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#1 |
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Naughty Boy!
Join Date: Sep 2008
Posts: 262
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with ati's latest drivers should i run into any issues in any game that i wouldn't run into on my 8800gt?
Here's a check list containing the things i'm concerned about: _linear_mipmap_linear; is the hd 4850 iceq4 1 GB capable of this? _t-junctions; will the problem with t-junctions cause any graphical anamolies? _s3tc; is it forced, or is it app controlled? I'd hope for the latter, but i'm not banking on it. I'd like to disable it since i don't notice the difference in frame rate when disabling it. _extensions limit; nvidia's drivers have an option to limit the ext; ati's don't. will this cause any problems? _conformant texture clamp; nvidia has 3 options; ati has none. Be sure to let me know=] I'll appreciate it. |
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#2 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,501
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1: yes
2: no 3: its controlled by the app (in some games you'd want it) 4: dont know 5: because nvidia need 3 options, ati dont you really do like worrying about minor things dont you ps: shine mapping may still be broken on ati hardware in freespace2 open pps: have you bought it yet? if not get a 4870 a 4850 isnt a big upgrade over a 8800gt
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#3 |
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Crazy coder
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Actually, all hardware have artifacts with t-junctions. With antialiasing enabled the issue is significantly reduced though.
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#4 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,501
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Davros defers to the mighty Humus - even though he still hasnt done a bloody fireworks screensaver
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#5 | |
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Naughty Boy!
Join Date: Sep 2008
Posts: 262
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Quote:
Yes, i have it already; i'm putting it in my antec 300 when that comes; I got my 8800 gt replacement (brand new, not refurb, to my surprise=) and that wouldn't fit in my coolermaster case (YTF, I don't know, maybe I didn't use all of the right screws) and my x1650gt didn't ever fit perfectly, so i'm waiting for my antec 300 and my 2nd panaflo 120mm ultra speed fan. So when those 2 things come, I'm going to put all 3 video cards in it. Right before i took everything apart, i used norton's partition magic 8.0 (was kind of steep at $~78 but I had to buy it so I didn't have to buy all of my downloads again) so i'm going to setup vista 64 on the new partition right after I get everything put together, then enjoy dual-booting. But anyway, you're right about the 4850 being no faster than an 8800 gt. The 8800 gt has just 8 less texture units (i think) and more shader power (ati's shaders are 160 (divide 800 by 5, since ati's shaders are 1/5 the power of nvidia's) shader units @ 625 MHz vs 112 @ ~1.5 GHz), same number of ROP's, clocked @ ~625 on both boards. The memory bandwidth between the 2 is about the same, although there's 1 GB on my iceq4 and only 512 MB on my 8800gt. I would've gladly bought the 4870, but there wasn't an iceq4 board for it, very unfortunately. I guess my next upgrades will be the sony bd-rom drive, and the onkyo 606 receiver, some good speakers, the tripplite 6ft hdmi cable, and some monster speaker wire. Unfortunately, when I buy all of that, there still probably won't be any pc games on bd-rom and in lpcm 5.1. |
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#6 |
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chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
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Monster Speaker Wire: an integral part of this setup!
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#7 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,501
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Naturally, you know impure copper wire stops some of the electrons from getting through
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#8 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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You're not using ordinary screws to put those cards in, are you 2008 IQ is unacceptable?
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#9 | |
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Member
Join Date: Jun 2008
Location: Copenhagen
Posts: 555
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Quote:
Most of the time (when doing 3d/color stuff, as we usually do..) it's much much closer to the 800 shaders. On the completely shader limited glsl stuff I'm currently doing (raytracing/raymarching), the 4850 is probably like 2-4 times faster, at least it's running circles around the gtx260.. Regarding the original question I don't know what you want to run, but generally you'll probably see most problems with the different level of glsl conformance. And ofcourse weird state combinations that are bugging. |
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#10 |
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Senior Member
Join Date: Jan 2003
Location: en.gb.uk
Posts: 1,550
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VooDooScrews(TM) for the win. They make your colours more vibrants, etc.
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2+2 is not a matter of opinion. |
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#11 | |
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Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 837
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Quote:
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#12 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#13 |
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Naughty Boy!
Join Date: Sep 2008
Posts: 262
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#14 |
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Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 837
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#15 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,501
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not quite the link you want but similar
my second post and then the next two posts http://forum.beyond3d.com/showthread...&highlight=ang
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#16 | |
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Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 837
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Quote:
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#17 |
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Naughty Boy!
Join Date: Sep 2008
Posts: 262
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1. Should I have any IQ, artifact, stability, or compatibility issues on my iceq4 1GB HD4850 with ANY opengl games (with 8.10 drivers) that I wouldn't on an 8800GT (I'm asking b/c I'm ditching it)? MDK 2 seemed to work great, but that's the only opengl game i've tried so far.
2. Why are nvidia's opengl drivers said to be better than ATI's other than in terms of performance (if nvidia has other opengl advantages beside performance)? 3. Why doesn't ati have the conformant texture clamp and gl ext limit options like nvidia does? |
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#18 | |
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Senior Member
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Quote:
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#19 | |
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Crazy coder
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Quote:
Any compatibility fixes necessary will be handled by Catalyst AI anyway for the legacy apps the may need it, rather than leaving it to the user to check boxes that most people don't know what they mean anyway. Enabling non-conformat clamp or limiting the extension string length is not something you ever want to do except for known buggy games. |
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#20 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,501
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So your distching the ati card because its not as good - and your making this decision based on 1 game that works perfectly!! - were you dropped on your head as a baby
where does your logic come from
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#21 | |
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Naughty Boy!
Join Date: Sep 2008
Posts: 262
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Quote:
Hope that clears things up=] |
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#22 |
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Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 837
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#23 |
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hardware monkey
Join Date: Mar 2007
Posts: 3,908
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