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#76 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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Those Batman results sure make the game appear to be completely fudged for CPU Physx. Yikes.
Last edited by swaaye; 03-Mar-2010 at 05:48. |
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#77 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,501
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well physx itself is fudged on the cpu
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#78 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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#79 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,519
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Well I guess I'll wait until reviews are out and those effects are benchmarked and scrutinized. I assume none of the videos released so far show those effects.
This looks like a game I might actually want to get a xbox controller for from what I've seen so far. Any comments from Humus regarding ease of mouse/keyboard controls for this?
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#80 | |
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Crazy coder
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Quote:
I will probably play on my 360 controller, because that's what I'm used to from work, but I think you'll be fine with mouse/keyboard too. We've tried to balance stuff so that the experience will be comparable, especially considering the much greater accuracy of playing with the mouse. |
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#81 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Wow utterly impressive water, DOF, detail... and everything else. PC version sure looks mighty!
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#82 |
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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Meh, just makes the water hitting the shore more broken and jarring. When are devs going to learn, that the shore water interaction is important and that until they fix that, there is little point in trying to make the water itself more realistic.
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Aaron Spink speaking for myself inc. |
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#83 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Nah that is ignorant as the shores is but only a small part and besides it looks alright. I mean would you then rather have flat water with 'fake' 2D shore wave textures rolling in instead?
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#84 |
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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doesn't matter what they have if the interaction with the shore makes it scream fake. It the little things that matter more for immersion than the big things sometimes.
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Aaron Spink speaking for myself inc. |
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#85 |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,338
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I can't wait to see hackers make the Nvidia only effects run nicely on ATi cards, assuming they are not PhysX based (water). As for the ocean simulation, the big problem with shore interaction is a realistic wave system that actually is parallel to the shore line, washing up on it realistically and waves realistically combine in large water channels where wind takes more control of the wave action.
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#86 |
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Senior Member
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Crysis had FFT generated ocean waves and rather nice textured shore interaction, all without the need to use some closed compute API.
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Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
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#87 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Please tell me AA works Humus!
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#88 |
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Crazy coder
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Of course it does.
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#89 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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What screams fake for me is 2D water with 2D texture shore waves for ocean rendering... anyway lets agree to disagree.
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#90 | |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,519
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Quote:
That is gorgeous Humus, a real pity it unfortunately uses a proprietary system but understandable without something else that is as mature and supported yet?
__________________
Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#91 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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You're a good man Humus!
Don't say it like it is so obvious, you know how many games ship that don't work with AA lately? Looks like it's time to pop a physX card in again...
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#92 |
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Senior Member
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Trying the demo for a few minutes already, and I'm wondering if this is a representation of the final code for the game?
Graphics wise, the first thing to draw my attention was the somehow overblown AO effect, as if the kernel size is too large or something?! Played at maxed out settings, with 4xAA and 1680*1050 -- it's all smooth riding on HD5870.
__________________
Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
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#93 |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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The demo freezes really quick on me. First time it took about a minute, second time about 30 seconds, and just now it froze on the loading screen. The audio keeps playing, but otherwise the game is completely unresponsive.
FWIW the minute and a half I got looked delicious. |
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#94 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,501
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Look on the bright side
imagine the hours of fun you can have holding Humus personally responsible for every single problem you encounter
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#95 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Wait, the PC demo is out?!? WHERE?!?
EDITED BITS: On Steam Diggy, chillax a bit and check before freaking please.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#96 |
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Regular
Join Date: Jun 2004
Posts: 6,922
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Going to download the demo from Steam when I get home. I'll give you guys the lowdown on low-end performance.
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#97 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Quote:
Blaming Humus will be my last resort Edit: I am happy to report that after disabling the CUDA effects my game is rock solid stable. Performance went way up too... Last edited by homerdog; 04-Mar-2010 at 21:52. |
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#98 |
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Member
Join Date: Nov 2008
Posts: 659
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Played a few minutes of the demo and man it's a looker - especially some of the vistas. I'm not without complaints though. First off not all the textures are up to par. Also while the shadow tech rocks, all of the shadows show a dithering effect where softened and some are a bit low res looking. Then there's the AO which looks too wide under the characters feet (looks great besides that though). Oh and the destroyed trees disappeared too fast.
And maybe my expectations were too high but the performance isn't as good as I thought it would be. I only averaged 35fps and several times it dropped down to as low as 22fps. Being a huge open world game maybe this is one of those games that needs a quad core. Overall it looked great though and it was pretty fun in an arcade like way. |
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#99 | |||
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Crazy coder
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Quote:
Quote:
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The good news is that Steam has an excellent crash reporting system, so it'll be much easier for us to locate and fix bugs than in the past, meaning that we could probably fix most problems before the release of the full game. |
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#100 | |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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Quote:
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