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#11501 |
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Junior Member
Join Date: Nov 2011
Posts: 48
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Idea for next-gen power consumption: According to the Anandtech and Guru3D GTX 690 reviews, it consumes well under 300w during gaming(260-270w across both reviews) and that's clocked at 915Mhz with four gigabytes of GDDR5 which, of course, is mirrored, but still consuming power.
-Under clock the core, shader, and memory further -Half the RAM -Consider the board power consumption, etc.. I can see a 200w, 3072 core fit inside a console if the thermal design of said console is raised to 250-300w. The desktop GTX 680 or 670 is already rumored to be in the next high-end notebooks, though the core will be binned and of course under-clocked. With 18+ months before launch, the 20nm process taping out at TSMC/GF in Q4'12, I don't believe its unrealistic to look at whats currently on the market, both in terms of PC hardware and technology, to make very close predictions about the hardware and technology that we'll see in a 2013 console. |
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#11502 |
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Member
Join Date: May 2005
Posts: 262
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Did i miss something regarding the RAM in the devkits somewhere? Thought there was still nothing but poor quality rumors.
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#11503 |
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Member
Join Date: Jan 2007
Posts: 193
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Is there possibility of having APU with stacked memory as 3D IC? Can be interesting to have 'next-gen' APU with fast stacked 1GB or more of RAM. Make it two for better heat dissipation and yields and connect it with 8GB of SSD like storage for streaming, of course include at least 250GB HDD and here is your PS4.
I don't think they throw at us some low-power crap, their CTO looked far more ambitious in (not so) recent interview. AMD with Sony can go completely custom, they can make whatever APU configuration they want, design it to not exceed 100W e.g. Shouldn't be a problem to have two 100W chips in console. Last edited by novcze; 03-May-2012 at 20:08. |
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#11504 |
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Member
Join Date: Jan 2007
Posts: 193
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nvm
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#11505 |
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Member
Join Date: Jan 2012
Posts: 764
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For that, they'll need a memory standard for stacking, and I've only seen them mention the low power wideIO, which is targeting phones/tablets, it's not exactly fast at 12.8GB/s per chip @512bit. Hopefully a higher power version will arrive just in time
EDIT: I spoke too fast: http://eda360insider.wordpress.com/2...rds-evolution/ "Wide I/O JEDEC standards are in the works that target Tbit/sec data rates for high-performance requirements. These new standards will also explicitly support 2.5D and 3D memory stacks." Last edited by MrFox; 03-May-2012 at 21:28. |
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#11506 |
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Regular
Join Date: Aug 2006
Posts: 6,819
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#11507 |
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Junior Member
Join Date: May 2012
Location: Ohio
Posts: 16
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If MS or Sony go with high end CPU and GPU next gen and about 4gb gddr5. Will that be enough to achieve CGI quality graphics in real-time (aka toy story)?
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#11508 | |
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Member
Join Date: Mar 2012
Posts: 137
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Quote:
![]() ![]() With a cooling system like this: ![]() To achieve CGI quality. And it still wouldn't be in realtime. |
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#11509 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Has he tried running it at full load for 36 hours? IIRC, that's what MS does for part of the random QA, but I'd be more curious to know the temperatures and fan speed/noise for the system at that point, not if the machine fails. Personally, I can be gaming for 8-12 hours straight (on weekends).
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#11510 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,029
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Quote:
If you think about it, texture detail could be megatextured, so no problems there. Lighting is mostly baked or simplistic brute-force (lots of placed lightsources); a high end GPU could use a simple GI estimation for a similar look. It's poly counts that I think would pose the most trouble, but maybe with displacement maps and tesselation the models would work just fine? However, no game is going to want to look like everything's made out of plastic (except a Toy Story 1 game). I doubt anyone will try to recreate Toy Story in realtime when graphics features have moved on so far.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#11511 |
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Junior Member
Join Date: Dec 2009
Posts: 42
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We got a Wii U diagram patent, guys:
![]() Three memory pools!? |
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#11512 |
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Member
Join Date: Jan 2012
Posts: 764
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#11513 |
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Naughty Boy!
Join Date: Nov 2003
Posts: 492
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Looks like a GameCube/Wii diagram to me.
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"I can't imagine how you will actually program it" - Tim Sweeney, Epic. "I just don't see that Cell is revolutionary, except in its marketing impact," - Peter Glaskowsky - Chief Editor, Microprocessor Report |
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#11514 |
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Junior Member
Join Date: Dec 2009
Posts: 42
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#11515 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
The internal main memory does indeed appear to be a general purpose pool, handling data from the optical drive (program data, textures, audio for the DSP) and from the controller. edit: it actually does sound like the Wii setup, doesn't it.
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#11516 | |
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yes, i'm drunk
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Quote:
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#11517 | |
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Junior Member
Join Date: Sep 2011
Posts: 26
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Quote:
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#11518 | |
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Regular
Join Date: Aug 2006
Posts: 6,819
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Quote:
But he seems like a total total newb, so there's little telling. Some commenters were wondering if he put his CPU thermal paste on correctly for example, since he'd never done it before (and for some reason he redid his CPU thermal paste manually). Heck for that matter measuring CPU temps with software is an innaccurate science, so he may be simply be using the wrong program too. Anyways I doubt the change in video card would affect things that much, so I'd have to wonder if other X51 CPU's run hot, I assume not since no GAF commenters brought it up. Thinking seriously, I'm thinking if you dropped a pitcairn/7870 in a console, you would probably have to underclock it to 800. |
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#11519 | |
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Junior Member
Join Date: Dec 2009
Posts: 42
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Quote:
Anyway, the patent also shows a smaller terminal unit:
Last edited by theLonely1; 05-May-2012 at 01:51. |
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#11520 |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,652
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I think ~95c is the thermal cutoff on sandy bridge i7's. I run mine at 4.7ghz, which at full load is ~73c and still considered 'safe' in the overclocking community.
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#11521 |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,338
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"Internal Main Memory" = eDRAM?
LSI = Large Scale Integration? "System LSI" = one package to hold all those components or just a single discreet area of the mobo all under the same heatsink? Weird. The Patent lists the DSP as using the internal main memory, so maybe it's just another general purpose memory pool? Seems more complicated than necessary to me, unless Nintendo is trying to recreate the GC/Wii operating environment for BC which could be done in emulation easily enough if the Wii U does have the rumored specs. Last edited by Mobius1aic; 05-May-2012 at 04:08. |
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#11522 |
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Senior Member
Join Date: Jun 2008
Posts: 1,739
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"System LSI" looks like Flipper
VRAM = 1MB eDRAM framebuffer Internal Main Memory = 2MB eDRAM texture cache DSP = Audio DSP Could also be the new version of System LSI for WiiU with new GPU and more eDRAM. |
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#11523 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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No, the internal main memory is described as a general buffer in the document (search 11e). See my post above (it's really more like the Wii with the 24MB 1T-SRAM being the IMM), but I mean, it's all documented there.
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#11524 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,029
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Quote:
A patent's meat, the bit that matters, are the claims, specifically the first claim which identifies what exactly is the new idea being patented. The rest of the document is just explanation and examples. Normally the words "one specific embodiment" or similar are used to say that what's described explicitly in the patent is not the only application, and if the patent can be contrived to cover other cases then that's intended (cast your patent as wide as possible to limit infringing/enable patent trolling). As ever, the actual patented claim is utter crock that isn't worth the words someone's wasted to decribe all this: Quote:
Quite why they feel the need to go into data flow diagrams and console layouts to patent this, who knows. Patent laywers really are an odd breed ('a front side of the housing'? There's more than one front side on this plate-shaped housing??). Thus we can ignore the claims, and just fish around the rest of the patent for ideas. It could be that they dropped in the mainboard diagram accidentally, but as others say, it's more likely they used the Wii as reference. The specifics of that board have nothing to do with the claims being made so the don't need to be technically accurate. Things like the gun connection show intended application. I can't really see the COD fans going wild over that one... All in all though, there's very little to see.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#11525 |
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Member
Join Date: Nov 2005
Posts: 133
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