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Old 09-Nov-2008, 02:29   #1
Hazuki Ryu
Member
 
Join Date: Nov 2007
Posts: 373
Default Is my CPU bottlenecking my GPU in crysis?

I have an Athlon 64 x2 5200+ at 3.2ghz and a G-force 9800GT overclocked to 700/1000, I can get somewhat decent framerates most of the time here's how I play:

All the very high are on dx9 xp

Texture: Very High
Objects: High
Shadows: Medium
Phisics: Medium
Shaders: Very High
Volumetric effects: High
Game Effects:Medium
Particles:Medium
Water: High
Sound: Very High
Motion Blur: off

1024*768 no AA when I increase the resolution during the framerate drops or reduce it doesn't seem to have any effect.

So I would assume it's the CPU because it happens when there is a lot of movement from AI around me doing stuff, they don't have to be on screen to slow it down that's why I assume it's the CPU but I'd like to know for sure.

If it's the CPU I will upgrade it to one of 2 options Intel Q6600 or INTEL Core2Duo E8400 wich are both around 150€, wich one of this would be a better option for the present and next 1 or 2 years? I intend to overclock it, and I'm looking forward to games like Alan Wake and Project Offset so I lean more towards quad core since I know Alan Wake at least is being build with quad core in mind.
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Old 09-Nov-2008, 14:46   #2
homerdog
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Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
Default

That sure sounds like a CPU bottleneck. I am CPU limited in Crysis during physics heavy scenes with my 3.2GHz E6750 and GTX260.

I recommend a Q6600 over an E8400 if you will be overclocking.
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Old 09-Nov-2008, 15:05   #3
Hazuki Ryu
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Join Date: Nov 2007
Posts: 373
Default

Quote:
Originally Posted by homerdog View Post
That sure sounds like a CPU bottleneck. I am CPU limited in Crysis during physics heavy scenes with my 3.2GHz E6750 and GTX260.

I recommend a Q6600 over an E8400 if you will be overclocking.
I see thank's for the reply.
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