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#8601 | |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,338
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Last edited by Mobius1aic; 02-Dec-2011 at 22:46. |
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#8602 | |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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My only point with the prior posts WRT Wuu GPU power was that the 4770 is the most we can expect from Wuu. As far as the reasoning behind not using a newer dx11 gpu, perhaps it was cheaper to license the older 4xxx series, thus Nintendo (being the cheap bastards they are!) will likely look in that direction. 4770 would likely be cutback considerably or clock scaled back to fit into Wuu though to fit into a smaller TDP.
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#8603 | |||
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Naughty Boy!
Join Date: Nov 2011
Posts: 164
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#8604 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Valid points steampoweredgod, but I still do not expect to see Cell in a next gen console. Haven't heard anything about Cell development in a long time.
BTW I wouldn't even consider Bulldozer at all in the discussion. Like you said it is clearly a disaster.
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#8605 | ||
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Regular
Join Date: Aug 2006
Posts: 6,766
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Also lherre has said a bunch of times it's a tri-core CPU in Wii U, for what it's worth. Quote:
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#8606 | |
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Senior Member
Join Date: May 2008
Posts: 1,131
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Steampoweredgod, you are obviously new here as you are not allowed on beyond3d to speak of using a cpu unless its as a paperweight or maybe a coaster. Also, any mention of a cpu in a post must also include gpgpu, like I just did. Welcome. |
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#8607 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
edit: 192W 5870 in a console? Even if scaling were perfect (towards 28nm), that's pushing limits @ 100W, so you better hope there's a beefy cooling system in place. Anyways, if you want to do some rudimentary, naive scaling to fit similar silicon budgets (as the start of the gen), you can probably make a case for a Barts-level/size GPU, but that's ignoring any sorts of customizations to taylor it towards MS's goals for DX11+ and what devs want more (I could see them skimping a bit on ROPs to focus more on shading). Thought I covered this months ago a couple hundred pages back. I was speculating on node scaling for possible avenues.
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#8608 | |
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Senior Member
Join Date: Jun 2005
Location: California, USA
Posts: 272
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Here's hoping they ship the one with the above specs ... (even though I bet they don't mean EDRAM by embedded, that amount would be impossible) |
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#8609 |
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Member
Join Date: Jul 2005
Posts: 241
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I have to say i'm not really sure if i understand the "embedded" stuff.
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#8610 |
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Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,695
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Possibly on package like mobile GPUs? Probably just someone incorrectly using the word somewhere between the source and the report.
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#8611 |
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Member
Join Date: Jun 2008
Posts: 335
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Well, perhaps they mean embedded in the Xenos sense, ie the daughter die with 10MB eDRAM. I suppose two 384MB 1T-SRAM chips could be on the same package as the CPU and/or GPU, kinda like the Wii is now.
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#8612 |
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Senior Member
Join Date: May 2008
Posts: 1,131
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#8613 |
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Member
Join Date: Jul 2005
Posts: 241
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To me it looks like a variant of the PowerA2.
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#8614 | |
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Member
Join Date: Mar 2007
Location: Wroclaw, Poland
Posts: 578
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If I were the one leaking data like this (which I wouldn't but whatever) I would make god damn sure that it doesn't contain absurd stuff like "memory embedded with CPU" and 768MB next to it. This is so unreasonable I have to take this rumor as a fabrication by some fanboy who has no knowledge whatsoever about the technology. There's even a "fix" to this rumor on GAF which claims that it was supposed to be 3/4GB of RAM + 96MB of eDRAM. Now it makes sense. Kinda. What do you need 96MB for? 1080p x 32bpp = 7,91MB. Let's say you need 4RTs for g-buffer, plus 2 extra RTs for double buffering. That's less than 50MB. At 128bpp you need 31,7MB per RT so 96MB can hardly store 3 of those. So either you can mix RTs of different sizes or this is a questionable design decision. Or it's for parallel TV + pad rendering in which case perhaps you need that much. But seeing that "fix" comes from GAF it may very well be BS all along. ;S
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Shifty Geezer: I don't think the guy really understands the subject. PARANOiA: To be honest, Shifty, what you've described is 95% of Beyond3D - armchair experts spouting fact based on the low-level knowledge of a few. This posting is provided "AS IS" with no warranties, and confers no rights. |
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#8615 |
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Member
Join Date: Aug 2011
Posts: 501
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#8616 | |
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Senior Member
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Even if the GPU itself was basically a 4770 that doesn't mean it has to be clocked at the same speed as the full 4770. A 550Mhz 4770 GPU (just the GPU not the entire card) would be more like 45-50w and still 3-4x as powerful as RSX.
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Small, Powerful, Cheap: GameCube had all three :) Last edited by Teasy; 04-Dec-2011 at 20:27. |
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#8617 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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We were discussing in the context of the site everyone's laughing at now, which was what the rumours around E3 were pointing towards for the dev kits then.
Just because one of the points listed sounds like complete bullshit (768MB of embedded) doesn't mean everything else is, especially in light of translation errors and misunderstanding. Quote:
It should be obvious, but lowering clock speed also has a direct impact to geometry throughput.
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#8618 |
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Senior Member
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I actually misunderstood your first comment, edited once I realised what you meant.
I didn't realise the 5670 was running at 775Mhz, that would be a nice power increase over RSX/Xenos even with only 400 SPU's. Though I don't like the fact it only has 8 ROPS. Also from what I've heard dev kits were using a 640 SPU part, at least back in May/June.
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Small, Powerful, Cheap: GameCube had all three :) |
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#8619 | |
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Senior Member
Join Date: Sep 2006
Posts: 1,419
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Charlie has a new rumor
Exclusive: XBox Next chip just taped out http://semiaccurate.com/2011/12/05/e...ust-taped-out/ Quote:
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“It is Microsoft. And I will kill them.” —Sony Computer Entertainment President and CEO Ken Kutaragi, asked in 1994 who he thought the biggest competition would be for his upcoming PlayStation game console. |
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#8620 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Or... more likely the SoC of 360. His August article, which he even references here, discusses that.
That would easily fit in with the 360 set top box rumour along with an announcement at CES (where a set top box for movies/cable services is a "CE Device" and would actually make sense at CES). 360S is already an SoP with modest power consumption (90W). IBM has their own edram tech, and they were already involved with the 360S. The last part would be moving the edram to a common node for the final SoC design/integration, which is possibly still 45nm (since the daughter die was still on 65nm with unchanged dimensions from prior revisions).
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#8621 | |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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Quote:
Possible?
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#8622 | |
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Junior Member
Join Date: Jul 2006
Location: Redmond
Posts: 582
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Quote:
Last edited by Proelite; 05-Dec-2011 at 20:53. |
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#8623 |
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Senior Member
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Tapeout and factory capability are not related.
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#8624 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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What the mole said: IBM/CPU/PPC + ATI/GPU + edram SoC. Oban. Tapeout now. The rest is speculation and commentary. I see no good reason to believe next gen would be an SoC unless they were planning on a really shitty leap. Blame journalism if they hear "the next xbox chip" then report it as "the xbox next chip" - world of difference in meaning, but the latter gets people excited for the implied meaning of next gen. Not saying that's what happened, but there's not much to the article aside from the above list of facts. ----------- Power-wise, there's probably not much worthwhile to brag about. However, I wouldn't underestimate the advantage of having a single chip over two. It's just simplification of the manufacturing. You have only one chip to test, only one manufacturing process. You don't have to wait for the second chip to arrive and be put on the package before testing it further. There would be some changes on the mobo to reflect the new chip's characteristics. Googling Oban, it seems the main result is some small town in Scotland. If it is on 28nm, a 360 evolution would be tiny indeed.
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#8625 | |
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Junior Member
Join Date: Jul 2005
Posts: 397
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It would be really... Interesting, if true... |
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