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#301 | |
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Regular
Join Date: Mar 2007
Posts: 8,958
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Quote:
The GE breakthrough gets them a little closer, but as with all previous holographic breakthroughs they are still a LONG LONG way from getting it to the point where it's economically feasible to manufacture at a cost that its intended market will bear. And it's initial market will likely be the server market which is far more likely to bear the cost of system where each disk may cost up to 100 USD or more when it is first introduced. As an exercise compare the breakthrough of Blue laser optical disks to when they were finally rolled out for consumer use (hint, more than 6 years). And that involved a storage system that is inherently cheaper to produce than Holographic media. Holographic storage has been dangled and promised since the 80's and possibly earlier. I'm still waiting for it to hit consumer price points. Regards, SB |
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#302 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,994
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It'll probably be out the same time we're all buying cheap SED/FED TVs and using handhelds with running time counted in days thanks to using fuel cells...
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#303 | |
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Member
Join Date: Mar 2009
Posts: 537
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Quote:
HVD is very pie in the sky, the cost of a HVD reader ranges from $10k-100k and the discs cost around $200 to produce and have a very high failure rate. Compared to Blu-ray it is a non-starter for consumer products. A BD drive costs around $40 to produce and discs are replicated in mass for less than $1 for a BD-50, with a success rate over 97% for BD-50 and over 99% for BD-25. |
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#304 |
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member
Join Date: Feb 2002
Posts: 7,484
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Hmm, so is Reach selling less then Halo 3 then?
Could it be that the audience is slowly getting tired of Halo; or is it the lack of Master Chief? Either way the 343 studio should pay close attention...
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My opinions do not represent that of my employer blah blah etc. |
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#305 | |
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Regular
Join Date: Nov 2005
Posts: 5,039
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Quote:
Rise of the CoD franchise 3 Halo's in 3 years No Master Chief is certainly a factor The Halo MP formula while refined, might be getting a bit old now. CoD current MP is still only 3 years old compared to much longer for the Halo formula. 343 need to go back to Master Chief and do an overhaul of the MP.
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Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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#306 |
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Member
Join Date: Oct 2005
Posts: 878
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Reach is 153k behind H3, or ~4%, which is a marginal decline. Of course Call of Duty rose fourfold in the same timeframe, so Microsoft/Bungie probably didn't expand as they could have, but at least they defended thair sales against huge onslaught of other shooters that just didn't exist last generation.
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#307 |
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Regular
Join Date: Mar 2007
Posts: 8,958
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As well, rather than moving Halo:Reach to not be in competition with a COD title like pretty much everyone else, they set it head to head.
Comparing to Halo 3 which had no competition and launched at a time when the X360 library was still fairly small, I'd say Reach is doing pretty well. Regards, SB |
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#308 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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Honestly, Reach's MP is arguably as good as ever. It may be that people are a little burned out and want something different, but I imagine Reach MP will always be popular. People will come back.
IMO, a more plausible explanation is the SP for some reason didn't really feel as compelling as the "Master Chief" Halos. But hell, I don't know. MS/343 definitely needs to be careful though. |
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#309 |
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Merrily dodgy
Join Date: Aug 2003
Location: The colonies
Posts: 1,398
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Aside from general Halo franchise tiredness and lack of Master Chief, perhaps the fact that it didn't take place on a.. well.. on a halo basically, has something to do with it. Loved Reach but it's not a very halo Halo.
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"A man generally has two reasons for doing a thing. One that sounds good, and a real one." - J.P. Morgan |
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#310 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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Probably. One of the things I loved about the Halo games was the alien landscapes and architecture. If we're mostly looking at Earth landscapes and human architecture, well . . . we've seen it all before and others have probably done it better.
But also, having thought more about it, Reach just never had any epic battles/levels like H3 did. Reach really should have had a few huge Scarab battles and epic warthog runs. Something to get your pulse pounding. |
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#311 | |
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Senior Member
Join Date: Jun 2005
Location: Chicago, IL
Posts: 1,527
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Numbers from here and then posted to GAF:
Top 10 numbers Quote:
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#312 |
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Naughty Boy!
Join Date: Nov 2008
Posts: 1,390
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I feel Dance central, etc. are like the first rock band/guitar hero. They're the new thing and so they're popular, but it'll die out when the novelty ends. Same thing happened with DDR.
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#313 | |
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Senior Member
Join Date: Jun 2005
Location: Chicago, IL
Posts: 1,527
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Quote:
Did you see the numbers for Just Dance 2 or have you viewed the LTD of Just Dance? How do you correlate that with your, "Same thing happened with DDR."? Has DDR ever been a massive home console seller compared to its Arcade equivalent (I have never viewed the DDR numbers so this is a very serious question and while this is an NPD thread and I'm normally only interested in the numbers by the respective topics region, in this case, I'm actually interested in the overall DDR numbers). To your point though, so what, they are good games, don't we want good games to sell? Personally, I have always hated the Rock Band and Guitar Hero model of new instruments (though none of my guitars fully work anymore...) Rock Band 2 should have been the model...make a platform and continue to fill the platform with music, no spin-offs. For me there should have been a Rock Band 1, 2, and maybe a 3 but certainly not all the niche offshoots and really I would have preferred upgrade through DLC at 19.99-39.99 with a retail counter-part. An "upgrade" like that of Burnout Paradise when Big Surf Island was released. Big Surf Island took a series that I had loved, until Paradise arrived (I called it one of my most hated games of this generation) and made it much more enjoyable for me. The RB/GH's could have done the same thing. The catch with Dance Central is that I believe MSFT needs to start actually advertising XBOX Live and its DLC capabilities as stand-alone commercials or a commercial that is 3/4 game and 1/4 DLC advertising. |
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