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Old 25-Feb-2010, 21:12   #10
Npl
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Join Date: Dec 2004
Posts: 1,746
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Quote:
Originally Posted by swaaye View Post
It sure doesn't really look visually better than its predecessors. Just some extra explosion effects and stuff. I need to try the demo.
Looks would be my least concern.

Rather that there is no strategy left in the game by changing the game so you tech up with an invisible tech-tree. No more scouting an building exp and preparing for it, no more striking the powerplants to mess up units in production (eco was constantly drained in SC/FA). Everythings paid up-front with an unlimited stash of obtained resources and exps just pop out of factories.

Whats left is not controlling huge blobs of units and scouting what eco + buildings your enemies have, you just look at what units are on the field and use your bunkered resources to counter them most efficiently. Bah!

What made me play SC/FA is totally gone, what left is rather more like CnC3, where its more about activating twitch-based superpowers/upgrades.
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