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#1 |
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Junior Member
Join Date: Sep 2010
Location: Zaragoza
Posts: 12
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Hey guys,
I'd like to share with you my latest skin reel: http://www.iryoku.com/separable-sss-released Hope you like it Jorge |
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#2 |
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Member
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cool demo!!
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#3 |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,885
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Very nice looking, and major props for posting the binary and source!!
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The content of this message is my personal opinion only. |
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#4 |
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Junior Member
Join Date: Sep 2010
Location: Zaragoza
Posts: 12
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Thanks!
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#5 |
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Member
Join Date: Jul 2005
Posts: 687
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Insane! Really great work IrYoKu
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#6 |
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Junior Member
Join Date: Nov 2011
Posts: 16
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High quality results with performance perfectly acceptable for application to any reasonable console/pc game, source code and demo, you rock!
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#7 |
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Senior Member
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Very impressive indeed. Runs flawlessly here on a 7970 as well!
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English is not my native tongue. Before flaming please consider the possiblity that I did not mean to say what you might have read from my posts. Work| RecreationWarning! This posting may contain unhealthy doses of gross humor, sarcastic remarks and exaggeration! |
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#8 |
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Member
Join Date: Jan 2008
Posts: 463
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wow how did you get the almost...zero aliasing look? looks very CGI once i turned down the bloom...love the smooth round head......no polygon seams.. i did managed to catch minor aliasing (nose bridge to lips), only when i positioned the head directly under the light ...facing right...interestingly...selecting the various AA type made no different..even at 16cfaa..still aliasing on the nose bridge...
this is the way LEO is meant to be imho.. |
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#9 |
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Senior Member
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The DOF filter actually beaks MSAA resolving. SMAA mode does a better job at the edges.
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Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
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#10 |
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Member
Join Date: Aug 2005
Posts: 278
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#11 |
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Senior Member
Join Date: Sep 2003
Posts: 2,078
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So are there any barriers to applying this to an animated character moving arbitrarily through a game world?
I don't pretend to know anywhere near enough about programming to be able to work that out myself
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But it's DOUBLE CONFIRMED |
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#12 |
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Junior Member
Join Date: Apr 2004
Location: Czech Republic
Posts: 70
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after lowering the bloom and specular it feels bit more lifelike
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Ideas are like ocean w/o borders! |
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#13 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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Very nice (understatement!), and I like the music. What is the music on this and the SMAA video if you don't mind me asking?
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#14 |
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Junior Member
Join Date: Sep 2010
Location: Zaragoza
Posts: 12
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Thanks for the comments!
@hoom, there are no barriers at all. The skin shader itselft is extremely cheap. Using a so tessellated geometry on a game is probably now possible in DX11. The quality of other effects can be turned down for slow spec computers. And, this is important, when a face is far away from the camera, the performance it takes is almost zero (as everything is done in screen-space). So I don't see any show stopper here A lot of people noticed the problems with the overly high speculars and eyelashes, I'd like to fix that in a further iteration, at some point in the future. |
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#15 |
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Senior Member
Join Date: Jan 2007
Location: TDO, Germany
Posts: 1,222
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After watching the video I expected perhaps 20 FPS on my GTX470. Actual results were min: 54, Max 104, Avg 74.33.
Congratulations. What a superb demo.
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Trade Steam games with other B3D members |
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#16 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,676
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My avg was about the same as yours bigtabs. I have a GTX260 but only a 1440x900 monitor.
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Quote:
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#17 |
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Member
Join Date: Jul 2010
Location: Istanbul
Posts: 727
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SiS 6326 > Ti 4200 > 9800XT > 9800GT > GTX 460 Celeron 366 > Celeron 1700 > Athlon XP 2500+ > E6300 > Q9650 |
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#18 |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,051
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It looks very good, but I think the grain is overdone.
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#19 |
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Senior Member
Join Date: Jan 2007
Location: TDO, Germany
Posts: 1,222
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Well, it's far from Mass Effect film grain though it is a tiny bit too much for my liking. Probably fixes all manner of imperfections though.
Has anybody here tried it in stereo yet? If you turn off the specular (intensity to 0) it's almost perfect. I think it's actually the bloom on the specular highlights that breaks it. Any way to disable the bloom?
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Trade Steam games with other B3D members Last edited by bigtabs; 23-Apr-2012 at 02:30. |
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