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#26 |
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Aspiring Beyond3D Podcast Guy
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 7,686
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I delved into Ad Hoc Party tonight, and after some messing about I got it to work. My garage expanded from 40 cars to over 700 ...
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#27 |
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Regular
Join Date: Jun 2005
Posts: 12,006
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How do you expand the garage from 40 cars to over 700 ?
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Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#28 |
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LittleBigMod
Join Date: Dec 2004
Posts: 17,259
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You don't know about the hidden car-jacking mini-game?
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#29 |
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Regular
Join Date: Jun 2005
Posts: 12,006
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Car-jacking in GT ?
Nope. Haven't paid much attention to GTPSP. I am more curious about Adhoc Party.
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#30 |
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Member
Join Date: Mar 2005
Posts: 524
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I think he's joking!
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#31 |
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Regular
Join Date: Jun 2005
Posts: 12,006
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Ha ha, see what I mean ?
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#32 |
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Aspiring Beyond3D Podcast Guy
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 7,686
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Over ad-hoc, you can give another player all cars that you own, that can be shared. It's the thing that's also like Pokemon I think. Cars have two basic traits for exchanging them: tradeable and shareable. When cars are shareable, you can basically give a copy of them to another player over ad-hoc. When they are tradeable, you can exchange them for another car or sell them, not sure which one - haven't tried this yet. Anyway, I gave my cars to a few people, and a few people gave me their cars, and some of these people had a lot of cars already. So that's how very quickly, my garage expanded.
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#33 | |
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Member
Join Date: May 2008
Posts: 257
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Quote:
I think it would also be neat if they had title races where you put up the title/blue slip/whateveryouwanttocallit of your car in the race. This would work especially well in a custom mod class. |
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#34 |
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Senior Member
Join Date: May 2004
Location: Tokyo
Posts: 2,057
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Enjoying this quite a bit. When I first started playing it I was not that impressed. But now I am hooked. Every time I complete a race all I can think is "one more race!"
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#35 | |
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Senior Member
Join Date: Jun 2002
Location: Lund, Sweden
Posts: 313
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Quote:
I got bronze on most of them though so there is still alot to work on. |
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#36 |
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Aspiring Beyond3D Podcast Guy
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 7,686
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4 more challenges for me too. Final overtaking challenges are tough. For the 98 I got, I have 38 / 48 / 12 (G/S/B). Will definitely be working towards all gold, but I'm not great with the d-pad yet.
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#37 |
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Senior Member
Join Date: Jun 2002
Location: Lund, Sweden
Posts: 313
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I got 12/14/71. The only event I've completed in the final overtaking challange is the second last, It was fairly easy as you could break alot later than your opponents and I was close to get a silvet on that on.
The d-pad makes it very difficult to get the right amount of accel/break/steering, and it doesn't help that I aint a good driver even with the wheel. Ususally a couple of seconds slower than the fastest times on timetrails in GT5. |
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#38 |
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Junior Member
Join Date: Apr 2008
Posts: 16
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I looked into it more and saw that it is blending frames together.
I paused the game so everything was static, and I had noticed a slight flicker. You don't notice it when you're playing the game because everything is moving, but when the scene is still it stands out. When I would take screenshots, the AA that I saw would disappear momentarily while it captured the scene. This got me thinking that I could capture the flicker. While paused, I simply kept taking screenshot after screenshot. Once that was done I went and compared the shots and saw that there were two slightly different scenes. ![]() ![]() ![]() ![]() These two frames look almost identical when lined up like they are here. However, open them in different tabs (or in any image viewer) and compare them. You will see the difference. Anyway, since there was a difference, I took one frame and placed it over the other one with 50% opacity, and these were my results: ![]() ![]() You can see the blending that it does and it makes many of the edges look smoother. This is what you actually see when you're playing the game. It definitely increases the looks of the game and removes a lot of aliasing. Sony should have did this when releasing shots of the game so it would look more appealing as many of the complaints people had were about the aliasing. |
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#39 |
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Aspiring Beyond3D Podcast Guy
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 7,686
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Good find!
Can this also mean that they actually render 30fps and create 60 by blending frames? |
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#40 |
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Member
Join Date: Sep 2006
Posts: 848
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Great find indeed. Is this the first PSP game that uses this tech?
__________________
“It is Microsoft. And I will kill them.” —Sony Computer Entertainment President and CEO Ken Kutaragi, asked in 1994 who he thought the biggest competition would be for his upcoming PlayStation game console. |
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#41 |
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Senior Member
Join Date: Aug 2004
Posts: 1,927
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Awesome find and clear explanation! I would be curious to know if there are other PSP games using this tech as well.
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#42 |
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Member
Join Date: Mar 2005
Posts: 524
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A form of temporal AA? Cool!
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#43 |
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Member
Join Date: Sep 2002
Location: Finland
Posts: 377
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A form of blurring that is fairly annoying while playing.
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#44 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,644
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Quote:
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"You just don't realise how big MS is until you're told to report to building 99 for assimilation." R.P. |
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#45 | |
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Member
Join Date: Sep 2002
Location: Finland
Posts: 377
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Quote:
Edit. I have the europe lauch version of psp if it makes any difference for the amount of ghosting seen. |
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#46 |
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Aspiring Beyond3D Podcast Guy
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 7,686
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Yep, this one has about the worst ghosting available. It's even worse than the Japanese launch unit. People that have both the Go and this PSP have told me that the ghosting is completely gone on the Go. I didn't find it an issue while playing though, only noticed it while watching a replay. And it's most definitely ghosting, not blur.
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#47 | ||
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Senior Member
Join Date: Feb 2002
Posts: 2,644
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Quote:
Quote:
__________________
"You just don't realise how big MS is until you're told to report to building 99 for assimilation." R.P. |
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#48 | |
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Member
Join Date: Sep 2002
Location: Finland
Posts: 377
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Quote:
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#49 |
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Member
Join Date: May 2002
Location: Austria
Posts: 688
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I have a launch PSP and IMHO the "AA" in GT works particularly well on it because of the rather large latency. The edge quality (of somewhat stationary objects) is better than in any other PSP game. Of course you can always turn it off if you dislike the effect.
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#50 |
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Naughty Boy!
Join Date: May 2008
Location: Internet
Posts: 1,253
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I picked this up because of Fry's $20 sale.It's strangely addicting. How will the car unlocking work with GT5? Are PSP saves locked? I'm not a good driver either, the C challenges are impossible for me right now.
So D-pad or nub? |
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