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Old 13-Jul-2008, 02:52   #476
AlStrong
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Yep.
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Old 13-Jul-2008, 04:40   #477
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The problem with Siren isn't the resolution, that looks good enough with the 4xAA. It's the ridiculously agressive mip-mapping. The textures aren't all that detailed to begin with, but they switch to lower res mipmaps only a short distance ahead of the player. It really hurts the look of the game, which is great otherwise.
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Old 13-Jul-2008, 05:53   #478
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Sounds like they are only using bilinear filtering. Odd considering it's just a PSN title. I thought the game ha a relatively short-draw distance too being a horror game and all. Does the game have any sign of frame rate dropping? Perhaps they were playing it a little too safe to maintain a high framerate (does it?)
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Old 13-Jul-2008, 10:43   #479
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it's hard to tell since the game is so dark. it didn't look that bad to me, but I was mostly irritated by the "ooo oooooo a a a aa aaaa aaaaaa aaaaaaaa" background music/ambiance/whatever that was supposed to be scary i guess; but it just sounded like a zombie making the THX intro sound effect drawn out over a minute repeating.
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Old 13-Jul-2008, 13:11   #480
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Quote:
Originally Posted by AlStrong View Post
Odd considering it's just a PSN title.
Actually, it's a retail title in Japan, it's just being chopped up and fed to us in pieces outside of Japan.
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Old 13-Jul-2008, 16:44   #481
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Originally Posted by AlStrong View Post
Does the game have any sign of frame rate dropping? Perhaps they were playing it a little too safe to maintain a high framerate (does it?)
Framerate is very solid for the most part, just one little area that I remember where the engine gets overwhelmed and stutters a bit. I would gladly give up a little performance if they would just fix the mip-mapping issue.
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Old 13-Jul-2008, 19:06   #482
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hello,

another question about the orange box and xbox 360.

somewhere i read, if you play the orange box on the xbox 360 with a vga or hdmi/dvi cable on a 17" tft computer display with 5:4 AR and 1280 x 1024 native resolution ie (1024 x 768 4:3 would be the same i think) you get fullscreen instead of letterboxed display when the xbox 360 is set to 1280 x 1024 in the dashboard.

is this true?

which resolution is the game rendering in in this case?

is this a common thing on xbox 360 games?

and another question regarding this displaying topic. when playing a game which is usually rendering in in real 1280 x 720p 16:9 and doesn't do this fullscreen thing mentioned above and you are using the hardware and settings mentioned above, does the xbox 360 scale anything or does it just add some black bars which are 152 pixels in height at the top and bottom of the picture to get a letterboxed image and display the 1280 x 720p image pixel by pixel (1:1) within this 1280 x 1024 resolution of the monitor?
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Old 14-Jul-2008, 14:44   #483
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Now that the Too Human demo is up, any final word on what resolution/AA it is running?
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Old 14-Jul-2008, 16:12   #484
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yeah, I'm interested in Too Human's AA.

here's hoping for 4xaa as promised.
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Old 14-Jul-2008, 22:24   #485
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Originally Posted by zarbaj View Post
yeah, I'm interested in Too Human's AA.

here's hoping for 4xaa as promised.
I thought Too Human is UE3, and hence has no AA. Aren't there some screenshots out there?
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Old 14-Jul-2008, 22:29   #486
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Quote:
Originally Posted by Mintmaster View Post
I thought Too Human is UE3, and hence has no AA. Aren't there some screenshots out there?
I don't think its UE3 anymore.
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Old 14-Jul-2008, 22:30   #487
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Quote:
Originally Posted by Mintmaster View Post
I thought Too Human is UE3,
Didn't you hear about the Silicon Knights lawsuit against Epic regarding UE3? They're using their own engine now although it was never clear if they actually kept a significant portion of UE3.0.

Quote:
Aren't there some screenshots out there?
There are... some have AA, some don't...some have inconsistent black outlines on characters.
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Old 14-Jul-2008, 22:43   #488
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It looks like 720P no AA from the demo.
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Old 15-Jul-2008, 09:49   #489
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Quote:
Originally Posted by Hardknock View Post
Has anyone checked Dead Rising's resolution and AA? I think there's a demo on XBL Marketplace.
http://imk.cx/screenshots/xbox360/Dead%20Rising/

(As a quick note, I am moving hosting and domains around in the following days and the screenshots may be offline for a few days. They will be back, though.)
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Old 15-Jul-2008, 10:00   #490
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Quote:
Originally Posted by Rylan View Post
Oblivion (screenshot) = 1024x600 (2xAA) on 360

Is the GOTY Edition 1280x720 (2xAA)?
If one is a higher resolution than the other, it may have been in a patch.

The screenshot on my site in the oblivion directory was taken with the original release of the game. However, the two shots that reside in the 43vs169 directory are taken from the GoTY edition. I had not patched the game at all, so that may be why it is still running in 1024x600. I'll have to apply the patches and test again.
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Old 15-Jul-2008, 15:40   #491
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Quote:
Originally Posted by DrJay24 View Post
It looks like 720P no AA from the demo.
Yes that's what it looks like to me as well.
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Old 16-Jul-2008, 10:00   #492
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Are these KZ2 screenshots bullshots?

http://i34.tinypic.com/r057js.jpg

http://i35.tinypic.com/2q1v4hd.jpg

http://i36.tinypic.com/4j23ow.jpg
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Old 16-Jul-2008, 10:04   #493
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They don't appear to be although they are at a funny resolution. Saying that they're not that impressive anyway.
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Old 16-Jul-2008, 11:05   #494
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Quote:
Originally Posted by bagofsuck View Post
I guess resized framegrabs from the 1080p trailer.
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Old 16-Jul-2008, 11:26   #495
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Quote:
Originally Posted by Dopefish View Post
If one is a higher resolution than the other, it may have been in a patch.

The screenshot on my site in the oblivion directory was taken with the original release of the game. However, the two shots that reside in the 43vs169 directory are taken from the GoTY edition. I had not patched the game at all, so that may be why it is still running in 1024x600. I'll have to apply the patches and test again.
The pics on the previous page are from the same area of the game in the initial release and on the GOTY edition. Both have had the updates from Microsoft. Both are still 600p.

I think the case is closed on the apparent leap to full 720p... it never happened!
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Old 16-Jul-2008, 11:37   #496
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Quote:
Originally Posted by macabre View Post
I guess resized framegrabs from the 1080p trailer.
But KZ2 is not native 1080p, and these screens seem to be 16xAA level something that ps3 can't do.

Last edited by bagofsuck; 16-Jul-2008 at 12:08.
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Old 16-Jul-2008, 12:26   #497
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aliasing is there. i'm thinking they are in-game shots. killzone hides aliasing well with the QAA and DOF etc... it really is a pretty clean looking game, but i do see some aliasing, so they're probably not bullshots.
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Old 16-Jul-2008, 12:53   #498
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it's not bullshot, it's realtime upscaled 1080p video
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Old 16-Jul-2008, 13:06   #499
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Quote:
Originally Posted by Quaz51 View Post
it's not bullshot, it's realtime upscaled 1080p video
So its a 1280x720 shot upscaled to 1080P for the video then downscaled again for those images?.
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Old 16-Jul-2008, 14:47   #500
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Quote:
Originally Posted by bagofsuck View Post
But KZ2 is not native 1080p, and these screens seem to be 16xAA level something that ps3 can't do.
The video capture bluriness together with the motionblur in those screenshots helps a lot to hide jaggies/smooth them out.
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