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#276 | |
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Member
Join Date: Aug 2010
Posts: 231
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Luckily, he isn't half as bad as Mr. Smiliespam.
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#277 | ||
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Senior Member
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But then, there's also temperature as a factor as Ryan mentioned. As long as your card stays below 70 (°C i belieb he meant), your turbo will hit higher rates than above that. But that also implies, that better cooling will help your GPUs speed, doesn't it? Now, if Nvidia had adopted a very aggressive cooling solution turning up the noise at below that temperature threshold, I could believe they did that just in order to achieve marginal margins on some reviews. Quote:
For example: How large would memory controllers have to grow in order to get past AMDs binning at such speeds? True.
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English is not my native tongue. Before flaming please consider the possiblity that I did not mean to say what you might have read from my posts. Work| RecreationWarning! This posting may contain unhealthy doses of gross humor, sarcastic remarks and exaggeration! |
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#278 | |
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Member
Join Date: Aug 2010
Posts: 231
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With respect to power, it's not even close. According to W1zzard (whose power measurements are as good as they get - directly measuring via PCI-Express power connectors and PCI-Express bus slot) GTX680 draws 60% more power on average than HD7870. So Perf/W is nearly 30% better on average without even making some adjustments. As for scaling - just look at at the perf/W and perf/mm² scaling of HD7770 vs. HD7870. Without all the compute related stuff, GCN scales very well: As a matter of fact, HD7870 even has 6% better average perf/W than HD7770, while perf/mm² is only slightly worse (Pitcairn is about 72% bigger than Cape Verde - with HD7870 performing 66% faster than HD7770). So, yes. Maybe I exaggerated a bit. But I'd still bet on a gaming optimized 300mm² GCN GPU to consistently beat GK104 by a fair margin - even without AMD implementing all that Boost stuff @ stock settings. The fact that we're even discussing this is an impressive testament to NVidia's very good work with GK104, though - and who knows: If they can keep improving efficiency like that, Maxwell will be VERY hard to beat. |
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#279 |
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Senior Member
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Sorry to disappoint, but "average" is just Crysis 2:
"Average: Crysis 2 at 1920x1200, Extreme profile, representing a typical gaming power draw. Average of all readings (12 per second) while the benchmark was rendering (no title/loading screen)." (From your link) The numbers I mentioned are also directly from the slot plus PSU connectors, so they're not guesstimates any more than what you've linked. Avg. Performance per watt correllating performance in many games and watts in just one is more a rough ballpark (albeit a very useful one!) than a number whose decimal's points I'd trust in for inter-arch comparisons. Here's a few games with watts and fps at exactly the same spot: http://www.pcgameshardware.de/aid,87.../Test/?page=19 Unfortunately we've only had time to do 680, 580 and 7970 here (for 7970 we've also used the reviewer sample provided by AMD). But nevertheless, the results are way less advantageous as Nvidia would like you to think. 680 is beating 580 handily though.
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English is not my native tongue. Before flaming please consider the possiblity that I did not mean to say what you might have read from my posts. Work| RecreationWarning! This posting may contain unhealthy doses of gross humor, sarcastic remarks and exaggeration! |
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#280 |
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Member
Join Date: Jan 2010
Posts: 862
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Using Anands numbers on the 680 and 7870 power bench during OCCT...
They both idle at 112W, the 7870 draws 259W during OCCT and the 680 draws 333W. That's a difference of 221/147 = 50% higher for the 680. I think TPU's perf/watt numbers are off however due to Crysis 2 scoring higher fps on the 7870 compared to the 680, which clearly isn't the case. I'd guess the actual lead for the 7870 over the 680 in perf/watt is 10% -15% depending on the game. Some will be closer to 5% and some might be closer to 30% but the average will be around 15% I think. |
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#281 |
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Registered
Join Date: Dec 2011
Posts: 2
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AMD has done wrong since the HD5000s IMO. With each generation the chips used for the HDx8xx SKUs have been smaller and smaller. They're now at 212 mm^2, selling it for $350. Pircairn is an awesome chip, much better than Tahiti, but it's way too small. Cypress had awesome perf/W and perf/mm^2, and it was "big". Barts was the same, but not quite there at 252 mm^2. Pircairn is king there too, but it's too small.
Make a ~300 mm^2 (or more) Pitcairn, sell it at non retarded prices, and you'll have a winner. |
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#282 | |
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Member
Join Date: Nov 2008
Posts: 131
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BTW, I don't think HD7870 is the perfect balance either, the problem Thaiti have Pitcairn have as well just more limited, and the most interesting topic about GCN to me still what is limiting it's gaming performance |
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#283 |
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Junior Member
Join Date: Mar 2010
Posts: 70
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#284 | |
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Member
Join Date: Aug 2010
Posts: 231
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Quote:
Wouldn't be surprised if a ~210mm² (28nm) Pictairn chip actually cost about as much to make right now as a ~340mm² (40nm) Cypress chip cost back in Oct. 2009 - so launch prices of the corresponding cards end up very similar though the chips are of different size. That being said, a ~300mm² high-midrange chip @ 28nm should actually become way more financially feasible towards the end of this year. I think AMD is in a rather good position in that respect. The direct successor to GK104 will probably end up somewhere between 350-400mm² - so a 250-300mm² Pitcarin successor has more headroom for relative increase in die size. The question really is: How far are they willing to go within that range - and what are Nvidia's plans? Slightly over ~250mm² Pitcairn successor vs. slightly under ~400mm² GK104 successor won't really change the current performance gap in any significant way. Slightly under ~300mm² Pitcairn successor vs. slightly bigger than 350mm² Gk104 successor would get really interesting, though. Given the current circumstances, I'd probably just try to extend the average life cycle of my compute chips, though - and make room for bigger gaming chips every 18-24 months. Tahiti is really good at compute tasks and FireGL cards take a lot of time to validate anyway - so why bother with another compute-heavy chip in 2012? Going down that BIG COMPUTE - MEDIUM GAMING - BIG GAMING - MEDIUM GAMING - BIG COMPUTE (20nm) - MEDIUM GAMING (20nm) road, a ~250mm² Pictairn successor PLUS a 350mm² gaming-optimized high end chip would be a really nice combo of medium and heavy punches. Next Tahiti-like multi-use chip would then be scheduled to precede BIG Maxwell somewhen in late 2013/early 2014. Wishful thinking? |
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#285 | |
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Member
Join Date: Nov 2008
Posts: 131
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1) Maybe, if it was easy I assume it would already be fixed, but I still believe this wasn't intentional. 2) I'm not sure if this is true there still so few GPU compute applications to check... Anyway, what limits gaming performance can't say how it will affect other applications. |
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#286 | |
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Member
Join Date: Mar 2012
Location: Switzerland
Posts: 659
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#287 |
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Member
Join Date: Aug 2010
Posts: 231
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Point taken - but your results still aren't all that different to the numbers I used, so why should I be disappointed?
Your numbers attest GTX680 about 7% better perf/W than HD7970, W1zzard says 4%. What I'd be really interested in are some perf/W numbers for HD7870 based on your more refined test procedure - and maybe perf/W for HD7970 @ -20% Powertune settings. If there's one thing I took away from the discussion in this thread, it's that PowerTune has received way too little review-love until now. EDIT: There's a rather interesting PowerTune test @behardware.com, btw. So HD7970 basically still has a ~10% guardband in power budget to keep PowerTune from actually throttling games - which also explains why some people reported that even their overclocked cards weren't noticeably throttled @ stock PowerTune settings. There just is a relatively broad headroom to exploit. Interesting things happen @ -20% power budget, though: Once it actually kicks in, PowerTune seems to adapt nicely and with good granuality to different levels of stress. I'd love to see corresponding clock rates and power draw readings over the benched period of time. Looks like average performance decreases faster than average power consumption, though - i.e. average power efficiency goes down with (power budget based) clock throttling in that specific case. Maybe Tahiti's average Perf/W peak is achieved within a higher clock speed / power range? Last edited by Mianca; 31-Mar-2012 at 21:52. |
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#288 | |
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Junior Member
Join Date: Mar 2012
Posts: 33
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#289 | |
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Member
Join Date: Mar 2012
Location: Switzerland
Posts: 659
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Performance are subject to change following setting and resolution + benchmark zone. A simple example with BF3, the 7970 is faster without FXAA, the fps drop of 50% with it, when the lost is half of it for the 680. It depend too where you test. But again, if it win, the difference is not big. thanks to Metro, ME2 .. ( SC2 is a strange change case for dont say more ) Last edited by lanek; 27-Mar-2012 at 12:39. |
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#290 | |
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Member
Join Date: Aug 2010
Posts: 231
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Quote:
HD7970 is absolutely clock deterministic with hugely variable power draw in games (the games tested by CarstenS show a range from 139W to 182W - that's about 30% fluctuation). GTX680 is relatively power deterministic with variable clock rates within a certain range - resulting in way less fluctuation in power draw (the games tested by CarstenS show a range from 156W to 174W - that's a fluctuation of under 12%). A lot of review sites just measure peak power consumption - which just doesn't do a card whose power draw fluctuates a lot justice. Also, notice that the numbers posted by CarstenS are average numbers - so they really just give fluctuation of average power draw across different games. Add fluctuation of power draw within games on top of that, and the range of power draw will become even bigger. Last edited by Mianca; 28-Mar-2012 at 06:35. |
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#291 | |
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Junior Member
Join Date: Feb 2012
Posts: 15
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I don't want to fight a fight nor being a fanboy of anything i just want to know why you(as many other) chose that decision. |
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#292 |
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Junior Member
Join Date: Feb 2012
Posts: 15
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Not be able to edit my own post really **** lol
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#293 | |
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Senior Member
Join Date: Apr 2007
Posts: 1,394
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Sea Islands GPUs?
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#294 |
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Senior Member
Join Date: Sep 2010
Posts: 1,032
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Likely the mobile chips codenames.
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#295 |
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yes, i'm drunk
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Mars & Venus are planets, Oland is island (in a sea, too), so mix of both I guess
__________________
I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#296 |
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Senior Member
Join Date: Mar 2008
Posts: 4,958
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Any word on if this is hitting this year ?
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#297 |
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Registered
Join Date: Jan 2012
Location: Shanghai
Posts: 2
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#298 | ||
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yes, i'm drunk
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Quote:
From 9.00 betas Quote:
__________________
I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#299 |
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Member
Join Date: Mar 2012
Location: Switzerland
Posts: 659
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8800M .... ok... this time i think we can say it is gpu mobile ( they all have the same string: 66xx and 68xx)
Last edited by lanek; 14-Jun-2012 at 08:15. |
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#300 |
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Senior Member
Join Date: Apr 2007
Posts: 1,394
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AMD682x deviced IDs:
So were are looking probably on a Cape Verde successor, which was base of HD 7800M/HD 7700M. |
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