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#51 |
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Member
Join Date: Jun 2008
Posts: 335
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So you think its a compeletly professional/compute product with no consumer desktop component? That was my original thought. Though the buzz seems to be "wait for BigK its going to blow away the 680" ect...
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#52 |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,141
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From how it's described, it seems like it is going to be tailored to fit those markets.
It might still fit into a high-end enthusiast single-GPU product as long as it doesn't lose to a single 680. The transistor count should give it plenty to work with, and Nvidia has left the upper TDP range empty, which in these power-limited scenarios means a chip running in that range should be able to win. The 690 card does mean that the big chip may not have the top gaming bracket.
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Dreaming of a .065 micron etch-a-sketch. |
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#53 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,503
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I wonder if nv will try a little experiment. release it as a quadro only product and see if the high end gamers buy if.
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#54 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,470
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#55 |
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Regular
Join Date: Mar 2007
Posts: 8,992
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Pretty much exactly what I expected though. BigK is unlikely to show up before the 7xx series which is probably slated for the fall or winter quarter.
So 680 will be the top single chip solution while 690 will be the top card solution for the 6xx line. Heck, it wouldn't even surprise me if BigK was relegated to the ultra enthusiast (~1000 USD) segment when it launches in the 7xx series with the chips focus being on prosumer/professional/HPC markets the consumer space will just be there for inventory bleed off and/or salvage parts. With that Nvidia using smaller dies tailored for consumer use fitting everything from 780 on down. I certainly wouldn't be surprised if Nvidia abandoned the big die strategy for the consumer space. Now to see what Nvidia comes up with in the lower segments. Regards, SB |
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#56 |
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Junior Member
Join Date: Mar 2010
Posts: 71
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#57 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,769
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Quote:
As for NV abandoning the big die strategy in some way for desktop I wouldn't be much surprised either in the longrun, but for the time being it doesn't seem likely that professional market sales (despite big margins) can absorb the R&D expenses for such a high complexity chip.
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#58 |
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Member
Join Date: Jul 2010
Location: United States of America
Posts: 310
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I'm not sure if this has been pointed out before in the long Kepler thread… but someone at the SemiAccurate forums noted that the Kepler GPUs for the Oak Ridge upgrade will have 6 GB memory. That seems to indicate the GK110 will have either a 384-bit bus or a 512-bit bus that's disabled to 384-bit on the particular cards they'll use.
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#59 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Quote:
Damn them all to hell.
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What the deuce!? |
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#60 |
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PM
Join Date: Dec 2002
Posts: 1,374
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Meh, I imagine they could sell them at $799 and still make decent coin... Only reason I can see for delaying consumer availability would be supply constraints (which is probably an issue); why sell for $799 when you can sell the same chip for much much more.
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#61 | |
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Member
Join Date: Aug 2011
Posts: 371
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#62 | |
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Regular
Join Date: Mar 2007
Posts: 8,992
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Quote:
However, in terms of revenue I wouldn't be surprised if the Quadro and Tesla variants brought in more revenue. The consumer side still serves as a good avenue to bleed off excess supply (more wafers = cheaper per wafer costs I'd imagine) as well as a good area to dump salvage chips. And additional revenue even at significantly lower margins is still additional revenue. But it probably is true that they don't absolutely need to sell their big die GPUs in the consumer market to make a profit anymore. I suspect that's going to be the main fuction of the consumer version of GK110 (assuming there is one). As I wouldn't be at all surprised if GK110 was only minorly faster than GK114 (assuming there's a GK114) in the majority of gaming workloads. All pure speculation, of course. Regards, SB |
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#63 | |
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Member
Join Date: Jan 2010
Location: Hamburg, Germany
Posts: 987
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Quote:
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x: RCP_sat R2.x, R1.y y: RCP_sat ____, R1.y z: RCP_sat ____, R1.y Last edited by Gipsel; 03-May-2012 at 18:13. |
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#64 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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So perhaps BigK is going to be heavily slanted towards GPGPU then? That would be interesting to see...
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#65 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,503
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fermi was wasnt it ?
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#66 | |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,037
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Quote:
And yes, it will be very interesting to see...!
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#67 |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,141
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I thought the general directions for GCN and Nvidia's compute architectures had preemption planned as one of the next steps, if not buried somewhere in current hardware.
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Dreaming of a .065 micron etch-a-sketch. |
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#68 | |
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Member
Join Date: Mar 2012
Location: Switzerland
Posts: 660
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Quote:
Lets take the fact... the GK110 will be released before the initial Kepler GK100... the GK104 is pushed to his limit for be the flagship... The good of Kepler have been pushed in marketing like a crazy, asking to forget the bad. The GK110 will appear, but it is nearly clear after the compute conference of Nvidia they are not specially ( or maybe not at all ) aimed at a "mainstream" flagship ( understand a new flagship in gaming cards ) . This will certainly bring to the born of an hybrid card taken from the GK110 at this end of the year.. Something in between. I have follow the conference, and... nothing.. i was imagine like during the conference of GCN in June 2011 we will get some solid infos of what is the so called " BigK" architecture ... nothing have come .. We have been overflowed of future possibilies. but nothing solid.. Last edited by lanek; 05-May-2012 at 22:38. |
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#69 |
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Senior Member
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IIRC, for AMD compute preemption is planned for 2013 and graphics preemption is planned for 2014.
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#70 | ||
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,158
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Quote:
I can see even african universities buying BigK cards. just stuff one card in a cheap PC with 32GB memory, add another card later to upgrade. it's easy. though I have to wonder which is easier to program for, or be able to run more simulations or stuff. GPGPU or small cluster? for about quadro 6000 price, you could in the near future run four consumer Haswell PCs, connected to each other with cheap dedicated 10Gb RJ45 ethernet. (one card with four ports in each PC) Quote:
I have a feeling this might require firegl/quadro drivers and windows server though, linux hacking will get there but with lower performance. |
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#71 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,022
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#72 |
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Member
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I guess it should be the driver's problem. If you put it in a single computer, than you'd better just use 1~2 GPU(s)
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Well I'm not a native English speaker so there might be misuse through my words. I just hope it won't cause too much misunderstanding. |
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#73 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,158
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lazyness and it isn't really guaranteed to work for now. nowadays you can even use a real graphics card from a virtual machine, on Intel server hardware or AMD server or consumer hardware but from what I've read it breaks down after one card. or some can't get their storage card recognised etc. ; patch this if you run an AMD card, etc.
the tech, or the software and support are still in their infancy. I'm waiting it out a bit, I want to tinker with this but I'm sure I will get quirks and hurdles and that it will make me totally mad. |
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#74 | |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,158
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Quote:
nowadays you can run one instance of windows on one big PC and have it run the show for 40 $100 thin client terminals, the tech is fully included in XP pro and 7 pro but you need a Server windows with a lot of licensing. so yeah, one bigK running the show for the whole household, beamed on desktop, tablets, laptops, you get what I mean not sure they will give it away and lose revenue on more, smaller consumer GPUs. well if someday I have a big household with a nice income and many kids I'll be tempted to do this and pay the big microsoft and quadro licenses, just because I want to make a point. |
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#75 | |
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Member
Join Date: Jun 2008
Location: Copenhagen
Posts: 555
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Quote:
Our rendering servers delivers the highest throughput with 2 instances (of our application, ie 1 d3d9 context pr instance) per graphics card, and adding another card with it's own load can barely affects performance (ie it scales nicely). This is Windows7 (for the particular machine with 2 cards, but 2008R2 works the same) and radeons. For geforces things really slow down with several contexts per card though (and the cpu load is much higher, and drivers breaks down after a few weeks, so that's not what we use in servers anyway...). Sure you could have more fine grained multitasking than this with preemption - but for normal realtime loads it shouldn't be necessary. Don't know how fine grained it is on the radeons, but it's more than once per present() at least. Yeah, seems to be some problems with acceleration and using the 2nd card from remote or service contexts - will have another look at that soon. (traditionally our app is running from an auto logged in local user to get the acceleration). |
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