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#1 | |
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Naughty Boy!
Join Date: Aug 2007
Posts: 222
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Here is what it says.
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#2 |
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B3D Scallywag
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Thats certainly impressive but its taking at least 24 Cell chips to run it (they say the platform is delivering 6 TFLOPS of performance).
I would be fascinated to have a play around with this from an historical POV to be honest, seeing ancient Rome fully rendered and ray traced in real time must be pretty impressive. Imagine displaying this as VR output...
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#3 | ||
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Senior Member
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Quote:
Just nitpicking Quote:
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#4 | |
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Member
Join Date: Nov 2004
Posts: 479
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Quote:
However not to change the subject but in light of that demo being Cell only render (no GPUs) how hard would it be to rasterize this Rome demo in real time if say this would be handled by a first party developer using only the PS3 (Cell+RSX) for the target 1080p and 30 or 60fps?
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As the Sun touches the ocean, I know it touches you as the clouds embrace the Moon light, I still think of you. |
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#5 |
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Member
Join Date: Aug 2004
Posts: 343
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#6 |
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Member
Join Date: Aug 2005
Posts: 992
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That is so awesome. I've fantasized about playing with a 3D recreation of ancient Rome.
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"Who knows what evil lurks in the hearts of men? The Shadow knows!" |
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#7 |
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Junior Member
Join Date: Apr 2008
Posts: 48
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i thought Rome wasn't built in a day
>.< |
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