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#10276 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,051
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There's really no reason to use full res alpha if they fix up the edge cases. At most you're probably looking at no larger than 160MB for the G-buffer with 4xAA and 32bpp @1080p (the BF3 golden target). I'm actually quite curious to see if devs will consider using >4MRTs considering hardware support for 8 has been there since DX10, though the memory cost will obviously be ridiculous.
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#10277 | ||
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Member
Join Date: Aug 2011
Posts: 501
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Quote:
And I think you're assuming too much on him having "just a small brain fart" for him to choose a 10+ year old card. You don't brain fart like that, especially someone apparently like Rein. Show me where he made an indication that he meant one 580 and I'll change my view. Like I said that's my first time seeing the actual quote, but I don't see how anyone can take a reference to an old card as a simple mistake. And if that's the only proof, then I don't think Rein is at fault for other people expecting something that Epic never indicated would happen. Quote:
I think what we would agree to disagree on is the performance gains from being in a closed environment. Personally I expect at a best a GPU between a 7850 and a 7870, and I don't see the gain being up to the point where it's equal to 1.5x to 1.67x one 580. I could be wrong, but I think that's expecting a lot. And I definitely acknowledge they originally made it with just a few people. My issue is that according Epic's official info, it's almost a year later and nothing has changed based on their own numbers. All they did was reduce the resolution. |
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#10278 | ||
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,408
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http://www.geforce.com/News/articles...re-of-graphics Not Rein, but Martin Mittring: Senior Graphics Architect at Epic Games. Quote:
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http://www.youtube.com/watch?v=hpz9USr1RHg&feature=fvw |
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#10279 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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http://www.tomshardware.com/news/pat...ope,14878.html
MS granted a patent filed in 2006 for 3D mouse. I had deposited a long time ago prior to the WiiU I thought MS/Sony would either have a screen on the controller (not a wild prediction considering the Dreamcast kind of did this years ago) or that we could see a quasi Move-Classic controller where the wands "break out" essentially a normal pronged controller that could be separated for 3D wands. I am pretty curious at this point what MS and Sony will come up with. Personally a Kinect like camera with a traditional/breakout Move controller would pretty much fill a huge array of input scenarios.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#10280 | |
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Member
Join Date: Jan 2012
Posts: 979
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#10281 | |
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Member
Join Date: Aug 2011
Posts: 501
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#10282 | ||
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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____________ Interesting coincidence with the Pitcairn info finally in the wild we see a competent chip weighing in at 212mm2, 100-130w, and 2.8b transistors ... Where did I hear that number before? Quote:
I just hope someone sacks up and produces a decent console. Sony, MS, Nintendo, whoever.
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#10283 |
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Member
Join Date: Dec 2011
Posts: 395
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I think there is no chance in hell of Epic investing tons of money to develop fancy new tech for UE4 if the specs of Sony/MS consoles were a not up to the task..
If they dont have devkits they know the ballpark |
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#10284 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,107
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An AMD 78xx derivative GPU would likely be an excellent choice for a higher power console releasing in 2013. All they'd have to do would be likely cut the bus down to 128/192 bits to allow for future shrinking and reduce the number of memory chips required and they're good to go. 4-6 4Gb RAM chips ought to give them a very strong 2-3GB of system RAM which ought to be good enough for a next generation console. They could push it to 8-12 chips if they were to go with a clamshell design and that'd give them an obvious cost saving when 8Gb chips are released as well as double the potential memory on the same bus size.
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#10285 | |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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Just because Sony/MS/Nintendo may not be pushing high spec doesn't mean there aren't others that may be. We've heard rumblings of a Valve console, and Apple console (I know), and frankly, there are likely to be quite a few gamers such as myself that say: "if all your offering is a <125mm2 GPU in your nextgen box, then I'm going to PC gaming". So even though UE4 might be gimped in hardware from MS/Sony/N, that doesn't mean they won't be demoing the top end on PC's and aiming for PC customers ... or using the Corvette (BF3) model of show and hype the uber experience, and sell the gimped one.
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#10286 | |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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Quote:
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#10287 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,107
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XDR2 doesn't actually exist anywhere but in peoples imaginations... There aren't even samples of it as far as I am aware. If anything it'll be some kind of DDR or GDDR variant in the next generation consoles due to economies of scale and if they can take advantage of chip stacking I doubt that'd apply to XDR2 nearly to the same extent that it'd apply to say DDR4 for instance.
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#10288 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,051
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It is pretty odd there are no plans mentioned yet for a GDDR derivative of DDR4 (16-bit prefetch). Not even a hint. Maybe they're running into a lot of problems.
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#10289 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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Could it just be graphics companies are reserved to the fate of stacked memory and interposers? Seeing as AMD had some sort of sample they showed SA in late 2011 indicates they are seriously looking at addressing memory issues outside of the traditional format.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#10290 | |
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Senior Member
Join Date: Jun 2008
Posts: 1,806
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#10291 | |
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Member
Join Date: Nov 2008
Posts: 207
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You are the one that does not understand. The simple fact is that the AMD GPU performance is not being held back anymore by the PC compared to nvidia's GPUs! Internally AMD GPUs can not make use of the high peak floating point speed due to a number of factors, Nvidias GPUs on the on the other hand have a lower peak but the sustained performance is better. If AMD could have pushed the floating point performance up without killing other things performance, they would have! To think that AMDs GPUs have a huge increase in FP power just waiting to be unlocked by use in a console is naive. Last edited by TheD; 06-Mar-2012 at 03:09. |
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#10292 | |
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Member
Join Date: Aug 2011
Posts: 501
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I had a small brain fart. Anyway just like I said I'd need to see 1080p Samaritan one AMD GPU to believe it, I'd apply the same to needing to see Epic get that down to one 580 before I believe they could do it. And as I said almost a year later and that hasn't happened. |
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#10293 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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Workload conditions (compute versus rendering) have a lot to say about this. The needs for many compute problems are quite different from a raster problem. A VLIW4 design at say 28nm 200mm^2 versus a GCN/Fermi on the same process size would see quite different performance (the former probably being better for most games up to this point as it has a high overlap for utilization, the later better for future work where compute becomes an important aspect and where previous GPU designs were not robust enough to maintain performance in these specialized programs).
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#10294 |
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Member
Join Date: Aug 2005
Posts: 768
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On the Soap Box - My online ranting spot. |
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#10295 |
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Member
Join Date: Oct 2008
Posts: 603
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Bitcoin mining is a nice "comparison" between the flops of Nvidia and AMD... at least it was, half a year ago, as I am not sure of todays numbers. Back then, even the highest end NVidia GPUs couldn't hold a candle against my meager 5650 in my laptop. Though, the calculations needed for Bitcoin mining probably do favor AMD to a large margin, hence they are much faster.
Does this translate to better gaming performance? Hell no, but neither is a motorcycle a good choice for a Stock Car Race... |
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#10296 | |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,408
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Quote:
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http://www.youtube.com/watch?v=hpz9USr1RHg&feature=fvw |
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#10297 |
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Senior Member
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#10298 |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,509
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#10299 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,509
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It'd cover all the traditional and motion control bases and would basically enable more inventive gameplay out of the box simply by being included in with every console. Sony... MS... make it so number one! :Jean-Lucpickardface: |
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#10300 |
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Member
Join Date: Apr 2007
Location: Australia
Posts: 666
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