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#1 |
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Junior Member
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It's been over 24 months since the 40nm RSX was introduced in production of PS3, and over 30 months since the 45nm Cell was. Where are the 32nm versions? And where is the integrated Cell/RSX chip, the PS3-on-a-chip if you like?
Is this what the shrink & integration roadmap looks like? Will they be combined? And will there be shrunk stand-alone versions first or will they go straight for the single die (or a SiP perhaps)? ![]() Also I can't help wondering: Why did PS2’s EE and GS have so many more shrink iterations (more than 1 per year) compared to PS3's Cell and RSX? Anyway, although nothing that points in this direction has leaked thus far I personally do believe Sony will launch some sort of PS3 Ultra Slim (whatever the name) at E3 this year. |
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#2 | |
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Join Date: Jun 2008
Posts: 335
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#3 | ||
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Join Date: Aug 2011
Posts: 366
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#4 | |
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Junior Member
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http://www.appleinsider.com/articles...ne_is_off.html |
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#5 | |
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Member
Join Date: Jun 2008
Posts: 335
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#6 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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The question for me assuming a ~170 sq.mm chip (cell+rsx) is would the two 128bits bus fit?
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#7 |
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Member
Join Date: Jan 2012
Posts: 742
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If the rumor is true that sony is quickly moving toward TSVs... would it solve the problem to put the memory besides the chip on an interposer? Could save much on power consumption too. Maybe I'm dreaming but the next "slim" could be very small. I can see them continuing to shrink the PS3 to keep competing with the WiiU on price and size, and use the PS4 to compete against microsoft on power and core gaming.
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#8 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Does that imply that RSX should be attached to the end of Cell (thus making for a long chip)? Can RSX even be laid out to fit that particular dimension? Know what I mean? Does Sony handle the design shrink for RSX or does nV do that? I'm curious about the tech collaborations involved here as well - does Sony have enough control over the RSX design to let IBM handle a die merger? --------- At any rate, there was an article sometime last year that mentioned Sony had no plans for further die reductions. Everything in the link in the OP is really just wishful thinking at this point (i.e. assumptions upon assumptions).
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#9 | |
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Junior Member
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ETA: Never mind, I guess you mean this post? http://forum.beyond3d.com/showthread.php?t=59567 And this one? http://forum.beyond3d.com/showthread.php?t=59568 Those suggestions to wait for 20nm or even 14nm seem rather odd if what Ninjaprime states is right -- Sony's fabs running behind so much. Unless indeed the benefits of a single shrink step have become prohibitively low. Last edited by The Seventh Taylor; 02-May-2012 at 07:01. |
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#10 |
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Member
Join Date: Jun 2008
Posts: 335
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I doubt it. Would probably need some empty filler space. The smallest 256 bit bus I can think of is rv670 which was 192mm^2. The smallest 128 bit, since its really 128x2 was Redwood at 104mm^2, which would need 208mm^2.
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#11 | |
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Member
Join Date: Jun 2008
Posts: 335
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#12 |
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Junior Member
Join Date: Dec 2011
Posts: 55
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Isn't the current rumor that MS has an Xbox lite in the works which will be an Apple TV style device without an optical drive? Hopefully to be shown at E3...
I understand Sony's fab difficulties, but I think it is a question of MS eventually forcing Sony's hand into shrinking PS3 one way or another either through smaller chips, no bluray drive or combination. For MS and Sony to take away the 360 and PS3 used game business by going all digital once they become legacy consoles after 720 and PS4 release makes a lot of sense. |
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#13 | ||
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penguins
Join Date: Feb 2004
Posts: 13,978
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What makes the Cell seemingly hard to shrink is that they apparently need to adhere to the original layout/floorplan (to accommodate the SPEs/EIB/BEI/FlexIO), and that causes problems when you look at how it interfaces to RSX - there's going to need to be heavy redesign of RSX so that they can bolt it onto one of the sides of Cell (who knows if it's doable without a lot of dead space), and then there's additional design to take care of functional compatibility due to the shorter bus between Cell<->RSX, but then maybe they can just tweak the FlexIO speed and make it a moot point. Don't forget that moving to a new node doesn't automagically bring cost reduction. 28/32nm are going to be more expensive for the near future, and that may not yet offset the good yields they already have at 40/45nm. It is going to be a big change - who knows if they have to move RSX to SOI as well... MS had the advantage of starting out with smaller chips in the first place. Quote:
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#14 |
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Member
Join Date: Jan 2012
Posts: 742
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Is it an optical illusion, or is the EIB section of the die almost impossible to shrink?
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#15 | |
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Naughty Boy!
Join Date: Nov 2003
Posts: 492
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Sony's in a dire financial condition and Hirai's new rule is that. 1. All consoles hardware must be affordable at launch. 2. All consoles hardware must turn a profit at launch. 3. Hardware spec doesn't matter, content and UI experiences do. Accordingly, money losing PSX3 will be discontinued upon the PSX4's launch.
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"I can't imagine how you will actually program it" - Tim Sweeney, Epic. "I just don't see that Cell is revolutionary, except in its marketing impact," - Peter Glaskowsky - Chief Editor, Microprocessor Report |
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#16 | ||
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Junior Member
Join Date: Dec 2011
Posts: 55
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Sony still has to have an offering to serve the very low end of the market. That's why I say that even if they take the optical drive out of PS3 and sell it as a DD model to lower its price, they have to have a budget level console or risk losing exposure to the critical entry level segment of the market. |
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#17 | |
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Member
Join Date: Jan 2012
Posts: 742
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The playstation division posted a $435.5 million profit for FY2011: http://www.tssznews.com/2011/05/26/s...it-for-fy2011/ The PS3 have turned a profit since 2009: http://www.pcworld.com/article/19621...rofitable.html It's also been outselling or equalled the xbox360 for 4 out of the last 5 years. Why the heck would they stop selling it? OMG, the xbox is losing money, they should discontinue the 360 as soon as possible! http://www.edge-online.com/news/micr...es-229-million |
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#18 | |||
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Naughty Boy!
Join Date: Nov 2003
Posts: 492
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To Hirai, it's all about profit margins, not technology. Quote:
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Should Hirai decide to remove the Blu-Ray drive and go all DD and cartridge, the prices can be $50 lower.
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"I can't imagine how you will actually program it" - Tim Sweeney, Epic. "I just don't see that Cell is revolutionary, except in its marketing impact," - Peter Glaskowsky - Chief Editor, Microprocessor Report |
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#19 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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edit: http://forum.beyond3d.com/showpost.p...postcount=8624 http://forum.beyond3d.com/showpost.p...2&postcount=26 http://forum.beyond3d.com/showpost.p...postcount=9339 Wacky journalism conspiracy-to-get-clicks included. *ahem*
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#20 |
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Junior Member
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#21 |
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Junior Member
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#22 |
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Junior Member
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Also, based on all that's written above, I wonder: If a die merger for Cell and RSX is this hard to realize (because of increasing cost, diminishing returns, lay-out difficulties, node & process differences, ownership of the IP, use of different foundries), would combining them in a single package as a SiP be a reasonable and feasible alternative? It would eliminate the need for them to be on the same node and the same process while I suppose it could still give substantial savings in PCB real estate, and consequently at set level, in logistics, etc.?
Last edited by The Seventh Taylor; 07-May-2012 at 00:29. |
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#23 | |
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Member
Join Date: Aug 2011
Posts: 366
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Note that moving products from a fab family to another is a very complicated and expensive process -- even though they sort of do the same stuff, they use various different technologies, and the differences typically mean that to go from GF to TSMC, you need to redesign you entire chip if you want to keep it fast. Also, the nominal node does not tell the whole story. As I understand it, the Intel 32nm process is actually tighter for logic (but not SRAM) than the TSMC 28nm, so the names can be deceiving. Of course, Intel's processes generally seem to be built from magical fairy dust -- that's the only way to explain why they are so much better than their peers using the same technologies... |
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#24 |
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Member
Join Date: Jun 2008
Posts: 335
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Worse in terms of how much scaling they get from the shrink. EiB doesn't shrink very well at all. At 45nm, IBM was discussing what they could do with Cell at the 32nm shrink to make it not worthless to shrink it, one suggestion was double the local memory pools to 512k, which would increase performance in local-memory heavy tasks by 60% or more. However, this doesn't apply to PS3s Cell, as it has to stay at the defined performance and spec, which leaves them with all the problems IBM was trying to fix by changing the hardware on Cell, which, at least IBM thought at the time, made it pretty useless to shrink it.
Edit: To elaborate on the first part, here is a excellent article from Real World Tech: http://realworldtech.com/page.cfm?Ar...2508002434&p=3 Die size has only gone down by half in shrinks that should have reduced it by 4x, theoretically. Thats half as good as expected normal scaling. Last edited by Ninjaprime; 07-May-2012 at 06:10. |
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#25 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,989
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Stop calling it PSX. Not even the original Playstation was called PSX; that was its pre-release development code-name (or so gaming press rumors say anyway.)
No playstation EVER has been called PSX.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait Last edited by AlStrong; 07-May-2012 at 06:38. Reason: not helping |
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| cell, integration, ps3, rsx, shrink |
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