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#1 |
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whoops
Join Date: May 2003
Location: Santa Clara, CA
Posts: 3,266
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Huge amount of stuff I'm still parsing, so you'll see some more news/real analysis soon--just wanted to get this out there first.
- CUDA 1.1 beta available for registered developers--debugging on the GPU, visual profile, async support, future Windows drivers will have CUDA support in the main branch, stream management? Lots and lots and lots of stuff. - The eight hour CUDA presentation from SC07. Still going through it, but they're still saying DP next month. So far, I've read a lot of things that I've already seen, but give me some time. And of course, thanks to the lovely person who pointed this out to me |
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#2 |
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Member
Join Date: Oct 2006
Posts: 214
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And for those of us into a bit of theory wankery, there's a beta release of CUDPP (Cuda Data Parallel Primatives) up here: http://www.gpgpu.org/developer/cudpp/
It's a library consisting of scan, sort, and pack. Doesn't sound like much, but there is a huge class of parallel algorithms that depend on nothing but those 3, and if those 3 are done well the algorithms will Just Work. |
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#3 |
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whoops
Join Date: May 2003
Location: Santa Clara, CA
Posts: 3,266
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I just read the optimization presentation. My head hurts a lot.
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#4 |
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Member
Join Date: Sep 2005
Posts: 168
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Last link is broken (Wave Propagation Through Earth)?
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#5 | |
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Member
Join Date: Oct 2006
Posts: 214
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A bit of bad news? http://www.hpcwire.com/hpc/1889153.html
Quote:
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#6 |
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Member
Join Date: Feb 2002
Posts: 366
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there is a paper about DP by University of Virginia and NVIDIA Research :
http://www.cs.virginia.edu/~ktd3q/docs/ssr_gpu_ije.pdf "We show that SSR can be used effectively in programmable graphics architectures to allow double-precision computation without affecting the performance of single precision calculations and to increase fragment shader performance with a minimal impact on chip area." |
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#8 |
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Mostly Harmless
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http://blogs.sun.com/HPC/entry/conso...idia_tesla_for
Is that part of the dump upstream or something new?
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#9 | |
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Regular
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Quote:
Jawed |
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#10 |
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whoops
Join Date: May 2003
Location: Santa Clara, CA
Posts: 3,266
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#11 |
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Mostly Harmless
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Well, y'know, VR-Zone claimed that G100 was coming in 1Q and we laughed at them. But they tend to be right more often than not with nvidia stuff, and ghu knows that "stupid naming tricks" have been rampant of late, so. . .
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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