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#26 |
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Senior Member
Join Date: Jun 2006
Location: Michigan
Posts: 1,647
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#27 |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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#28 | |
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Regular
Join Date: Jun 2005
Posts: 25,003
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I am evaluating my game purchases this fall.
I saw GAF recommending this game to new PS3 owners (It's the first on the list). Since From Software developed "3D Dot Heroes", I wanted to buy their stuff to encourage someone to bring "3D Dot Heroes" to US too. After checking out reviews like this: http://www.rpgfan.com/reviews/Demons_Souls/index.html Quote:
Have the people who posted above finished the game ? Is the game save shareable >
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#29 |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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The game save can't be copied, it's one of a handful I've lost in my fat=>slim exchange.
It's true that the game is challenging, but the death mechanic in the game makes "dying over and over" not as bad as it sounds. When you die, you restart at the entrance to the current section with your equipment and stats, save for spare experience*, and you can recover that by clicking your bloodstain, which is left at the place of your death. If you do that, you've lost nothing. You probably gained something actually, because you've killed stuff on the way twice now. Every character can learn and be everything eventually, but starting difficulty depends greatly on the class you pick. As I've had to restart since getting the slim, I took the popular advice and picked the "royal" class. It's easy! You start with a powerful ranged attack spell and a ring that gradually recharges mana. You can avoid most melee combat that way, and live a long, prosperous life *"souls" gained by killing enemies are used both as a currency and as points to invest in level-ups; you can only level up while you're in the Nexus (sort of your home base). Spare experience is your wallet, anything you haven't already spent. |
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#30 |
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Junior Member
Join Date: Mar 2007
Posts: 93
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Some of the experience you are gathering is in "solid" form (soul stones items) so you are keeping them even when you die...
About the difficulty - the game is difficult in a way first computer RPG's were... In some way it remind me of playing Dungeon Master or Eye of the beholder, where in the beginning difficulty level was simply awful, but after gaining some experience, collecting better weapons and armours everything went back to normal Overall the game is really good. Good graphics, great gameplay and unique atmosphere... I would rate it 9 out of 10 |
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#31 | ||
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Regular
Join Date: Jun 2005
Posts: 25,003
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Quote:
I like the part where people say you'll die repeatedly but the enemies are not "cheap". Also like the co-op idea very much. Quote:
I usually don't read reviews but this one managed to pull me in. Pretty good writing... whoever he is. ^_^
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#32 |
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Senior Member
Join Date: May 2008
Location: Internet
Posts: 1,293
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I really want to try this game, but I don't want to throw my controller and give up. I have to summon the courage!
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#33 |
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Regular
Join Date: Jun 2005
Posts: 25,003
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__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#34 |
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Member
Join Date: Oct 2008
Location: Croatia
Posts: 181
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http://demonssouls.wikidot.com/royal
http://demonssouls.wikidot.com/ Can't wait that my preorder (deluxe version) arrives... |
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#35 |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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Starting as the "royal" class gives you the fragrant ring as starting equipment so you can regenerate mana. It also gives you passable spell-casting stats and the soul arrow spell, which is a ranged attack that can one-shot most enemies in the early stages of the game.
Every class can earn the spell. Every class can find (or buy) a fragrant ring eventually and achieve (and surpass) the royal's stats. Classes in Demon's Souls are just labels for starting setups. Every character can equip everything and can cast every spell. You just have to spend the points to get there. |
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#36 |
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Regular
Join Date: Jun 2005
Posts: 25,003
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I watched quite a few Demon's Soul boss fights on Youtube. There are issues here and there (like path finding), but I can see why it's heart pounding. I am attracted to the fighting style (compared to say... Devil May Cry type of fast-paced action). I can see the player retreating and pacing the battle deliberately (Got to keep your cool !).
I'll probably spend hours if not days trying not to make/repeat any mistake. Between Ninja Gaiden Sigma 2 and this, I prefer the more serious/sober treatment here. May be a solution for me is to seek help from the bachelor gamers around here. They can play the extra difficult parts for me while I watch EDIT: I re-read the entire thread and found this comment: When you play in online mode, the boss can be one of the players ? (What the... did I understand Sigfried1977 correctly ?)
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#37 | |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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Quote:
You have to pace your attacks. Two or three hits is probably all you can do before you have to get out of range again to recharge stamina. But if you know when to drop your block, you get your stamina back faster and may be able to squeeze in a fourth strike. Then there's a counter mechanic where you can deflect an attack with a well-timed shield swipe and set yourself up for a powerful retaliation ("riposte"). Or you can do heavy strikes, which cosume a little more stamina but do proportionally more damage (and quicker) than normal strikes. If you're very sure your enemy won't land a hit, you can toggle two-handed mode for any weapon on the fly, forfeit your ability to block properly, but do more damage with each swing. The combat system is more of a rhythm/pattern recognition thing and generally rewards taking risks at the right time. It's not about learning combo #49 which has just the right range for enemy #92. I still like it. |
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#38 |
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Regular
Join Date: Jun 2005
Posts: 25,003
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The reviews and fans said the game balances the combat mechanics really well (convincing and skill-based).
I am thinking the new controller may make this game more accessible and yet retain its flavor. The archery demo seems to fit the combat really well. The dev will need to test it out though. EDIT: The more I think about it, the more I think Sony should get From Software to tailor this game for the new controller. It'd be a great showcase together with the existing co-op mechanism.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#39 | ||
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Regular
Join Date: Jun 2005
Posts: 25,003
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Demon's Souls dev interview:
http://www.siliconera.com/2009/07/10...was-that-hard/ Quote:
Quote:
This looks like a mini-boss fight with "Black Phantom Satsuki". I found this video after wading through many. In this case, the black phantom seems to be an NPC. The player switches weapon mid-way. I thought this video is a good example to show how the new controller can be used in Demons' Souls. It's rather similar to the tech demo.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#40 |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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It's an NPC black phantom that spawns as part of a world-tendency event.
Btw if you look top left, the green bar is stamina. You can see how the player carefully manages it until near the very end of the fight where he/she goes full risk and depletes it with the final blow. Last edited by Rolf N; 13-Sep-2009 at 18:19. |
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#41 | |
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Senior Member
Join Date: Sep 2008
Posts: 1,880
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Quote:
If you are summoned as that particular boss and defeat the player you can earn a pretty good (and rather ridiculous looking) piece of head gear. By the way, I though the fight against BP Satsuki was really, really tough. Last edited by Sigfried1977; 13-Sep-2009 at 19:08. |
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#42 |
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Regular
Join Date: Jun 2005
Posts: 25,003
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I pre-ordered the deluxe edition. Will post impressions once the people here give it a try.
We are afraid of the game but decided to order anyway: (9 minute boring player stalking followed by less than 1 minute of tragic PvP. Skip to 9:00 if you only want to see the actual assassination). (You're supposed to rush the spawn point when a Black Phantom invades your world. Here's another type of PvP encounter EDIT: Actually, the second encounter could be a Black Phantom NPC.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#43 |
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Senior Member
Join Date: Sep 2008
Posts: 1,880
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Second video is not PvP. It's just a player (in soul form - there's no PvP in soul form thank god) being attacked by black phantom version (those appear when the world hits black tendency) of a regular enemy in World 3-2.
Also don't worry too much: once you get past the excruciating first couple of hours the game becomes much more managable. Just don't be reckless, even if you know what you are doing. |
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#44 |
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Regular
Join Date: Jun 2005
Posts: 25,003
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Yeah, I am not familiar with the game set up yet.
Am rather happy to find the official blog from GAF. The most recent one (#5) talks about its difficulty: http://www.atlus.com/forum/showthread.php?t=4265 The older ones are: #1 Introduction: http://www.atlus.com/forum/showthread.php?t=3795 #2 Basics: http://www.atlus.com/forum/showthread.php?t=3966 #3 Online Play: http://www.atlus.com/forum/showthread.php?t=4021 #4 World Tendency: http://www.atlus.com/forum/showthread.php?t=4118 I ordered the deluxe edition because of the strategy guide. I figured I'd need it for this game. Btw, Yemeth and I agreed to back each other up when the game is released. My gut feel is our timezone difference would probably prevent us from gaming for a long time. We'll see. I'll definitely summon Blue Phantoms to help me tackle pesky Black Phantoms.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#45 |
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Retarded moron
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The game is only difficult for the first 5-10 hours of play, regardless of how far you are in the game. You get used to it all. I installed a new HDD in my PS3, lost my character of 40 hours and had to start again, instead of a female Barbarian, I have picked a female Royal and the game is as easy as pie, despite being used to using humongous swords. Haven't died once in my new game.
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I eat coffee. |
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#46 |
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Member
Join Date: Oct 2008
Location: Croatia
Posts: 181
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patsu, looking forward to play with you, we'll see about the timezone difference...
BTW, currently I have to fight much not to look at youtube videos, guides etc., so that I have some surprises left (altough I have boomarked one, if it gets too frustrating at the beginning http://www.youtube.com/watch?v=qG018Yg4kOM Cheers... |
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#47 |
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Regular
Join Date: Jun 2005
Posts: 25,003
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Heh, I am watching lot's of Demon's Souls youtube videos too.
Thanks for posting that beginner's guide. It's probably a life saver. [rush off to research Cling Ring] I'm actually more excited by this purchase than the other games.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#48 |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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The cling ring is overrated. True heroes can be effective at straight halved HP
My new char is back up to level 40ish now. I'd say I'm about as far as I was before I lost my save, +- a few minor events. I'm relying a lot on offensive spells now, where in my previous game I'd only use the bow at range. The thing is, some enemies are quite susceptible to magic damage. There are certain enemies that still take 25+ arrows, even with my decently upgraded bow, but can be offed with three hits of a cheap fire spell. Knowing that, and being able to exploit it anytime, thanks to the fragrant ring, takes some of the cold fear out of the game When I think about how many times I died before, trying to melee my way through the tower of Latria ... sheesh! |
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#49 | ||
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Regular
Join Date: Jun 2005
Posts: 25,003
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Quote:
Quote:
Gamasutra has a new article on Demon's Souls: http://www.gamasutra.com/php-bin/new...hp?story=25238 I haven't read it yet. Saving it for end of day. EDIT: Finished reading the article last night, it's another positive review in defense of the difficulty. I think I should be alright.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#50 |
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Senior Member
Join Date: Sep 2008
Posts: 1,880
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Nice article, but the guy who posted his criticisms in the comments is spot-on as well. There are some weird design choices to be found in the game like the shifting world tendency and the NPC who slays other NPCs once you rescue him. That guy will even kill the dude who stores your loot for you, and if that happens countless hours of grinding will have been for naught.
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