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Old 17-Aug-2008, 16:19   #1
D3B
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Default Video of Rome by CELL

Here is what it says.
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Siggraph 2008 Demo of Rome Reborn model v1.1 running on the IBM QS21 Cell/B.E. Blades using iRT ray tracer
http://www.youtube.com/watch?v=YZnbMWy9A0Y
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Old 18-Aug-2008, 13:01   #2
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Thats certainly impressive but its taking at least 24 Cell chips to run it (they say the platform is delivering 6 TFLOPS of performance).

I would be fascinated to have a play around with this from an historical POV to be honest, seeing ancient Rome fully rendered and ray traced in real time must be pretty impressive. Imagine displaying this as VR output...
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Old 18-Aug-2008, 13:27   #3
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Quote:
Originally Posted by pjbliverpool View Post
Thats certainly impressive but its taking at least 24 Cell chips to run it (they say the platform is delivering 6 TFLOPS of performance).
Umm, each cell does 200G max (@3.2G) in SP. For 6T, you would need 30 of them, aint it?

Just nitpicking

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I would be fascinated to have a play around with this from an historical POV to be honest, seeing ancient Rome fully rendered and ray traced in real time must be pretty impressive. Imagine displaying this as VR output...
Seconded
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So in a nutshell, model [BLANK] will have [BLANK], up to [BLANK], and even [BLANK] for a power consumption of just [BLANK]. Impressive.
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Old 30-Sep-2008, 15:28   #4
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Quote:
Originally Posted by pjbliverpool View Post
Thats certainly impressive but its taking at least 24 Cell chips to run it (they say the platform is delivering 6 TFLOPS of performance).

I would be fascinated to have a play around with this from an historical POV to be honest, seeing ancient Rome fully rendered and ray traced in real time must be pretty impressive. Imagine displaying this as VR output...
Trully impressive real time demonstration of Cell chips rendering and ray tracing.

However not to change the subject but in light of that demo being Cell only render (no GPUs) how hard would it be to rasterize this Rome demo in real time if say this would be handled by a first party developer using only the PS3 (Cell+RSX) for the target 1080p and 30 or 60fps?
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Old 30-Sep-2008, 22:51   #5
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Originally Posted by rpg.314 View Post
Umm, each cell does 200G max (@3.2G)...
I know it's an old entry, but I think the number is actually 218Gflop/s single precision @3.2Ghz.
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Old 01-Oct-2008, 02:12   #6
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That is so awesome. I've fantasized about playing with a 3D recreation of ancient Rome.
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Old 15-Nov-2008, 11:05   #7
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i thought Rome wasn't built in a day

>.<
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