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#2776 | |
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They both need a 40nm process and it's "safe" for IHVs to build an "easy" chip on a new process before attempting a behemoth.
Quote:
Jawed
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Can it play WoW? |
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#2777 |
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Senior Member
Join Date: Mar 2002
Posts: 3,779
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That doesn't prove nAo wrong. I did analysis of these games with RV770, and it has even less dependence on BW for Crysis. Crysis is a bad game to evaluate this, too, as the timedemos/walkthroughs that most reviewers use definately have some parts that are CPU limited.
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#2778 | |
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Regular
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Quote:
Jawed
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Can it play WoW? |
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#2779 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Yeah I know but I took the RF and SM clocks to be 600Mhz (for GTX280). Not sure what's the right way to calculate it.
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What the deuce!? |
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#2780 | |
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Member
Join Date: Sep 2002
Posts: 559
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Quote:
-FUDie
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Ph.D. - Piled Higher and Deeper |
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#2781 | |
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Member
Join Date: Apr 2004
Posts: 326
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#2782 | |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,950
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Generally speaking though, internal testing on Cypress has indicated similar findings as the FS overclocking does - it benefits more from engine speed than, at least, I expected. |
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#2783 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,779
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Quote:
Anyway, that's all besides the point. nAo is right in saying RV870 is more BW limited than RV770. Look at this graph: http://www.firingsquad.com/hardware/...mages/lpoc.gif |
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#2784 | |
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Member
Join Date: Jun 2008
Posts: 184
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Quote:
Not only does HD 5000 series support both, it's actually faster by a fair amount compared to nV GTX series. http://www.anandtech.com/video/showdoc.aspx?i=3643&p=8 Thats nV Ocean demo for DX Compute. |
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#2785 | |
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Member
Join Date: Aug 2004
Posts: 244
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Quote:
Typical way of doing this, is to use virtual-method-tables and indirect branches. In the paper, they didn't generate any indirect branches. Instead, at each call site there was generated (inline) tiny binary search tree traversal to find right jump target among set of precalculated candidates. All done with conditional branches. The goal was to better utilise CPU's branch prediction resources, which allegedly were underutilised under the typical way. This optimisation technique relied on whole-program-analysis (as opposed to dumb linking of separately compiled fragments, typical in C/C++ world) to make these search tree really tiny, or even to eliminate need of search altogether (in as much as 90% of virtual method invocations in tested programs). If this technique was used, I think you could run fully OO code on a GPU, even now (ignoring SIMD, memory organisation etc. of course). |
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#2786 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,779
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Quote:
http://forum.beyond3d.com/showthread.php?t=48761 In most games, the 4850 is BW limited for less than 30% of the frame time. |
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#2787 | ||
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Senior Member
Join Date: Mar 2002
Location: msk.ru/spb.ru
Posts: 1,311
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I don't have enough info for any conclusions right now. And it puzzles me when I see someone who apparently does. It puzzles me even more to read about G300 delays while the initally planned launch frame haven't even passed yet. All we have right now is a delay of GT21x series for which TSMC is the one to blame. That's all. How it'll end up with GT21x power/price/performance and GF100 we'll eventually see. |
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#2788 | |
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Naughty Boy!
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Quote:
OpenCL isn't supported yet.
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ZX81 -> C64 -> Hercules -> Plantronics CGA -> Paradise VGA -> Amiga ECS -> Amiga AGA -> Cirrus Logic 5428 VLB -> S3 Trio64 -> Matrox Mystique -> PCX2 -> Matrox G200 -> Matrox G450 -> GeForce2 GTS -> Kyro II -> Radeon 8500 -> Radeon 9600XT -> GeForce 7600GT -> GeForce 8800GTS -> HD5770 |
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#2789 |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,841
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By my testing, DirectCompute doesn't work at all on any NVIDIA parts yet (maybe it does on Win7?)... not even DirectCompute 4. AMD is clearly a step ahead here with DirectCompute 5 working even on Vista.
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The content of this message is my personal opinion only. |
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#2790 | |
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Member
Join Date: Feb 2006
Location: Hi Desert SoCal
Posts: 255
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- they say about 1/3rd of it requires 3D glasses .. so you know it will be a lot of 3D what i am interested in is the PRESS conference after the keynote; it is at 2:45 PM - i expect a lot more to be revealed then The Fairmont Hotel, San Jose is such a cool place for a technology conference; Nvidia has an entire floor for it .. and (best of all, good) food is free for the press
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Cum odio sui coepit veritas. Simul atque apparuit, inimca est. -- Tertullian, Apologeticus(VII, 3) |
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#2791 | |
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Regular
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Quote:
Jawed
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Can it play WoW? |
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#2792 |
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Junior Member
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Specs from Bright side of news
3.0 billion transistors 40nm TSMC 384-bit memory interface 512 shader cores [renamed into CUDA Cores] 32 CUDA cores per Shader Cluster 1MB L1 cache memory [divided into 16KB Cache - Shared Memory] 768KB L2 unified cache memory Up to 6GB GDDR5 memory Half Speed IEEE 754 Double Precision By comparison to ATI Rv870 20 SIMDS 16 kb L1 cache per SIMD = 320kb Texture cache 8 kb L1 cache per SIMD for computational work= 160kb computational cache 32 kb local data share L1 cache per SIMD = 640kb local data share cache 128 kb L2 cache per memory controller= 512 kb L2 cache L1 cache speed 1 terabyte per second L2-L1 cache speed 435 gb per second. |
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#2793 | |
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Naughty Boy!
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It works on Vista aswell, but by default it is disabled through a registry key. The release notes of the GPU Computing SDK tell you how to enable it (that's where Anandtech got the Ocean demo from). So looks like nVidia is ahead. They've had support on release drivers for a while, and I don't think we need to compare the installed base
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ZX81 -> C64 -> Hercules -> Plantronics CGA -> Paradise VGA -> Amiga ECS -> Amiga AGA -> Cirrus Logic 5428 VLB -> S3 Trio64 -> Matrox Mystique -> PCX2 -> Matrox G200 -> Matrox G450 -> GeForce2 GTS -> Kyro II -> Radeon 8500 -> Radeon 9600XT -> GeForce 7600GT -> GeForce 8800GTS -> HD5770 Last edited by Scali; 30-Sep-2009 at 20:42. |
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#2794 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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How did they write/show the DirectCompute wave demo in that case?
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What the deuce!? |
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#2795 |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,121
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If the BSN specs are accurate, then the L2 size alone indicates that is one part of Larrabee's design that wasn't copied.
A scheme similar to Larrabee's (in particular the tiling) would need the capacity such an L2 affords, and the L2 given isn't much bigger than that of Cypress.
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Dreaming of a .065 micron etch-a-sketch. |
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#2796 | ||
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,841
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Quote:
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No point in arguing though, the key point is that I can write CS5 code right now on AMD parts, with no ETA on when I can do that on NVIDIA. This puts AMD as the obviously more useful piece of hardware at my disposal right now
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The content of this message is my personal opinion only. |
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#2797 |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,767
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#2798 |
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Member
Join Date: Oct 2008
Posts: 107
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#2799 |
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Senior Member
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From this russian site, one curious line:
Отсутствие аппаратного блока тесселяции, данный функционал будет реализован программно; -- There is no hardware tessellation unit, the function is implemented on a program level;
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Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
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