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#301 |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,309
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Yup, Phyre was a re-branding/expansion to make it more catchy sounding. As the functionality matured so to did the name, culminating in its 'relaunch' into the community.
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Somebody set up us the bomb. |
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#302 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,228
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I've always thought and still think that something like XNA could become key when it comes to supporting XNA. All they need to do now is try to copy the Apple App Store as much as possible, and they're all set.
I'm worried that Sony may not realise the importance of this, but am hopeful that they may be able to set up a mixed form of MiniS and PhyreEngine support just for this purpose. But this is definitely an area where the battle can be won or lost, imho, and that is something I don't think too many people realise. |
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#303 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Sony is supposed to roll-out a non-game SDK/API early this year. I sure hope it's not like the gimped PSP minis.
I have just written my first iPhone app (That's why you didn't see me during the past 2 days). It uses the Location Service (CoreLocation), FaceBook and other Internet goodies. Still thinking about Accelerometer and Compass use. Gave the current prototype to my friend's startup to develop the concept further (already have 4 enterprise customers
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#304 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,228
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Quote:
It would be awesome if Sony can pull something off like this, but I'm quite worried at the moment about that, considering that the PSP currently lacks most things that make the iPod/iPhone so attractive for this. Sony may be better off trying their hand at creating something Android based, and maybe even extend their PSN store to support various platforms (Android, PSP, PSN, Windows Mobile, etc.). After having played around with the iPod Touch now for quite a bit these last ten days, I agree with most people out there that Apple created something really powerful with the App Store and it is definitely something that should be copied and expanded upon as much as possible. My biggest hope for the future is Android, because the HTC Hero shows me that it is a device that it has the potential to be even better than the iPhone (basically the same but with better multitasking) and its version of the marketplace looks likely to become competitive at least to some extent during the next year, by virtue of it being an open platform and that applications can use each other in a rather nice way (though they better make sure they don't create a new version of dll hell). I imagine that next year we'll see a larger Apple device that extends its usefulness to more expansive/serious applications and probably has proper multi-tasking, but still has multi-touch and App Store support. But if Android applications pick up and Apple keeps not supporting development on PCs, I think they'll potentially see their marketshare dwindle back to the level that OS/X has now in the PC space. |
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#305 | ||||
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Regular
Join Date: Jun 2005
Posts: 25,501
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I feel Blu-ray AppStore may be a missed opportunity for BDA and all involved. Quote:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#306 | ||||
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,228
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But here is where I feel that Android could become a strong competitor, if for instance they could manage to convince Sony to bring the content on their PSN store (video, tv, and soon more audio) to the Android phone for instance through a PSN store application on Android. |
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#307 | ||
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Regular
Join Date: Jun 2005
Posts: 25,501
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Sony adopts another solution for their eBook Reader Daily Edition. You can access the Reader store from anywhere in US via AT&T's 3G network. Would be nice to switch between WiFi access and 3G network like iPhone. Then add a common party system on top. The adhoc Party UI (and XMB Chatroom concept) can be customized to do just that. Quote:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#308 | |
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Senior Member
Join Date: Sep 2002
Posts: 4,066
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Update on the Cell life and development:
http://www.pcworld.idg.com.au/articl..._ibm_cto_says/ Quote:
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#309 | |
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Naughty Boy!
Join Date: Jan 2007
Posts: 355
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Though I do hope network access gets added.
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My list of suggestions for how each console maker can improve their system |
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#310 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#311 | |
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Senior Member
Join Date: Jun 2005
Posts: 1,089
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At the link the chap says...
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#312 |
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Senior Member
Join Date: Sep 2002
Posts: 4,066
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Wouldn´t a PowerPC CPU coupled/combined with a Cell "engine", or whatever that would give BC, be a obvious choice for a PS4.
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#313 | |
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Member
Join Date: Mar 2010
Posts: 195
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I still think it would be a mistake, Cell isnt cheap to make and its still a pain for devs. All of it cuts into Sony profits and time-to-market releases. Why not to pick one of the Fusion chips (2xBuldozer + Cayman shrink at 22nm would give more power than they would need anyway, even could settle with something less to target lower TDP). It makes much more sense business wise, higher profits, easy to develop, etc. Or Xeon with /int Larrabee - extreme versatility and ease to program for, Intel would probably give chips almost for free to kick-start LB market penetration. |
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#314 | |
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Junior Member
Join Date: Jan 2010
Posts: 20
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Because I'm not. I'm willing to bet that Sony (as well as third parties) aren't willing to rewrite all their Libs/Engines given the effort and research that has been put into making them work with Cell. |
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#315 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Yap, the software library is worth a lot of $$$ and time. They even have Java running on the SPUs. If it's hard to program, they can improve their solution in the next iteration.
I think a Sony official mentioned that it's too late to play with Intel for PS4, but they are keen to explore for PS5. The GoogleTV set top box is Intel based anyway. What's lacking in Sony's approach is a long term OS strategy. They need a device OS stack that can be improved across evolving processor architectures.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#316 | |
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Member
Join Date: Mar 2010
Posts: 195
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Quote:
Last edited by Harison; 25-Oct-2010 at 19:35. |
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#317 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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I think the problem is we don't know what IBM meant exactly when they said Cell design elements will continue in PowerPC line.
OTOH, it is quite clear that Sony needs to nurture it's own software platform to define it's own unique user experience. Something that is as secure as Cell GameOS since they are a content company, fits the device performance + cost profile and yet taps into existing software libraries. I wonder if Toshiba is involved somehow (again).
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#318 | |
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Naughty Boy!
Join Date: Jan 2007
Posts: 355
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Quote:
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My list of suggestions for how each console maker can improve their system |
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#319 | |
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Member
Join Date: Oct 2006
Location: Austin, TX
Posts: 742
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#320 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Yap, they should have taken care of their crypto engine. It seems that they took quite a few shortcuts and now suffer the consequences. The Cell kernel is still viable though.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#321 |
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Senior Member
Join Date: Apr 2002
Location: San Francisco, CA
Posts: 1,380
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