again, in aesthetic) that World of Warcraft. That's a compliment, and I love the sort of chariature design of it all. The dungeon designs are light years beyond the ones from T1 where it seemed like we eere constantly running through had the same, mundane caves we experienced in T1. Just in the beta I ran through a Pirate themed cave that was crawling skeletons wearing eye patches and bandanas, with a boss called One Eyed Wily. Another had me running through a frostbitten cavern, filled with yeti's and ice...panthers, or something. My person favorite was the a bandit warehouse that was consumed in flames, and watching it crumble above me dropping embers and scafolding all around as I set some people free. Again I played as an Outlander, and the combination of dual-pistols, the Glave and the pet really rocketed me through the action. It was very fast and furious filled with mountains of glorious loot. I'd probably recommend people who are interested in even a slight challenge to play on Vetertan difficulty because I didnt die once throughout the whole 5-6 hours. That doesnt mean I wasn't running away from boss or mobs, but some additional challenge would be recommended. Speaking of the bosses, their fights were always made with grand entrances. They were fun, over-the-top and always the most challenging thing in the game. Each one always left me with a sense of accomplishment. It's also worth mentioning that there is a good variety in the enemies, and in the way they attack. They're not all just charging at you, some shift through things, some teleport, some spit goop, some charge, and some summon snot (or something). The point is, you will have to vary some of your strategies. So there it is. At a full sprint I smashed my teeth into a stone wall called the level cap. Next I did the only sensible thing--started over.
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#5 |
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Member
Join Date: Jun 2008
Posts: 320
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Man, is there no interest for this game?
I collected all my notes, thoughts and impressions of the beta and put it into one post. It can be found here: http://eat-games.tumblr.com/post/228...ta-impressions Hope you like!
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#6 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,949
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There is interest here. I am just waiting for something more concrete than "Summer" as a release date!
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#7 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,015
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Maybe if you'd posted in the console forum people would have taken notice...!
Ok, seriously, I think Torchlight is feeling the pressure from the imminent release of Blizzard's 3000-ton titanic gorilla title Diablo3, which may dampen enthusiasm for this game to some extent, and also the nebulous release date as Dave suggests. T2 was due out by the end of last year after all, and when this did not happen - and the game may be 6+ months delayed - some people may have become put off.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#8 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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#9 | ||
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Regular
Join Date: Jun 2003
Posts: 6,164
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Quote:
Quote:
Runic also seem to be the only people who think that releasing after D3 isn't a problem, claiming they are different types of games, people will buy both, etc. Fact is that every game released around this summer is going to have problems pulling people away from a long awaited time-sink like D3, let alone a game like T2 that is pretty much in the same genre. The low price will help, but is there really anyone who doesn't think that releasing such a game a month before D3 has to be a much better idea than a month after D3 comes and eats everyone's lunch? |
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#10 |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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I'm definitely interested in it. The original was a real diamond in the rough and I'm willing to bet the second will be as well, a place which it reserves, unfortunately, because it's overshadowed by the release of the titan of the hack-n-slash series. I think both games are great for different reasons, I just think it's awful timing for T2. The lack of any definitive release date doesn't help. D3 already kept us in limbo for like twelve years, depending on how long you actually anticipated another game.
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" |
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#11 |
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...
Join Date: Feb 2002
Location: Cleveland
Posts: 4,285
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I'm definitely interested in this, but when it comes on a different platform.
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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#12 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,497
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Ok you will be smited by the Gaming gods for that remark....
ps: my review of Torchlight 1 click on enemy's ooh I'm playing missile command.
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#13 | ||||
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,015
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Quote:
Quote:
They gotta try and make things look good for them. Astroturf the landscape, you know? Quote:
I'm hoping Runic didn't start pre-ordering because they were running out of money. Quote:
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#14 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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30 minutes of barbarian gameplay from the open beta:
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#15 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,729
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Any way to try Torchlight 2 ?
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So many things to do, and yet so little time to spend... |
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#16 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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You can make a Runic account and then apply to the open beta, but to be honest I expect the full game to be out fairly soon. Info is at the news post here if you want to sign up.
It does say that the beta is coming to an end, but they are doing server stress tests, so it's your best chance to get in if you make an account and apply for an invite. |
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#17 |
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Senior Member
Join Date: Jul 2008
Posts: 2,155
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I think one of the things that drove me away from Torchlight 1 was its low-end visuals profile, where one of its main selling points was the ability to play on Atom netbooks.
Is this still true, overall? (it's not like I'm alergic to games with low-end visuals.. but there are so many "beautiful" things out there to play and I tend to prioritize them..) Since Diablo III changed its art design for cartoonish, I was hoping that Torchlight 2 would take the opportunity to head into a more diablo-esque design and trump D3 with it, but I see it hasn't. Comparisons to D3 will be inevitable, so does it have the assets to have people preferring Torchlight 2 over D3 (besides the draconian DRM thing)? |
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#18 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,015
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Errr, have you actually played D3? It's not cartoonish...at all. It's very gruesome and gross, blood and gore smeared all over the ground and exploding from dying monsters, dead mutilated bodies strewn about, gutted monstrous carcasses hung from chains on walls, stuff like that.
Torchlight 2 looks more detailed than the first game - probably because the first game was developed rather quickly - and spell effects are certainly buffed up majorly (you can check out videos from the game on the web if ya like, but it still maintains a WoW-like/cartoonish flavor.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#19 | |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,729
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Quote:
All that you mentioned is in the game, but it's nothing like say Alien, which impressed me a lot when I saw it. (Well nothing shocked me in Diablo 3, it felt "for teen", even if ESRB gave it a M) Torchlight 2 looks a bit too cartoon to me, but I got to see it in motion. (I still remember hating Wind Waker's screenshots and loving the game in motion.)
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So many things to do, and yet so little time to spend... |
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#20 | |
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Darlek ******
Join Date: Jun 2004
Posts: 9,497
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Quote:
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#21 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,729
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Extracted Diablo 3 talk to the Diablo 3 thread.
Sorry to have been part of the off-topic chat, please guys stay on topic ^^ This is a Torchlight II thread.
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So many things to do, and yet so little time to spend... |
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#22 |
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Senior Member
Join Date: Apr 2007
Posts: 1,391
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Thanks for your impressions. I tried the beta of this game this last weekend and I pre-ordered it already. It will hopefully be my new Diablo 2, which was one of the best games ever made, since Diablo 3 isn't what it should be.
The most accurate description of this game could be...: It's fun?
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Powered by ATi. Sophie Ellis Bextor is sheer love. |
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#23 |
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Member
Join Date: Aug 2004
Posts: 244
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#24 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,015
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I haven't clocked the original torchlight yet, mainly due to the skill system being poorly thought-through with many underpowered skills and hidden traps, and the item pre/suffix system confused with lots of weak, redundant effects, but it's still a decent enough game that's pretty fun.
Hell, it was so cheap it's no contest in the value-for-money department.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#25 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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Some more Torchlight 2 info over at IGN with a nice little gameplay preview.
Looks like release has been pushed back to late summer now. Some beta co-op play: |
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