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#1676 |
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Senior Member
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Yeah, optical discs basically not existing had absolutely nothing to do with it surely.
Also, how were the game prices on N64 vs PS1? |
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#1677 | |
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Member
Join Date: Apr 2007
Location: Australia
Posts: 645
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edit: i remember in 92/93 you could buy music cds cheap and its not like sega didn't give it a half assed attempt in 92/93 |
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#1678 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,003
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Which, factoring in inflation, is considerably more than you pay nowadays, for far, far less game. And it's not a question of whether it's doable (I can't believe people are actually talking about desktop writers here!), but what it costs. The fact Nintendo and Sony are printing cards for their handhelds proves it's doable. That doesn't prove that using flash is economically sound if optical is a valid, workable alternative.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1679 |
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Member
Join Date: Apr 2007
Location: Australia
Posts: 645
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#1680 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,003
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I don't think so! 3 hours of the same five block graphics with little variation. The technical limits meant they only had to put tiddly amounts of data on (which was a lot in those days). And it cost more too IIRC. 1 megabit, 2 megabit, and 4 megabit carts for the Master System cost more when there was more in them. It's odd how that's changed, and people tend to expect to pay the same amount for a game no matter how much data it has.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1681 |
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Member
Join Date: Sep 2008
Location: Seattle
Posts: 286
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I remember a lot of the bigger (sizewize) SNES and N64 cartridges selling for $75-$80 here in the US.
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#1682 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,891
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Quote:
The pattern is repeating itself with the PSP Vita and the 3DS?
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#1683 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,891
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Quote:
So 224.97 million cartridges produced at greater costs when there was a alternative that was better only proves that the best in the business weren't able to beat optical media. And the PS1 sales.. 962 million.. produced cheaper than the 224.97 million cartridges
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#1684 |
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Member
Join Date: Oct 2008
Posts: 590
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Yeah, I remember getting Street Fighter 2 for the Mega Drive back when it was newly released. It was 130DM (65€), when the other games at the time were around 100DM in that store.
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#1685 | |
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Member
Join Date: Jan 2012
Posts: 748
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An ironic twist in the history of storage media, if Nintendo hadn't screwed Sony over and went to Philips, the Playstation division would probably never have existed, Sony only wanted to continue to develop and license the CD technology, not making actual consoles themselves:
http://www.consoledatabase.com/consoleinfo/snescdrom/ http://www.consoledatabase.com/conso...nyplaystation/ If I remember correctly, despite both Sony and Nintendo charging around $10 licensing to publishers, the cost of carts for the N64 averaged $10 versus 50 cents for the PS1 CD. The capacity was also 10 times less. Publishers had to pay for those carts, making it much more expensive to make games for N64, so many important ones defected Nintendo. The N64 losing against PS1 had everything to do with both the cost and capacity of the storage media. It was logically impossible for Nintendo to compete, as the licensing cost of Sony was less than the production cost for Nintendo, they'd have to give the license for free to compete. PS1 games were around $50, while N64 were between $60 to $80, my wild guess would be that it was based on capacity, but I have not data. http://en.wikipedia.org/wiki/PlaySta...sole%29#Legacy Quote:
Last edited by MrFox; 14-Apr-2012 at 21:23. |
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#1686 | |||||
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Member
Join Date: Apr 2007
Location: Australia
Posts: 645
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enjoy managing installs in your way to small vendor locked in hard drive 1. with smallish hdd/flash/whatever and uses flash for game media and no bluray drive 2. with a larger hdd and uses blurry for game media at what point does the first cost more then the second, whats ratio of game purchased to console sold and how does the cost model change over the live time of the console. |
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#1687 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,891
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Unless we see 4GB consoles it should not be problem to keep up with the load times of today. And as this generation has already proven, if you need more speed you put the data that needs to be fast on the hard drive and with 4GB it will just be more data on the hard drive. And maybe you are totally ignorant or just trolling? But the PS3 hard drive can be replaced by the user that is not really a problem, the 360 cost model is different, a repeat of that is not unlikely but then the console cost will reflect this. But even Microsoft will have a tough time explaining why they put a small hard drive in the next XBOX, the PS3 starts at 160GB, today, i don't see why a 320GB wouldn't be standard for the next gen. We already had a lengthy discussion about the various pro/cons with the cost model of flash vs optical, make your bid
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#1688 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,003
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1689 | |
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Senior Moment
Join Date: May 2002
Location: SurfMonkey's Cluster...
Posts: 1,718
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Quote:
__________________
"We're a virus with shoes" - Bill Hicks "The fact that a believer is happier than a sceptic is no more to the point than the fact that a drunken man is happier than a sober one. " — George Bernard Shaw "The Tree of Life is Self-Pruning" - The Darwin Awards |
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#1690 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,003
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That's so hypothetical it hasn't application to the argument. Next-gen games won't be released on small SD cards with a massive repository of generic resources already installed on the console.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1691 |
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Member
Join Date: Oct 2008
Posts: 590
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For all we know, they could release a cheaper "PS4 GO" later on without an optical drive with download only (maybe with added cards)... The "distribution method" doesn't need to be set in stone anymore, as it's only data anyways (well, as long as the loading times don't get slower).
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#1692 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,141
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I've had an idea. was putting up a putative PC together in a virtual basket, my storage of choice was a Seagate 1TB, 7200 rpm HDD. (memory was 2x8GB, motherboard an Asrock A75 and CPU an AMD A4. SSD can be added any time, I can use dd).
with 7mm HDDs available for laptops, Intel pushing for 5mm : we could also make a smart 3.5" HDD. a single-platter one of 1TB, with 7mm thickness, if they can make it. best bang of the buck in term of HDD (the same one in 2.5" would cost approximately the same, be smaller but with less capacity) |
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#1693 |
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Member
Join Date: Jan 2012
Posts: 748
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The low end model could start with a single platter 2.5 (320GB?), while the high end sku could be either SSD or 1TB. The flexibility of user-replaceable and standard HDD on the PS3 was a bold move. It satisfies the hard core gamers without any impact on the baseline retail price of the console. Of course, they lose the profit they could get from selling proprietary drives (microsoft), or the planned obsolescence forcing users to upgrade their phone/tablet to get more storage (apple/android).
Two trays for 2.5" drives would be my wish. High end models could come with one SSD and one high capacity drive. Or maybe even a RAID-0. An additional empty tray wouldn't cost much, it's just plastic, a few screws and a sata connector. Then again, the best would be to allow anything and everything to be installable on an external USB3 drive, lot's of extreme overkill possibilities once it's external.. and still no impact on price of the console. |
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#1694 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,141
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what if it allows NAS or even iscsi to be used. you get way more overkill that way, professional SAN array, ramdisk or SSD in your PC, Amazon cloud storage
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#1695 |
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Member
Join Date: Jan 2012
Posts: 748
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The problem I can see is how can they establish a minimum performance, and guarantee it to developers?
Devs need to know the worst case figures for bandwidth and latency, both for the local HDD and the Optical Drive. They need clear design limits for the critical stuff like texture and geometry streaming (which we should see a lot more next gen). |
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#1696 |
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Member
Join Date: Sep 2002
Location: USA, CA
Posts: 831
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This is something I would like to see in next gen consoles instead of regular mechanical hdd's. http://www.engadget.com/2012/04/20/fusion-io-sdk/ Ofcourse the regular hdd would still be useful for slow mass storage but keep the performance requiring data on ssd and have really good API to access the said data.
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#1697 |
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Senior Member
Join Date: May 2008
Posts: 1,131
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We just finished up a 60 day eval of that for one of our database servers. Performance wise, very good with a 2x or higher increase depending on operation. However, on one reboot it wiped clean all data with no explanation, thus it was sent back.
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#1698 | |
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Senior Member
Join Date: Jun 2008
Posts: 1,730
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#1699 |
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Member
Join Date: Oct 2008
Posts: 590
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The MegaCD and the Amiga CD32 were also earlier CD based system (the latter being also CD only). But the Amiga was also pretty expensive, if I remember correctly, just as the 3DO was.
Plus, all three weren't really equipped to take advantage of the additional space available. It was nearly exclusively used for FMV and music... some voice acting, too. But the games themselves simply weren't much more than slightly upgraded SNES and Mega Drive or Amiga games. They did look a bit better, as there was no real need to lower resolution of sprites or anything, but it wasn't really 3D or anything (some games were, but... ugh they were ugly), which the PS1 really pioneered. Even PCs in that era didn't show THAT much 3D back then (I remember my first PC game in 94, though... Nascar Racing by Papyrus... I was blown away! And Wing Commander 3 after that was just insane!) The crux is sort of what the PS3 faced. It had the massive medium but couldn't really take advantage of it. Some games did very well do that (say GOW3, FFXIII, MGS4), but this could've easily been done with a DVD based system and multiple discs. It wouldn't have resulted in ANYTHING gamebreaking. And PS3 was quite expensive for a console, too. Question is for next gen, from my perspective. If 25 to 50GB of data (ie. bluray) will be the norm for all three devices, will the drives be fast enough to not result in massive load times... is compression, streaming and the drive speed enough to feed the data? Current games already have (at least some) quite long load times on consoles... just starting up some games can take forever (ignoring some games for "licensing info crap" though). If they aren't fast enough to at least keep the current "state of the art" in loading times, what's there available to make it faster? Putting in HDDs or even SDDs will result in quite a have BOM which might never be removed (at least for HDDs as they carry quite a big "minimum cost"). Does additional slow ram make sense? I mean, ram is rather cheap, especially slow one. And you don't need THAT much either. Just a scratch pad for streaming data, about the size of the consoles "fast ram" should easily remedy this problem... does it? |
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#1700 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,141
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those many failed consoles were funny. worst offender was the Jaguar, cartridge based, it had a lot of special, impossible to program for hardware with no documentation, but a nice little 68000 CPU intended as the "orchestra conductor".
end result was developers just ported Amiga 500 games there was the Jaguar CD then, which was amazingly bad. I read about it, for a few years there was a small magazine in France that dealt with the old crap. it was actually a CD Audio drive with up to 99 tracks, 1x speed playback of course, and had some reliability problems. the sony playstation made all those "pioneer" system look embarassing, overnight. I'm still pissed for not getting the SNES CD-ROM drive (which would have turned it into a different console actually) there were seriously awesome CD-ROM DOS games back then, in fact a DX/2 66 with 4MB or 8MB memory and a VLB graphics card was not too shabby next to a playstation, this is the threshold where I think of the PC being powerful. though then you needed a good pentium or cyrix to keep up later on. one great DOS game, on four CDs, was Under a Kiling Moon. about the only one game that used FMV for a good reason, and it had excellent 3D graphics. I had Wing Commander IV too, with the mandatory joystick, it was very immersive and story-driven, with a "grown up Luke Skywalker" as the lead cast. |
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