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#501 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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the light seem more real, maybe more complex lighting or post-process on PS3?
http://www.vertigogaming.net/PSP/GTA/gtaps31.jpg i would like to see this scene on X360 for compar: http://img246.imageshack.us/img246/6...0007241zo6.png |
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#502 | |
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Join Date: Jan 2007
Posts: 2,103
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The lighting looks pretty good. Enough to confirm native resolution though. |
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#503 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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#504 |
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Junior Member
Join Date: Apr 2008
Posts: 20
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#505 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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Quaz, I cant find those area's in the game (im not very far). Heres some shots that might help.
http://dot50cal.the-horror.com/b3d/gta4/360 |
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#506 |
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Junior Member
Join Date: Feb 2008
Posts: 37
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here a low quality 360 screen with similar lighting conditions. grabbed it from another forum.
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#507 |
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Member
Join Date: Oct 2007
Posts: 307
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judging by the screen captures provided, 360 version seems suffer terrible dithering
![]() ![]() ![]() ![]() ![]() ![]() Since both version of GTA had the same rendering res, the same level of AA, IGN review comments like 'more AA on PS3, or PS3 version smoother' are probably related to dither in 360 verison. If that's the case, what could have caused this in 360 version? Could it be the level of HDR? (like the limited RGB pallete of FP10 HDR commonly used in 360 games) Actually, this is not the first time I have noticed such difference, the Burnout Paradise had 360 version to dither a bit especially for distant object like trees. |
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#508 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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#509 | |
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Senior Member
Join Date: May 2004
Location: Tokyo
Posts: 2,120
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Hmmm that is pretty grainy looking. I guess we don't know yet if that was intentional artistic direction, or if it was just some kind of side effect of the filters they are running. Sam Houser did say the 360 version had a "certain look to it". |
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#510 |
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Regular
Join Date: Aug 2006
Posts: 6,903
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#511 |
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Senior Member
Join Date: May 2004
Location: Tokyo
Posts: 2,120
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Are we sure this is not a bullshot?
http://img170.imageshack.us/img170/6...2348001sz1.png It looks very very different from the 360 version to my eyes. It looks very smooth and there is none of that posterization effect or grainy filter we see on the 360 frame grabs. |
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#512 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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efficient, as far as I know that is from a video on IGN comparing the two. So I doubt its a bullshot. But I don't think its fair to compare screens off a lossy video to lossless shots off the framebuffer. Capture cards and the eventual re-encode would destroy fine dithering details like that.
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#513 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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it's 630p (1120x630)
regardless PS3 media look better for me, the light and atmosphere is more real (maybe HDR vs X360 MDR, post-process...), i agree with global reviews feeling but more comparison screenshots would be good it's interesting, it shown that number of pixel isn't enough for determine better visual |
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#514 | |
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Member
Join Date: May 2002
Location: France
Posts: 914
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#515 | |
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Regular
Join Date: Aug 2006
Posts: 6,903
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#516 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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Thanks Quaz, as always a nice job!
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#517 | |
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Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 838
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#518 | |
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Senior Member
Join Date: Jul 2005
Posts: 2,192
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#519 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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i know the resolution since yesterday and first IGN video grab but i don't sure that is the good moment for say it
i think it's not very pertinent in this case, for lot of people sub720p = worst version, it going to generate confusion |
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#520 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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So the PS3 version is 630p... internet meltdown confirmed (NeoGAF explodes)!
Neverthless of the ss shown so far the PS3 version looks nicer IMO. Everything just blends in nicely and makes a seamless contrast between front objects and background objects.
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#521 |
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Member
Join Date: Jul 2005
Location: Sydney, Australia
Posts: 254
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Maybe IGN capture video/images at 630p
Someone check a 360 IGN image... |
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#522 |
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Senior Member
Join Date: Jul 2005
Posts: 2,192
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so you've known since yesterday but didn't want to say in fear of hurting the PS3 version's sales?
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#523 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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#524 |
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Regular
Join Date: Aug 2006
Posts: 6,903
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Then it begs the question if people are going to say they prefer the look of the PS3 version, maybe Rockstar should have downscaled 360 and added more supposed postprocessing, HDR, AA, or whatever if possible?
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#525 | |
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Member
Join Date: May 2002
Location: France
Posts: 914
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