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#1 |
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Regular
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In the case anyone is still playing this ... you can play without shep taking up half the screen. Works in multiplayer too.
Personally I just used the coalesced editing utility to change shared aim to : ( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | FOV 0 | OnRelease FOV 90 | OnRelease StopTightAim" ) And added ( Name="NumPadZero", Command="FOV 0" ) for resetting FOV for cut scenes (numlock has to be on for this one to work).
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Cinematic is the new streamlined. |
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#2 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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I thought I'd wait until it's $20, like I did with ME2. Good call? It also lets the workarounds get all figured out.
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#3 |
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Junior Member
Join Date: May 2010
Location: London
Posts: 68
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seems like changing the FOV would be a pretty big advantage in multiplayer!
Surprised they don't stop you doing that for online play tbh Edit: hadn't realised me3 multiplayer is coop only so fov change isn't a big issue (didn't interest me). Looking at what you can do in the coalesced.bin file is a little funky for multiplayer though... Setting how many credits looks like the most risky. Last edited by PixResearch; 27-Mar-2012 at 19:21. |
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