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#26 |
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Regular
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Nope, that's not what wearable computing is about ... it's more about augmented reality than virtual reality.
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Cinematic is the new streamlined. |
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#27 |
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Registered
Join Date: Sep 2010
Posts: 7
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I don't think they could do that since Windows is proprietary so they would not be able to make their own locked down Windows version. The alternative would be to build a Steam Linux, maybe based on Ubuntu due to its popularity, which is specifically targeted to run a console like Steam experience. The problem with this approach is that most games on Steam are Windows only and Valve has currently no interest supporting regular Linux Distros so making their own Linux OS for their console is unlikely. On the other hand Linux on a Desktop is getting more and more popular and is already the leading platform on mobile phones (Android), so maybe Valve will change their policy in the future and support open platforms more.
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#28 |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,725
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Is linux really getting more popular on desktop? I've been hearing this said for years now, but when I look at the google analytics of my various websites which get thousands of hits per day, linux has pretty consistently been near 1% of my traffic for years, recently falling down to about 0.84%. Windows is about ~80% of my traffic, around 7.5% for Mac (which has slowly falling), and around 6% for iOS devices (has been steadily rising).
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#29 | |
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Regular
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Quote:
Personally I'd just dual boot and keep the idiot proof install as a backup myself.
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Cinematic is the new streamlined. |
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#30 | |
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Registered
Join Date: Sep 2010
Posts: 7
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Quote:
Edit: Remembered one source, yey Out of personal experience I found that many have been starting to dual boot linux (mostly Ubuntu) in the last 2-3 years even though the amount of people who actually use it almost exclusively is very rare. Then again I'm studying at a German college so I do not know whether "normal" people have even heard of it. During my study abroad in the US I only met one person who dual boots Ubuntu. @MfA: Ok, now I have a clearer understanding of what you meant. |
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#31 |
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Registered
Join Date: Sep 2010
Posts: 7
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Thinking about it a bit more, if Valve would use Windows on their console, would be Microsoft happy about selling more Windows licenses or would they fear that their Xbox sales would go down? If so, could they hinder Valve using Windows on their hypothetical console?
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#32 | |
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Regular
Join Date: Mar 2007
Posts: 9,231
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Quote:
I've been hearing for the past 10 years now how Linux is growning. Or "this" (any one of the previous 10 years) is going to be the year that Linux starts to rapidly grow. Yet its share of the market has been remarkably stable. Any growth or losses can easily be chalked up to the margin for error when doing statistics for overall computer marketshare. In other words, for well over 10 years now, Linux growth (in %marketshare and not total install base) has basically been flat. And that really shouldn't come as a surprise to anyone. A Windows based box would be the only really viable solution. Both Apple based (iOS or OSX) and Android based systems will be out of the question as Apple will wish to control any marketsplace on those devices while Google will want to do the same with regards to Android devices. Only Windows systems are basically open without the platform owner controlling who gets to sell things. Although I suppose Valve building their own Android device may be possible, there's a whole host of problems with that. Convincing developers to port games to your platform. Convincing consumers that your Android device which likely doesn't double as a phone is more compelling than all the other android devices out there. One possibility is Valve partnering with a boutique PC maker (Alienware or something) which can make standardised and branded hardware. Or perhaps some kind of certification system so that an OEM PC can sport an Approved for Gaming by Valve for XXXX year logo or something. Similar to the Centrino logo or Windows 7 ready, or other such PC certifications that we've seen in the past. But the problem with that is that PC developement is a constantly moving target. So a machine approved for year XXXX may not run games made in year XXXX+2 that well. Regards, SB |
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#33 | |||
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Regular
Join Date: Aug 2006
Posts: 7,308
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Hmm, "megaton" just hit GAF:
http://www.theverge.com/2012/3/2/284...gaming-console Quote:
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Other problem I see is simple: piracy. |
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#34 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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Also, "The devices will be able to run any standard PC titles" = Windows (?) I am all for someone (should have been MS years ago) setting a basic "standard" "gaming" hardware profile that every 2-3 years gets updated, e.g. "Windows Gaming Rig 2010" "Windows Gaming Rig 2012" etc. It sounds like Valve is pushing that direction which could be a benefit to developers and the industry. That said the X51 is what I see wrong with so many PCs directed at gaming: too much put into the CPU and Memory and not enough into the GPU and the aesthetic concessions (namely size) and branding jack the price up way above the "value." Good idea in general but they really need to be aiming a lot lower on the price threshold to be competitive.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#35 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,264
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The most interesting part to me is about Apple. Basically with MS having a market place on win 8, console being already closed devices Valve must feel a bit cornered.
Still I can't see in which way they can fight back such giants, not too mention that in my view they are likely to face another ie Google which may use the some of the same policies as they are (multiple hardware vendors, etc.). I can't see Google stand still for long in face of an Apple offensive on that front.
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What's trying to be a bunch of presentations Sebbbi about virtual texturing Blessed is Leatrix Latency Fix Last edited by liolio; 03-Mar-2012 at 07:24. |
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#36 |
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Regular
Join Date: Jun 2005
Posts: 25,532
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Cool ! It would be a very interesting GDC to say the least. ^_^
Port the relevant stacks over. It doesn't seem to conflict with Sony's latest moves and rumors.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#37 |
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Regular
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It would be grand incompetence if they go for a fixed platform for 3 years. It would be infinitely smarter to simply have a costly certification, this would keep the number of configurations down without removing hardware competition. Game developers have enough QA resources to test more platforms than one every 3 years even if near infinity is too much to ask.
Valve has a great service, but trying to force PC gaming into the console mould to this extent would be an evil act in my book. It removes so much impetus towards competition and innovation ... if they succeed at it and take most of the PC gaming pie I might as well get a console then, don't fucking do this Valve.
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Cinematic is the new streamlined. |
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#38 | ||
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Regular
Join Date: Mar 2007
Posts: 9,231
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Quote:
Since we have no idea what the baseline is for the Valve Box certification, we don't know just how cheaply they could be made, or even how OEMs would decide to design the exterior. Quote:
In other words, how I view this is that Valve is attempting to set a minimum spec for a "Valve Box" which developers can then target as a minimum spec for their game. So, in theory, instead of targetting everything from the lowest spec'd computer to the highest spec'd computer there will be a baseline spec that is higher than what you can currently find on Steam. I wouldn't be surprised if each baseline spec aligned with each new DX release. So the first baseline spec might require DX11 hardware. And even integrated Dx11 hardware is going to be a lot more capable and performant than say old Dx9 integrated hardare. Depending on what demographic they want to chase with this "Valve Box" will likely determine just how low or high the baseline spec will be. You see it as potentially putting an upper limit on what is implemented. I see it as raising the bar of the minimum spec that is targetted. If the idea can take off and consumer can be convinced to buy it, it can potentially raise the minimum bar of what developers target and hence increase the overall quality of PC titles. Of course, with the majority of AAA PC developers focusing on Console first, we'll still ultimately be constrained by the console centric decision making. Standards might help bring some of the developers back to PC first developement, but I doubt it. Until the piracy issue is addressed, I have a feeling there isn't much that will entice former PC first developers who are now on consoles to go back to PC first developement. Regards, SB |
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#39 |
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Regular
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I don't care about upper limits ... this is about kneecapping competition in the GPU field.
Valve is too big to play favourites and not have a huge impact.
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Cinematic is the new streamlined. |
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#40 |
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Regular
Join Date: Jun 2005
Posts: 25,532
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Might as well wait a few more days for GDC. We will have concrete info to discuss. ^_^
The devil is in the details.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#41 |
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Regular
Join Date: Mar 2007
Posts: 9,231
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If Valve, rather than stating minimum hardware specs, instead opts to specify X GPU (model and brand), Y CPU (model and brand), etc. in order to get certification then I agree fullheartedly. That would end up doing more harm than good in the PC space and ultimately slow progress for not only PC's but for the traditional home consoles as well. As the hardware technology for the graphics in home consoles is being driven by the competition amoung the 2 graphics IHVs in the PC market with input from Microsoft.
Regards, SB |
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#42 | |
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Regular
Join Date: Jun 2005
Posts: 25,532
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Shooting Down Rumors, Valve Says They’re Not Making a Game Console Any Time Soon
http://kotaku.com/5891697/shooting-d...-any-time-soon Quote:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#43 |
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Senior Member
Join Date: Oct 2005
Posts: 2,604
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I don't really see the point in such effort. Its not like the hardware demographics in regards to PC gaming can't be determined in any useful way. Valve doesn't even need to build Steam hardware it could just give developers hardware information readily available to Valve on the gamers who use Steam.
You can't take on Apple by slapping a "Steam" sticker on a PC any better than what Steam is doing right now and thats providing a similar service on a hardware platform that relatively open outside of the OS itself which is controlled by MS. |
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#44 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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I do wish Valve would get behind a certification process. Even something simple, updated every 2 years. Just call it, "Meets Valve Gamer Specs 2012." Oh well.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#45 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,482
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Quote:
Which of course it won't be, because consoles are the target due to economics. But come 2014, all the current uber gaming rigs will start to see software that makes use of them.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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