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#1576 | |
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Member
Join Date: Jan 2007
Posts: 334
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I know SOMETIMES NV's model isn't based on wafer cost, which is why I PRINTED THAT AND THE YIELD BREAKPOINT here. http://www.semiaccurate.com/2009/08/...kes-huge-risk/ Then again, you can't troll as well if you read the articles. Facts have this nasty way of scattering the roaches in forums. To sum up, you agree with most of my point, most of my numbers, but jump up and down saying I am wrong. Then you refuse to provide any numbers of your own. Wow, wonderful argument there! To quote you from the above, "I'm going to be blatent [SIC] there is no truth to your article on profit's per chip/card." OK, there are two ways to solve this issue, one involves numbers, the other does not. They both involve the word 'up'. I will repeat my earlier statement, put up or shut up. You have only posted one vague number that agreed with me. As for the bumpgate article, I was trying to point out to you that I do actually get the science behind this. You posted a long list of things that affect wafer cost instead of answer the questions posed, so I pointed out that I do in fact understand those. The link was to point you to an example. I am starting to think you don't read very much. To belabor that point, you seem to be one of those people that wait for PR announcements before believing something. I keep forgetting that you don't actually go out and talk to the people doing the work and making the products. My bad. Let me explain it a little more slowly. The article was written in August 2008. The suit was filed on Feb 18, 2009. I will assume you have read it fully before commenting on it like I have, otherwise you would look pretty stupid and be trolling. To refresh your memory, in the filing on P8 para 18, it says, "In early 2007, Intel informed NVIDIA that it planned to introduce Nehalem architecture processors in 2008." It goes on on para 19 to say, "A series of discussions ensued between Intel and NVIDIA as to whether Disputed NVIDIA MCPs are licensed under the Agreements. It was, and is, Intel's position that the Disputed NVIDIA MCPs are not licensed under the CLA because they cannot provide an interface between an Intel processor and system memory." There you have it, it started in early 2007, and was very public a year later. Maybe in your world disputes start after the court filing, but not in mine. In my world, court filings only happen after a dispute can not be solved through negotiation or other means. In this case, it was very clear, and very public over a year before you noticed. It was one of the points, along with Nvidia canceling the development of future products and reassigning engineers, that clued me in. Actually, you might say that the licensing issue was minor in comparison to them ending the programs. Then again, you seem to be the type that listens to EVERY word that PR says, and takes it as gospel, so keep on believing that they JUST made that decision. And they are, giggle, using those, heh heh, resources to.... heh... no.... pain in side from laughter.... to.... to.... work on the SLI licensing program for Intel chipsets. Bwahahahaha! I wish I had that link handy, it will give you another talking point to explain how this could have happened. Bwahahahaha! -Charlie |
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#1577 |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,593
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lol now we are talking about risk wafers? BTW I wasn't taking about Fermi or risk wafers.
Oh and that article has a lot of holes too. Hot lots aren't strickly used for yield, not to mention according to that article if they did get a return of such low chips and they were doing a yield analysis, they wouldn't even have done it. BTW do you know the equation's used when doing hot lots for yield analysis? (you do realize even if nV got X number of chips from the hot lots, as you stated they would have to calculate risk by using using a formula) And yes I do have yield numbers for Fermi from about the time you wrote that article its more like 15% for fully funtional chips and it goes up to around double that with salvage parts. Keep pulling up your old articles to make yourself look good, just doesn't work its easy to cut them down like swiss cheese because the factual information you have is castrated by your fanatical ramblings which make no sense. The bump gate article, I did give you credit for that in the past, but I don't believe you wrote that yourself. You would have needed alot of help and alot is an understatement. The license agreement between Intel and nV which was done 5 years ago, Intel wanted to renegotiate the deal with nV, nV didn't want to, and thats when Intel filed for breach. TO REFRESH YOUR MEMORY if you didn't know that would happen before Feb of 2008 which would have been impossible to know outside of said people, or are you just omniscient, possibly you knew it was going to happen 7 months before it actually happened. The negotiations didn't go sour till oh end of 2008 early 2009. Negotiations were know publicly not the course of action by either company till Feb of 2009. Last edited by Razor1; 09-Oct-2009 at 02:34. |
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#1578 | |
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Senior Member
Join Date: Mar 2002
Location: msk.ru/spb.ru
Posts: 1,255
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Hint: Theo's providing a link to Develop magazine. I guess it's "humorous as best" too. |
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#1579 | |
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Senior Member
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1. Multithread render context support. In BattleForge there was no use for this at all. The engine already has an API independent multithread render support. 2. Compute Shader. It was my personal decision to not use CS 4.xright now. There were two primary reasons for this: a. The SDK sucks when it comes to CS 4.x. No documentation at all. As our AO shader goes on the limits of CS 5.0 it is not funny at all to find all the CS 4.x limitations that block us from doing a CS 4.x version by playing trial and error with the shader compiler. b. CS 4.x support was not enabled by default in the nvidia drivers at the time we had to decide what to do. This was a clear sign for us that the CS 4.x support isn’t ready for prime time.
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GPU blog |
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#1580 | ||
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Senior Member
Join Date: Mar 2002
Location: msk.ru/spb.ru
Posts: 1,255
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Yes and there is only one beyond that for DX11 hardware -- tesselation (I know about new BCs and other stuff but they are smaller and less important features). And you're not using tesselation in BF DX11 at all. That's why I find it very strange that you've decided not to use FL10 h/w since you're basically not using FL11 h/w's features.
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As for the SDK -- i'm sure that MS and NV would provide whatever documents you may have needed to implement CS4 support. It's not like this was a feature that couldn't wait another month or two anyway. Are you planning on implementing CS4 support after Win7 launch, NV and AMD enabling them in their drivers by default and CS4 SDK matures? |
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#1581 | ||
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Senior Member
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As a DirectX MVP I have access to documentation beyond the SDK. But this doesn’t help either. The whole CS 4.x stuff was a late feature that wasn’t in the original feature set planned for DX11. Therefore it is natural that the documentation is not ready yet. I am not sure if CS 4.x will be widely used. CS 5.0 is significant better and in most cases you need a pixelshader fallback. CS 4.x is the middle child that get’s no love. We might add CS 4.x support later but we already know that the performances would be worse than 5.0 because of the 4.x limitations.
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GPU blog |
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#1582 |
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Senior Member
Join Date: Jun 2003
Posts: 2,030
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Yeah, I read the link. Its a random non-scientific survey. Woopity doo da. As far as shear number of different games, Physx is probably in the lead., as far as number of games sold, Havoc is probably fairly comfortably in the lead.
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Aaron Spink speaking for myself inc. |
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#1583 |
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Senior Member
Join Date: Mar 2002
Location: msk.ru/spb.ru
Posts: 1,255
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Havok is exactly the same thing as PhysX. LRB just not out yet.
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#1584 | |
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Junior Member
Join Date: May 2008
Posts: 90
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I am just curious. How much is the driver overhead when compared to the whole CPU load of a game? Thanks... |
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#1585 | |||
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Member
Join Date: Jan 2007
Posts: 334
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Did I do the actual sampling and reading? No, I don't have the equipment. Are there any of 20 teardown houses within an hour of your HQ that do? Sure. Are some of them bored? Sure. Do the math, pun intended. I wrote it 100% myself, researched it over 2 months or so, and had to up my cell time from 1500 to unlimited after burning through it 3 months straight on the topic. I did have help for things I don't have the lab for. I do have a lot of friends in the valley though, and they have all the toys I need. Quote:
They were shouting to the press about how they were licensed, and how teh aswum their stuff would be. They were breaking NDAs left and right telling every analyst who would listen, and the occasional tame journalist, what Intel chips were coming, and what busses they used. They were mentioning Bloomfield and Lynnfield by name, and saying CSI and DMI before the NDAs went up, long before. This was done, I think it was Evendon FWIW, to try and sway analysts to pump up the stock. The analysts promptly went to Intel and asked them the questions, and Intel responded. I can guarantee you that Intel was NOT pleased about the leaks. If anything, the problem became acute, and the negotiations soured because of Nvidia's moronic insistence to try and publicly up the stakes. Intel doesn't take well to being threatened, nor do they take well to people attempting to hurt their image for monetary gain. Think "whoop-ass". NV shot themselves in the foot, and pissed Intel off. Intel had every right to be annoyed at NV's childish behavior. Then again, you can't accuse Nvidia of being overly bright, trying to be a bully from a position of weakness isn't the smartest thing in the world. Nvidia has one tool for relationships, be they internal, external, public or private, a hammer. If they don't like you, they hit you and tell you to step into line or you will be hit again. This didn't work with Intel, and the bright 'strategerists' NV likely sunk the company over this. FWIW, it is more or less the same thing they tried with me, do what we say, or we will go after you. I didn't. Intel didn't. Nvidia doesn't have another tool to use. -Charlie |
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#1586 |
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Senior Member
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The chipset business is officially shut down now.
http://arstechnica.com/hardware/news...ng-arrives.ars The funny bit is their bailing from AMD chipset business. I guess, they told them that there will be no HT3.2 goodness for them. |
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#1587 | ||||
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,593
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No, but as you I do have a lot of connections to information from my past job, which was using GPGPU computing to create an AI for financial models and previous jobs in the game industry. Quote:
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#1588 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 8,432
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I doubt AMD would withhold a license. After all, they're the good guys right and HT is supposedly an open standard unlike Quickpath or DMI. Most likely it's that they realized they had no competitive advantage in that space. AMD's IGPs are pretty good and they have the platform advantage. Nforce was only ever good when it was the best thing out there but fared much worse with real competition. Same thing is happening with ION right now, it's doing well because the alternative is shit.
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#1589 | |
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Member
Join Date: Jan 2009
Location: Belgium
Posts: 340
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http://www.internetnews.com/bus-news...0791_3843026_1 It's not like we didn't see it coming.
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ZX Spectrum -> Amiga 500 -> Amiga 1200 -> Amd K6-2 Voodoo2 -> Dual PIII Nvidia TNT -> Athlon64 Radeon 9200 -> Powermac G4 Radeon 9000 -> Powermac G5 Radeon X1900 -> MacPro Radeon HD4870 |
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#1590 |
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Member
Join Date: Jan 2007
Posts: 334
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#1591 | |
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Senior Member
Join Date: Apr 2004
Posts: 2,226
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I'd like to hear more about this. Nv's escapades are always entertaining. Last edited by ANova; 09-Oct-2009 at 23:52. |
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#1592 |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,593
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because you put hot lots = yields in your article, which is not the case if they got 7 chips back from 1 hot lot (4 wafers), they could have been working with yields, they could have been tweaking the chip for performance, they could have been tweaking the chip for power consumption, etc. Without knowing exactly what nV was going for, we don't know anything about those hot lots. Each wafer used in the hot lot is a test, and then they change something else to see how that test effects the chip in a certain expected fashion.
Last edited by Razor1; 10-Oct-2009 at 00:08. |
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#1593 | |
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Darlek ******
Join Date: Jun 2004
Posts: 5,885
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Guardian of the "Sacred Terabyte of Gaming Goodness™" |
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#1594 | |||
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 3,675
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You bought horse armor didn't you? |
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#1595 | ||
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Senior Member
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That bs is from nv pr, from the ars article
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#1596 | |
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Member
Join Date: Jan 2007
Posts: 334
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Quote:
Several people have complained that I used yield in a way that wasn't the same as industry people did, and that is true, but I don't have a better term to describe it to the 99.9% of people reading the article that don't work in the industry. To me, yield = good dies/candidates. I didn't say that the whole line, and every one after that was going to be the same. So, for what I was doing, I think it was a valid use of the term. Also, I don't care what they were doing, if 7 came out, 7 came out. I didn't speculate about what they were doing because I don't know, didn't ask, and only marginally care. To me, the problem is that there are certain things you need to do with the initial silicon, especially if your ass is to the wall like it is at NV now. 7 isn't enough to do that, and given their 'puppy' piss-poor showing, as opposed to their normal whoop-ass showing, at GTC, it says they don't have enough for the engineering they need to do. From what I understand, the count of real cards shown off at GTC was zero, but there may have been some behind closed doors things that I wasn't clued in on. The ones I was didn't have real silicon. Another piece of the puzzle is that they haven't put the respin in yet, or at least they hadn't when I last checked a few days ago. That tells me that the chips is in deep trouble (very likely) and/or they don't have enough silicon to test what they need to test (fairly likely). The lack of silicon is the problem that I was pointing to. If it was based on a decision, you have to pat management on the back for being that ballsy, I would never have sent my CEO out on stage to look like a total idiot in front of his most loyal patsies. Then again, I don't get the whole NV culture thing either. If a person I employed did that more than once, I would fire them. -Charlie |
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#1597 | |
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Member
Join Date: Jan 2007
Posts: 334
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Quote:
If you are familiar with the company, there isn't much that will surprise you though, just their behaving like they are known to do, and me not playing their games. -Charlie |
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#1598 |
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Member
Join Date: Jan 2007
Posts: 334
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And that is such a hard concept to grasp. I think I covered the basics of that in about 6th grade science. The main part to grasp is the curve and how it relates to the real world. That part isn't hard, it was much harder to get the material sheets on it.
-Charlie |
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#1599 |
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Administrator
Join Date: Mar 2005
Posts: 1,897
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The Charlie love-train goest through another station. The hate one too. This one is only for nVidia's strained or unstrained status. Gracias.
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A wise man commenting about a popular hero of the peoplez: that dude is so fucking ignorant, he wouldn't know if he was getting assraped by a baboon |
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#1600 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 8,432
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Partners bail on GT200. Due to poor availability. Fudo.
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