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#1 |
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Senior Member
Join Date: May 1978
Posts: 3,263
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Just found this info at flipcode :
on the news-page @ delphi3d you can find an demo for edge detection. This demo requires an GF3 or better, so can you try it please? Is this useful for edgeAA too? Link : http://www.delphi3d.net/ |
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#2 | |
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
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Quote:
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"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#3 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,022
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Ati is presenting a similar program at Siggraph in a couple weeks.
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#4 |
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Senior Moment
Join Date: May 2002
Location: SurfMonkey's Cluster...
Posts: 1,737
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I would think that most edge detection would be used for toon shading type effects. Most edge detection routines are quite slow (at least they used to seem slow on my old rig), laplacian of gaussian or Roberts for example.
They mostly require the image to be converted into into an intensity map, you lose the hue and saturation values, whilst retaining the luminance (you end up a image made up of values ranging from 0 to 1). Convert this to a black and white image and run your edge detection routine. This is just a 2D[XxX] convolution looking for horizontal or vertical edges. I would presume that is similar to how edge detection in hardware works but with larger matrices.
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