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#826 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,676
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Oh so we get shitty textures too? Cool. I would hate to feel left out.
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#827 |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,297
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Glad you don't feel left out
BTW I wonder if the reason there is no PC preview is b/c they are still fiddling? Carmack said something to that effect during Qcon. Basically that since it was digital distribution they could work on it until the last minute. Of course it is more likely there is a dastardly plot in the works to take over the world or something like that.
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You bought horse armor didn't you? |
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#828 | |
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Member
Join Date: Jul 2005
Posts: 687
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#829 | |
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Member
Join Date: Jul 2010
Location: Istanbul
Posts: 727
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Last edited by Man from Atlantis; 30-Sep-2011 at 16:42. |
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#830 |
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Senior Member
Join Date: Aug 2004
Posts: 2,454
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This game is a skip for me. Bring on Batman.
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#831 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,661
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So much for mega texture being the second coming
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#832 |
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Senior Member
Join Date: Aug 2004
Posts: 1,870
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God you guys are jaded. Just play it and have fun. Stop worrying about all the shit that may or may not be happening behind the scenes.
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#833 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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Ya really. I'm mostly wondering what kind of game this is. I'm still foggy on that aspect and that's what's keeping me from throwing money their way until some reviews and player comments come in.
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#834 |
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Regular
Join Date: Jun 2004
Posts: 7,214
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#835 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,676
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I do think it's funny how they hyped it vs how it turned out in practice (regarding MT).
On PC it is dumb that they don't give us better textures. End of line. That said if it's a fun game I'll get it, but not for full price.
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#836 |
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Senior Member
Join Date: Aug 2004
Posts: 2,454
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Pretty much word for word how I feel.
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#837 | |
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B3D Scallywag
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It could make for some interesting benchmarks though, especially in comparison to how PS3 handles the same situation. What PC will it take to equal Cell in this respect if GPU transcoding is not activated? Incidentally, the 'benefit' of this appears to be the world coming into focus faster if you turn around quickly... shouldn't that be a given in any game? NIce to hear we'll get some texture benefits aswell even if the close up textures will still be same res. Based on the performance we keep hearing about from this engine, I'm expecting the big advantage on PC is going to be near cgi level image quality with very high resolution and insane levels of AA. I really hope they put some good AA options in there to soak up that power - DICE really perfected it here with a mix of MSAA and Post process AA both controlled from the in game menu.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#838 |
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B3D Scallywag
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Oh and about the game itself
Looks like it could be quite good to me. I'll likely be picking it up when it hits the sub Ł15 level (which I do for every game these days with very few execptions). Graphically it looks nice despite the console roots. I'm not holding Id to task for that though since it's already been suggested that Doom 4 will be the big PC graphical powerhouse. I see Rage as the consolers game that we get to play and Doom 4 as the PC'ers game that they get to play. Difference is even the consolers game is better on the PC
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#839 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,155
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I'm with you here.
When I hear people whining about blurry textures all I'm saying to myself is, "it's an action game! what are you doing pushing your nose up to the scenery???" IMO, unique but blurrier textures everywhere beats out super-crisp textures that repeat all over the place by about a bajillion times. Unique textures is one of those things I've been (at times subconsciously) wishing for for ages now and when it's finally here, people do nothing but complain, complain, complain. Boring. Rage looks like a very enjoyable experience from what I've seen so far. Rarely has id let me down - Wolfenstein was a bit naff in some ways (having to buy ammo and weapon upgrades with money for example, and no built-in cheats is pure heresy on the PC platform.) But overall they've been very consistent with quality over many years now and I see no real evidence that it's about to change.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#840 |
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Senior Member
Join Date: Jan 2007
Location: TDO, Germany
Posts: 1,222
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To be fair, this is Beyond3D, not a pure gaming site. It's in our nature to be graphics whores and love new technology that pushes it forward. We are well within normal operational parameters to criticize new tech that doesn't appear to do what we've been looking forward to seeing for so long.
It won't stop us enjoying the game... much.
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Trade Steam games with other B3D members |
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#841 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,661
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Good job it wasn't developed by id then
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#842 | |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,531
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#843 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,155
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All of us old-timers at least are well aware of the purpose of B3D, but I just don't see the validity of a lot of criticism aimed against Rage. All realtime 3D tech is essentially a series of trade-offs, where one decision will impact another. Blurry textures, well, the game's already ~20 gigs, there's nothing TECHNICAL stopping id from releasing it with pin-sharp textures, except downloaded copies would be excessively large and take ages to trickle home through narrow internet connections, it would come on a huge number of discs for retail PC and 360 owners, and so on.
By the way, RAGE preload is active on Steam now. Maybe it's been enabled for a while and it's already been mentioned in the thread, except I didn't notice so I'll post a reminder all the same.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#844 |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,297
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It doesn't work though. Says too many are already preloading it and I have to wait
Anyway I am looking forward to the 4th.
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You bought horse armor didn't you? |
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#845 |
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Member
Join Date: May 2010
Posts: 189
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#846 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,155
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Maybe you'll reconsider after having had the chance to play a game that features unique texturing.
We've done texture tiling now for 20 years, it's time for change.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#847 | |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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I liked hearing JC say in his super long keynote how the artists went nuts and actually forced them to redesign the rendering somewhat. The artists were doing things well beyond their predictions. |
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#848 | |
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Member
Join Date: Nov 2007
Posts: 990
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Quote:
I personally prefer an option in the middle. Virtual texturing ("megatexture") also allows very cost effective decaling on runtime. You can still uniquely map every object surface in the virtual texture space, but you do not store the pixel data of each texture variation to the disc/hdd. Instead every surface uses a base texture that can be shared by any amount of differently decaled surface variations. The (huge amount of) decals make the surface look unique, and can be used to hide texture tiling as well. For example we have a few different (artist painted) base texture variations for our wooden box object, and each wooden box texture instance can be modified by (artist placed) decals and various other dynamic properties. We have a few hundred of wooden boxes in our game world, and with this system we can have a 2048x2048 texture on each. If we stored completely unique pixel data of each instance (to HDD/disc), we would need to drop the texture resolution to 256x256 (assuming same storage budget). It's of course a trade off. Completely unique textures would allow even more variation and artist creativity, but if we can have enough variation that all the surfaces visible in the same game area look unique, it doesn't really matter that much if the player could find two completely identical looking wooden boxes in the game world (artists do not have time to decal each copy uniquely). It's also a matter of art budget. Completely unique textures everywhere require huge amount of artist work. Rage has been on development for a long long time. I am really waiting to see the game world, as it is definitely the game that has taken the most artist resources in the history of game development. Not many companies have the guts (and the resources) to create a game that takes 3 DVDs. And so far it seems that their decision has paid off (at least in the consoles, where 60 fps games are really rare, and Rage looks stunning compared even compared to the 30 fps games). Maybe the PC gamers will get a high quality texture patch later... 2x2 higher res textures would quadruple the texture data size... so the HQ pack would be at least 50 gigs Last edited by sebbbi; 01-Oct-2011 at 21:06. |
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#849 |
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Member
Join Date: Jul 2006
Posts: 502
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First JC said around E3 that PC would be higher res texture... e.g. 64k instead of 32k (dont quote me on the figures) .....
... then at QCon he said he is trying to get Higher Res textures as a free DLC for PC... ... now I'm reading here (via JC twitter) that its back to same Res at console with no DLC mention... ... sooo.. what exactly is the latest accurate info? Is it, Pc has same tex res as Console with no guarantee of any Texture packs in future? Also I agree about Beyond3D site visitors, we are mostly gfx whores, this is our home!
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SHENMUE 3 ... Do you want to play it? Sign the petition. http://www.petitiononline.com/shen1986/petition.html |
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#850 |
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Member
Join Date: Oct 2004
Posts: 719
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