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Old 09-Jan-2011, 16:29   #1
lilbroK
 
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Default The Conduit 2



Only 1 month to go. This is going to be the most comprehensive shooter on the Wii both graphically and gameplay wise to date.


A list of compiled information can be viewed here on GameFAQs.,
http://www.gamefaqs.com/boards/99181...uit-2/57147873


Here are screenshots for those who are interested.

http://image.com.com/gamespot/images..._screen006.jpg
http://image.com.com/gamespot/images..._screen001.jpg
http://image.com.com/gamespot/images..._screen005.jpg
http://image.com.com/gamespot/images..._screen005.jpg
http://image.com.com/gamespot/images..._screen003.jpg
http://image.com.com/gamespot/images..._screen008.jpg
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Old 09-Jan-2011, 17:54   #2
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Wow ! Enemy models look really cool !
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Old 09-Jan-2011, 18:01   #3
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Quote:
Originally Posted by RenegadeRocks View Post
Wow ! Enemy models look really cool !
I agree. The only bad thing I noticed are the environment textures. Most of them have no texture effects on them and they look med-res which is a huge contrast to the detailed character models.

I don't see why they can't just reuse the same texture effect over and over again on the environment like what was done in the Xbox games. Its a cheap tactic to be sure but it would look a hell of a lot better and most people wouldn't even know they were doing it. It would also use less system resources allowing more special effects like more shadows(shadows cast by light sources) and reflections.
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Old 14-Jan-2011, 03:28   #4
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A new trailer has been released that shows few areas.

http://gamrfeed.vgchartz.com/story/8...e-enviroments/
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Old 15-Mar-2011, 17:40   #5
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They just keep getting better and better with this. If they would make environments a little more lush then this would be perfect.

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Old 11-Jul-2011, 00:21   #6
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Is there a way to connect something to my television that records the frame rate? The frame rate was left uncapped for the Conduit 2 and I have honestly never seen a game with animation as fluid as this on the Wii. It is definitely far above 60 FPS for I would recognize a 60 FPS game a mile away but I have no idea just how high it gets.

I remember that Red Steel 2 was said to be 85 FPS and this looks to be way more fluid.

I would post a video but all I have is crappy camera that would get a very good quality video from my television.
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Old 11-Jul-2011, 00:25   #7
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I could be mistaken but doesn't the video data transfer protocol between Wii and your TV have a hard-limit set to the TV refresh rate?

You could try plugging your Wii to AV input on a PC and see what it shows there.
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Old 11-Jul-2011, 02:06   #8
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i dont think it can display anything exceeding ntsc or pal. so 50-60hz depending on region.

modern televisions cant display higher refresh rates either. some hd crt's from the late 90's were able to when driven by a pc.

anyway, the game still looks sick for wii.
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Old 11-Jul-2011, 03:10   #9
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Quote:
Originally Posted by snarfbot View Post
i dont think it can display anything exceeding ntsc or pal. so 50-60hz depending on region.

modern televisions cant display higher refresh rates either. some hd crt's from the late 90's were able to when driven by a pc.

anyway, the game still looks sick for wii.
I have an HD CRT TV. The fluidity of the animation is ridiculous. I thought the game had ran into a glitch and started running to fast at first because but it seems that it is just displaying to many frames per second that it looks like its moving faster.

The games graphics are hit and miss. The enemies and specific objects have excellent texture effects. Most of the wall and ground textures ,however, look med res and washed out. They contrast greatly which is kind of an eye sore, like in this picture.
http://image.com.com/gamespot/images..._screen001.jpg They really should have just EMBMed all of the auxillary textures. I don't see the point in adding detail to the environment when that detail doesn't look go.

The only means I have of connecting my TV to my computer is S-Video and I have to have it on the proper channel to do so, so I can't do it by connecting it to my computer as far as I know. I have a digital camera though I don't know if it can capture fast enough. I suppose I could try that.
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Old 12-Jul-2011, 04:24   #10
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Hmmm the screens make me think of Halo 2. It's the low detail backgrounds set against fairly detailed models that does it.




Ignoring the amazing bullshot antialiasing, I think it's clear they are in the same class.
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Old 13-Jul-2011, 14:41   #11
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Quote:
Originally Posted by swaaye View Post
Hmmm the screens make me think of Halo 2. It's the low detail backgrounds set against fairly detailed models that does it.

http://image.gamespotcdn.net/gamespo...0screen113.jpg
http://image.gamespotcdn.net/gamespo...0screen107.jpg

Ignoring the amazing bullshot antialiasing, I think it's clear they are in the same class.
Those shots aren't very comparative and the aliasing on TC2 it really hairline like in the first pic I posted in this thread. You rarely even see any on the environment unless you'er on an HD TV so thats not a bullshot. Though at least they bothered to put texture effects on the low res textures in Halo 2. Honestly the best looking third party game I've seen on the Wii however, is Zangeki no Regilev.

That game had over a hundred detailed enemies on screen fully mapped with texture effects as well as detailed lighting, grass, trees, water, destructible environments/enemies and special effects with online no less. Why the hell can't anyone else do that? And why wasn't it released over here? *cries in a corner*

http://www.youtube.com/watch?v=--qoj2ktIdU
http://www.youtube.com/watch?v=VCM2O...eature=related
http://www.youtube.com/watch?v=WGq0Dc_C58o
http://www.youtube.com/watch?v=P63iw...eature=related

That is honestly the most impressive game I've ever seen on the Wii. This makes me look at games like Dead Rising for the Wii and Black Ops in shame.

Last edited by lilbroK; 13-Jul-2011 at 15:00.
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Old 13-Jul-2011, 16:14   #12
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lol wow the gore! looks great though its a shame it didnt get a wider release.

thats the kind of game that would get me into motion controls.
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Old 16-Jul-2011, 10:14   #13
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Quote:
Originally Posted by lilbroK
Is there a way to connect something to my television that records the frame rate? The frame rate was left uncapped for the Conduit 2 and I have honestly never seen a game with animation as fluid as this on the Wii. It is definitely far above 60 FPS for I would recognize a 60 FPS game a mile away but I have no idea just how high it gets.

I remember that Red Steel 2 was said to be 85 FPS and this looks to be way more fluid.

I would post a video but all I have is crappy camera that would get a very good quality video from my television.
The wii is unable to output more than 60 fps, it doesnt have the cables for it afaik?
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Old 16-Jul-2011, 10:18   #14
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Nevermind
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