If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#51 |
|
Senior Member
Join Date: Jan 2003
Posts: 1,657
|
It's Crytek ,not Crytech
|
|
|
|
|
|
#52 |
|
French frog
Join Date: Jun 2005
Location: France
Posts: 4,263
|
fixed
on another topic, I hope that gamefest presentations will be available soon .
__________________
What's trying to be a bunch of presentations Sebbbi about virtual texturing Blessed is Leatrix Latency Fix |
|
|
|
|
|
#53 |
|
Senior Member
Join Date: Jan 2003
Posts: 1,657
|
Don't know where to put this , but it's an explanation of the different gamma spaces
x360 / ps3 . http://johnhable.com/?p=15 |
|
|
|
|
|
#54 |
|
French frog
Join Date: Jun 2005
Location: France
Posts: 4,263
|
I put it in the Miscellaneous section
__________________
What's trying to be a bunch of presentations Sebbbi about virtual texturing Blessed is Leatrix Latency Fix |
|
|
|
|
|
#55 |
|
uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,478
|
Gosh. I'm shocked. Didn't know it was that off. Why did ATi go this route?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
|
|
|
|
|
#56 |
|
rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
|
4 PWL function is cheap in transistors and performance (look-up tables).
Although, given the history of R400 -> C1... who knows, just like the decision excluding say FP16 blending, which ATi already had in a shipping part at the time (R520).
__________________
|
|
|
|
|
|
#57 | |
|
Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,989
|
Quote:
If 4PWL function is cheaper, they could have at least make the distance of the segments more dense at the beginning of the curve! This would give a better approximation at the beginning of the curve, as the end of the curve seems rather linear, one segment seems enough...I bet that I could construct a better approximation with 4 segments than the Xenon 4PWL!!
__________________
I bid farewell with a rebel yell... |
|
|
|
|
|
|
#58 |
|
Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,989
|
Sorry, don't know if this is the right place to post this. But I came across a rather interesting interview of Mark Cerny - a lot of intersting stuff he tells and of course he seems to be an interesting person himself!
http://www.1up.com/do/feature?pager....=2&cId=3178907
__________________
I bid farewell with a rebel yell... |
|
|
|
|
|
#59 |
|
MSI Man
|
I haven't seen this one before (or have I?)
http://publications.dice.se/ All presentations of DICE employees gathered in one single spot. Very handy!
__________________
I miss you CJ, 1976 - 2010 |
|
|
|
|
|
#60 | |
|
Regular
Join Date: Jun 2004
Posts: 7,224
|
Quote:
Repi has an updated presentation about parallelization up there today. Here's his blog update regarding the presentation http://repi.blogspot.com/2010/05/sth...orum-talk.html I skimmed it and some is over my head since I'm not big into graphics. Most of the general parallelization talk is interesting. The bonus slides are cool. |
|
|
|
|
|
|
#61 |
|
French frog
Join Date: Jun 2005
Location: France
Posts: 4,263
|
I add a link to Nvidia GPU GEM 2 "online book" Once you're there you should faind your way to most of their accessible for free content
I checked and links pointing to Repi's blog and Dice website was already in there
__________________
What's trying to be a bunch of presentations Sebbbi about virtual texturing Blessed is Leatrix Latency Fix |
|
|
|
|
|
#62 |
|
rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
|
Gamefest 2010 slides are up http://www.microsoftgamefest.com/seattle2010.htm
__________________
|
|
|
|
|
|
#63 |
|
French frog
Join Date: Jun 2005
Location: France
Posts: 4,263
|
Added
__________________
What's trying to be a bunch of presentations Sebbbi about virtual texturing Blessed is Leatrix Latency Fix Last edited by liolio; 19-Jun-2010 at 13:38. |
|
|
|
|
|
#64 |
|
French frog
Join Date: Jun 2005
Location: France
Posts: 4,263
|
reading stuffs, quiet some stuffs are too complex tho...
Kuddos to One INteresting pres by the way. It will be useful to give more meat to some discussion about native resolution
__________________
What's trying to be a bunch of presentations Sebbbi about virtual texturing Blessed is Leatrix Latency Fix |
|
|
|
|
|
#65 |
|
member
Join Date: Feb 2002
Posts: 7,694
|
This is not about game development, but about digital photography and image processing:
http://www.cambridgeincolour.com/tutorials.htm Best damn collection ever, IMHO. Helps a lot to understand issues related to HDR, gamma correction, tone mapping, depth of field, color correction and so on. Highly recommended to everyone, even if you've read stuff about these topics before. I'd say a lot of game developers themselves should also look into it...
__________________
My opinions do not represent that of my employer blah blah etc. |
|
|
|
|
|
#66 | |
|
MSI Man
|
Quote:
Thank you! \o/ I miss the old B3d approval/thanks system.
__________________
I miss you CJ, 1976 - 2010 |
|
|
|
|
|
|
#67 |
|
Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,989
|
"Lead Programmer from Naughty Dog publishes book; Game Engine Architecture":
http://www.ironstarmovement.com/prof...r-from-naughty sadly, I would not understand a word in this book
__________________
I bid farewell with a rebel yell... |
|
|
|
|
|
#68 |
|
Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,989
|
Not sure if this was already posted:
ND live and unleashed at PAX, pretty interesting and cool about level designing stuff: http://www.youtube.com/watch?v=EleTKthTRhg
__________________
I bid farewell with a rebel yell... |
|
|
|
|
|
#69 |
|
rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
|
__________________
|
|
|
|
|
|
#70 |
|
Member
|
Have there been any papers on 3rd person/over the shoulder cameras, i remember seeing some stuff from capcom about resi4 but cant seem to find it via google
|
|
|
|
|
|
#71 |
|
French frog
Join Date: Jun 2005
Location: France
Posts: 4,263
|
reminder for my self add this to the listing:
http://www.cs.utah.edu/~loos/publications/vo/
__________________
What's trying to be a bunch of presentations Sebbbi about virtual texturing Blessed is Leatrix Latency Fix |
|
|
|
|
|
#72 |
|
Senior Member
Join Date: Oct 2005
Posts: 4,699
|
This thread is enlightening. Loved the ND Unleashed video and making of LOVE and ND's Gamma explanations.
__________________
We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! iSpeakGames |
|
|
|
|
|
#73 |
|
Member
Join Date: Feb 2008
Location: Boston, MA US
Posts: 352
|
http://forums.electronicarts.co.uk/b...rspective.html
Although a fairly straight-forward design, it's a good summary of how back-end services can impact user experiences / client performance. As a predominantly back-end developer these days, with experience with Oracle RAClusters, and the limitations around them, I certainly feel for these EA/Dice developers. |
|
|
|
|
|
#74 |
|
member
Join Date: Feb 2002
Posts: 7,694
|
I wonder how long we have to wait for the new GDC stuff.
__________________
My opinions do not represent that of my employer blah blah etc. |
|
|
|
|
|
#75 |
|
rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
|
Seems to be getting sooner and sooner every year. The main thing will be for the folks to remove sensitive material (unreleased game shots). I expect DICE and Bungie material to go up ASAP.
__________________
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|