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#26 |
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Junior Member
Join Date: May 2010
Location: London
Posts: 76
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Imagination Technologies purchased Caustic.
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#27 |
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Senior Member
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We can hope. But hope is not a policy.
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#28 |
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Senior Member
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To whom, for which market, when are the products going to be out?
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#29 | ||
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Senior Member
Join Date: Mar 2002
Posts: 3,779
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Quote:
Maybe I was too optimistic, but I think we'll at least see hybrid rendering by then. You'll have a separate structure for raytracing to do secondary lighting and composite it with higher resolution rasterized details. Quote:
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#30 | |
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Senior Member
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Quote:
For secondary rays, we are looking at a problem that is needs a big break through, the kind we haven't had yet in several decades. I am not sure that throwing more flops, more bw and more caches is the solution to it when these things benefit rasterization (and rasterization based effects) just as much as ray tracing. As for AO, there exist rasterization based methods (ambient occlusion volumes) that match ray traced AO at a fraction of the cost. I think there is a DICE presentation showing that they are considering it (have they implemented it?). It's like chasing a moving goal post. The laggard is not gaining on the leader and the goal post is not moving towards the laggard either. How is catching up even possible? |
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