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#401 | ||
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Join Date: May 2006
Posts: 3,415
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Quote:
Edit: Quote:
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"I'm going to get rich when i figure out how to stab people over the internet" |
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#402 |
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Senior Member
Join Date: Apr 2007
Posts: 2,936
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I think that's about buildings. Still...it would make sense for not ALL cover to be destructible...eg. it depends on the material the cover is made of.
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#403 |
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Join Date: Jul 2007
Location: Thornaby
Posts: 290
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"it depends on the material the cover is made of."
Lego. |
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#404 |
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Senior Member
Join Date: Apr 2007
Posts: 2,936
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#405 | |
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Senior Member
Join Date: Oct 2005
Posts: 1,663
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The new fact that path finding and collision detection are not limiting destructibility is what I was talking about.So, now unless it is an important pillar of the structure or something, we can expect to throw a grenade and destroy cover.
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! |
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#406 | |
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Senior Member
Join Date: Jun 2006
Location: Michigan
Posts: 1,129
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Here's an article discussing the technique(s) behind the oft talked about building explosion seen by journalist at E3 (I think it was E3). Apparently they're using an app called Houdini with models imported from Maya. They say they're using a combination of pre-calculated and real-time physics.
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On a side note, I vote for a thread name change to make this thread easier to find. Perhaps just simply "Killzone 2 Discussion and Media." |
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#407 |
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Join Date: Apr 2004
Location: Australia
Posts: 1,140
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just something i noticed lately, the lights from the MP seems much dimmer than the SP from 2007. there's a big difference in brightness from what i can see. anyone else think so?
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#408 |
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Regular
Join Date: Jun 2005
Posts: 12,006
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Em... there is one whole row of lamps in the first picture.
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Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#409 | |
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Senior Member
Join Date: Oct 2005
Posts: 1,663
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Two different areas, I don't think we need to compare it. Even if the lights have been dimmed, it would be an artistic decision not technical, so no worries there.
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! |
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#410 |
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member
Join Date: Feb 2002
Posts: 4,363
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They've probably added distance based fading to the light flares, makes sense and shouldn't be too complicated to implement.
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My opinions do not represent that of my employer blah blah etc. |
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#412 | |
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Senior Member
Join Date: Oct 2005
Posts: 1,663
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Quote:
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! |
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#413 |
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Join Date: Oct 2005
Posts: 5,099
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That looks awesome!
Especially the stage with the ashes floating in the environment |
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#414 |
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Regular
Join Date: Jun 2005
Posts: 12,006
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Just watched it.
Very nice flow. Got me excited for R2 Good thing this game is delayed until Feb 2009. I wouldn't know how to balance my time between these 2 games. The sniper is just way too cool and powerful. The engineer looks fun too. I assume he's the one controlling the flying bot as well as the sentry guns. The medic seems too effective (I will certainly take him out first on the field). I'll like to see what other roles can do in the next trailer.
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Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#415 |
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member
Join Date: Feb 2002
Posts: 4,363
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Nice! They even have reflections on the fighter plane, so the rendering engine has probably gained some new features as well.
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My opinions do not represent that of my employer blah blah etc. |
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#416 |
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Member
Join Date: Jun 2007
Posts: 171
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Superb looking trailer. Really gives me a mixture of tf2 and counter strike vibes. Seems to be very fast and smooth to for 30fps game. I really love the amount of effects like smoke, bullet impact, distructable pillars, explosions and the aircraft being blown up to.
The viceral feel (blood, mo cap death etc) combined with the dank dark environments really give this game a superb atmosphere imo. For the moment the engineer, medic and sniper all seem to be very very powerfull cararcters atm. Really looking forward to this single and multiplayer. Out of intrest based on physics, and graphical prowess how does everyone think the tech and art stand up to other multiplayer fps? |
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#417 |
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Senior Member
Join Date: Jun 2005
Posts: 1,013
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Very nice. Some glimpses of weather too (although not necessarily in gameplay) which seems promising.
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#418 |
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Senior Member
Join Date: May 2008
Posts: 4,109
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Are the Vektans wearing some glowy thing on their suits? I noticed a blue glow, but it didn't seem nearly as noticeable as the Helghasts' glowing red eyes. If snipers/stealth types can stay permanently cloaked, it'd be fine, but otherwise it could be a PITA to be a stealthy Helghast type.
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#419 | |
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Join Date: Jun 2007
Posts: 171
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MM wonder if they would ever have a Red Dwarf moment, and change the light bulbes :P. |
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#420 | ||
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Regular
Join Date: Jun 2005
Posts: 12,006
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Quote:
Quote:
... which would make the lightning more deadly.
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#421 |
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Join Date: Feb 2002
Posts: 4,363
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Reflections isn't interesting because of post processing, but because there's no separate channel for it in the G-buffer - at least based on the information so far. So either they're doing some trickery, or the ship is forward rendered, or something like that - all in all an interesting question.
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My opinions do not represent that of my employer blah blah etc. |
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#422 |
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Member
Join Date: Jun 2007
Posts: 171
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With 4 SPE's doing a fair amount of the graphical work shoudn't that mean the RSX has more room for other things?
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#423 |
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#424 | |||
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Regular
Join Date: Jun 2005
Posts: 12,006
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Quote:
A technical tidbit ! Hopefully, the mods will jump in and comment further. EDIT: Quote:
http://www.psu.com/Killzone-2-badge-...0004245-p0.php Quote:
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#425 |
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Senior Member
Join Date: Oct 2005
Posts: 1,663
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Just checked out Killzone.com and there are so many story articles there to read! I missed out on them after they revamped the site.
http://www.killzone.com/kz/news.psml...kz_news_page=0 CHeck for more stories on the right hand side panel. Hmm...So, the bandana guy's name is Shawn Natko! Atleast now we have a name when we discuss whether he is the coolest of the squad And here is a character model progression of Rico's face Rico'sProgression Looks like I was right when I said that Rico's face had changed from the last year's trailer!
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! Last edited by RenegadeRocks; 20-Aug-2008 at 07:31. |
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