If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
| View Poll Results: How soon will Nvidia respond with GT300 to upcoming ATI-RV870 lineup GPUs | |||
| Within 1 or 2 weeks |
|
1 | 0.65% |
| Within a month |
|
5 | 3.23% |
| Within couple months |
|
28 | 18.06% |
| Very late this year |
|
52 | 33.55% |
| Not until next year |
|
69 | 44.52% |
| Voters: 155. You may not vote on this poll | |||
![]() |
|
|
#3451 |
|
Senior Member
|
Yup -- nice guy. I requested results from the two fill-rate tests from 3DMark'06, to see whether the ROPs are BW bottlenecked during alpha-blending.
The cloth simulation feature test in Vantage is still suspiciously slow even on the latest ATi HW, at least compared to ye oldie G80.
__________________
"Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong technique." -- Humus
|
|
|
|
|
|
#3452 |
|
Senior Member
|
As we discussed earlier, the explosion of geometry thanks to tesselation will likely lead to more emphasis on deferred shading. A possible win for larrabee here.
|
|
|
|
|
|
#3453 |
|
Crazy coder
|
No. It needs 2x2 to be able to compute a gradient, needed for any regular mipmapped texture lookup.
|
|
|
|
|
|
#3454 |
|
Senior Member
|
It's a little more work to really calculate perspective correct differentials for texture coordinates per pixel instead of the difference between pixels, but it's by no means impossible.
|
|
|
|
|
|
#3455 | |
|
Junior Member
Join Date: Apr 2007
Posts: 22
|
Quote:
|
|
|
|
|
|
|
#3456 | |
|
Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 5,852
|
Quote:
__________________
People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
|
|
|
|
|
|
#3457 |
|
Meh
Join Date: Mar 2004
Location: New York
Posts: 8,509
|
Why? I really haven't seen any documentation on how heavy tessellation would be on the ALUs. I thought the fixed function stuff was just to standardize the behavior of that stage. Doesn't mean it'll necessarily run slowly on programmable hardware.
|
|
|
|
|
|
#3458 |
|
Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 5,852
|
That's one reason why I lost the connection; the second is that I can't figure out what the tesselation unit (or lack thereof) has directly to do with small triangle efficiency.
__________________
People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
|
|
|
|
|
#3459 | |
|
Member
Join Date: Aug 2004
Posts: 197
|
Quote:
Tesselation == checkbox feature, to satisfy DX certificate? |
|
|
|
|
|
|
#3460 | |
|
Member
Join Date: May 2007
Posts: 267
|
Quote:
|
|
|
|
|
|
|
#3461 |
|
Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 4,210
|
Exactly, and this is what properly implemented deferred shading engines do. On the other hand you end up paying the cost of explicit derivatives (i.e.samplegradient()), which usually run at 1/4 throughput (afaik).
__________________
[my blog] Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too? [Douglas Adams] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
|
|
|
|
|
#3462 |
|
Meh
Join Date: Mar 2004
Location: New York
Posts: 8,509
|
|
|
|
|
|
|
#3463 | |
|
AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,090
|
Quote:
In any case I doubt the 2x2 thing will change any time soon in any of the current graphics APIs.
__________________
The content of this message is my personal opinion only. |
|
|
|
|
|
|
#3464 |
|
Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 5,852
|
I can't know what they've done exactly but I can't imagine a ff tesselation unit to capture that much die area either.
__________________
People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
|
|
|
|
|
#3465 |
|
Senior Member
Join Date: Jun 2005
Posts: 1,123
|
Based from this chart, it looks to me GTX285 is inferior tech. compare to HD5870.
![]() EDIT: ATI nailed Nvidia with RV870.... Perfect example of what ATI did with ATI Radeon 9700Pro vs. GF4Ti 4600
__________________
What is the meaning of life? - Why I'm here, I know my past, because I return to the past but I'm going forward to see my future, to find the truth, meaning of the existence and purpose. Last edited by Shtal; 21-Sep-2009 at 07:51. |
|
|
|
|
|
#3466 | |
|
Member
Join Date: Jun 2007
Posts: 218
|
Quote:
Comparing previous tech to new tech isn't very convincing either. |
|
|
|
|
|
|
#3467 | |
|
Member
Join Date: Jun 2008
Posts: 171
|
@shtal
Isn't the 5000 series supposed to go against GT300 series and its derivatives? ================================ Quote:
My lowly GTX 260 can already do RE5 1920X1080+4XAA at 94.8fps! Ok 4XAA is different from 8XAA, but so is 5870 and GTX 260! Granted, in DMC4, both my 4870X2 or my GTX260, were not nearly as impressive. I really hope we will see more DMC4 scenarios than RE5 ones! :S |
|
|
|
|
|
|
#3468 | |
|
Senior Member
Join Date: Jun 2005
Posts: 1,123
|
Quote:
EDIT: And this is just approx where Nvidia is with GT300 : http://www.semiaccurate.com/2009/09/...eilds-under-2/
__________________
What is the meaning of life? - Why I'm here, I know my past, because I return to the past but I'm going forward to see my future, to find the truth, meaning of the existence and purpose. Last edited by Shtal; 21-Sep-2009 at 09:10. |
|
|
|
|
|
|
#3469 | |
|
Member
Join Date: Jun 2007
Posts: 218
|
Quote:
If say R870 is 2 billion transistors and GT300 is 3 billion on the same 40 nm process, I don't see a reason why yield would be dramatically worse as it is proportional to die size. Architecturally GT300 will probably leap into new territories where R870 should be similar to R770. Also a 512 bit bus is quite a bit more challenging than a 256 bit one. |
|
|
|
|
|
|
#3470 |
|
Senior Member
Join Date: May 2005
Posts: 1,537
|
list of DX11 games...
![]() compilation:
__________________
Sorry for my English. But I hope it's better than your Czech Last edited by no-X; 21-Sep-2009 at 10:22. |
|
|
|
|
|
#3471 |
|
Senile Member
|
no-x BC2 will use Frostbite 1, not FB2. Can't assume DX11 compatibility
__________________
The views and opinions expressed in my posts are not necessarily those of my employee. |
|
|
|
|
|
#3472 |
|
Senior Member
|
Should be:
BattleForge: DX11, Direct Compute, via patch, 09/09
__________________
GPU blog |
|
|
|
|
|
#3473 | ||||
|
Senior Member
Join Date: Sep 2003
Posts: 1,819
|
Quote:
Quote:
Quote:
Especially up on the roof ridge-line you can see where triangles dip down visibly. Its interesting that there was no Tessellated Wireframe pic of that angle (maybe the OP forgot to post that pic?) Quote:
__________________
However, the above is the heart of the foreskin capacitance |
||||
|
|
|
|
|
#3474 |
|
Senior Member
Join Date: May 2005
Posts: 1,537
|
neliz: Sources:
http://www.pcgameshardware.com/aid,6...y-ported/News/ http://en.wikipedia.org/wiki/List_of...ctX_11_support Demirug: Thanks.
__________________
Sorry for my English. But I hope it's better than your Czech |
|
|
|
|
|
#3475 | |
|
Senior Member
Join Date: Sep 2003
Posts: 1,819
|
Quote:
Benchmark tests will have to be per AA/AF level still but with the tessellation level graphed over time rather than FPS since FPS should remain at close enough to constant 60FPS. Demirug do you have comment on that point, being an actual dev working on a DX11 title?
__________________
However, the above is the heart of the foreskin capacitance |
|
|
|
|
![]() |
| Bookmarks |
| Tags |
| amd, ati, evergreen, speculation |
| Thread Tools | |
| Display Modes | |
|
|