Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 11-Jul-2002, 09:36   #1
Anonymous
Senior Member
 
Join Date: May 1978
Posts: 3,263
Default edge detection in 3D-scene's

Just found this info at flipcode :

on the news-page @ delphi3d you can find an demo for edge detection.
This demo requires an GF3 or better, so can you try it please?

Is this useful for edgeAA too?

Link : http://www.delphi3d.net/
Anonymous is offline   Reply With Quote
Old 11-Jul-2002, 12:27   #2
Simon F
Tea maker
 
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
Default Re: edge detection in 3D-scene's

Quote:
Originally Posted by Anonymous
Is this useful for edgeAA too?
Unlikely. It just looks as though it's a 'special effect' for showing high rates of change in the rendered image.
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson

"I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay
Simon F is offline   Reply With Quote
Old 12-Jul-2002, 03:36   #3
3dcgi
Senior Member
 
Join Date: Feb 2002
Posts: 2,022
Default

Ati is presenting a similar program at Siggraph in a couple weeks.

Quote:
Real-Time Image-Space Outlining for Non-Photorealistic Rendering

An image-space algorithm that uses pixel shaders to render silhouette, crease, shadow, and texture outlines of 3D scenes in real time on consumer-level graphics hardware.
It sounds like a cool effect.
3dcgi is offline   Reply With Quote
Old 12-Jul-2002, 10:19   #4
BoardBonobo
Senior Moment
 
Join Date: May 2002
Location: SurfMonkey's Cluster...
Posts: 1,737
Default

I would think that most edge detection would be used for toon shading type effects. Most edge detection routines are quite slow (at least they used to seem slow on my old rig), laplacian of gaussian or Roberts for example.

They mostly require the image to be converted into into an intensity map, you lose the hue and saturation values, whilst retaining the luminance (you end up a image made up of values ranging from 0 to 1). Convert this to a black and white image and run your edge detection routine. This is just a 2D[XxX] convolution looking for horizontal or vertical edges. I would presume that is similar to how edge detection in hardware works but with larger matrices.
__________________
"We're a virus with shoes" - Bill Hicks
"The fact that a believer is happier than a sceptic is no more to the point than the fact that a drunken man is happier than a sober one. " — George Bernard Shaw
"The Tree of Life is Self-Pruning" - The Darwin Awards
BoardBonobo is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
EDGE Scores: HL2(10/10), D3(7/10), KZ(?), Halo2(?), MP2(?) j^aws Console Technology 3 05-Nov-2004 20:34
Help implementing collision detection ShinHoshi General Discussion 5 21-Aug-2003 17:56
First words from SQUARE.ENIX.... london-boy Console Technology 108 21-Apr-2003 10:43
The next-generation: The camera and collision detection Ooh-videogames Console Technology 21 24-Feb-2003 02:47
throw your ndas away muted 3D Architectures & Chips 111 13-May-2002 22:39


All times are GMT +1. The time now is 02:39.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.