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#76 |
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PM
Join Date: Dec 2002
Posts: 1,376
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@ pcchen, I was being slightly conservative with the estimates.
Let's put it another way... do you think the Phenom II competes with an i7? |
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#77 | ||
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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Quote:
I'm sure you'll balk, so let me remind youof my math, and you can now use your next reply to properly refute it: Quote:
__________________
"...twisting my words" |
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#78 |
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PM
Join Date: Dec 2002
Posts: 1,376
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Nah, I'll just wait the 2 years...
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#79 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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Also, since when does 4-8 cores mean much to general purpose computing? Once you get past dual core the benefits diminish rapidly for most usage. Or are we considering these ARM CPUs as competitors in massively parallel tasks?
I think it would be fascinating if one of the big CPU companies put all of their knowledge to work at building a really impressive ARM core. Unfortunately all of the big companies probably have a vested interest in not doing that. |
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#80 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,162
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a quad core is way better than automagical "GPU acceleration will make it ok" (can we acknolewdge that there are pretty much no OpenCL applications?, and that they need to be written for a specific GPU's memory architecture to be worth existing)
nvidia denver is interesting and might change things, currently there's only a niche market for gpgpu, running on nvidia. but I doubt we'll see that on small laptops. |
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#81 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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GPU GUI acceleration is something that does matter. But we are already at the point where the GPUs are adequate for that.
But yes GPGPU is definitely very niche primarily because GPUs are not generally useful. |
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#82 |
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
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Ehh?
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#83 |
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Senior Member
Join Date: Feb 2002
Posts: 2,577
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__________________
I'm pink, therefore I'm spam |
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#84 |
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B3D Scallywag
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Cool, that's exactly what I was looking for. Cheers!
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#85 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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The blocking is subtle and seems somewhat angle dependent. It reminds me of some of the really old 3D chips that simplified bilinear filtering but it's more subtle than that. I'll have to look closer at it sometime. I've seen it in the Android Quake 2 port and a few of the Android games. These are using the older SGX 535 (I think) so maybe that's it. Also, maybe this texture filtering analysis done on GMA 500 shows it. ![]() http://translate.google.com/translat...6prmd%3Divnsfd |
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#86 | |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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Quote:
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#87 | ||
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
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Quote:
Quote:
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#88 |
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Junior Member
Join Date: Nov 2008
Posts: 96
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#89 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,162
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Tungsten graphics writing the drivers is much decried, but it has interesting implications on the linux side. (yes, good drivers would be as much or more interesting!)
Tungsten are the ones who made Gallium3D, a platform that any "state trackers" may use, i.e. OpenGL, Open GL ES, OpenVG etc. drivers, proprietary or open source. Gallium3D has allowed great advances for 3D opensource drivers, such as much faster R300 and up drivers, or 3D support for the nouveau driver. they made the 2D driver for the GMA 500 open source, and the 3D part using gallium is proprietary. "anyone" can write an opensource driver if they wish (yep, an impossibly hard task that may be done some day..) http://www.phoronix.com/scan.php?pag...item&px=NzY2Mg |
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#90 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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Well I tried capturing some Quake 2 shots off my Nook Color with Quake 2's screen capture function but they just come up as black images so it's not working right. I'm wondering if the filtering uglies are some sort of software issue though because it is not always apparent whereas sometimes a texture will be super blocky.
Most of the time the trilinear filtering is impeccably smooth and luxurious. |
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