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#676 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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Their comparisons are pretty neat... I like that they manage to get the same view angles for both consoles. It really seems like the PS3 is getting the shaft on AA and resolution scaling.
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#677 | |
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Join Date: Jan 2007
Posts: 2,117
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Quote:
On a side note, both FIFA and PES gfx are miserable for top-down camera. I expect someone to come up with a photo-realistic looking downloadable soccer game that can put all to shame. |
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#678 |
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Senior Member
Join Date: Oct 2006
Posts: 2,288
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PS3 VF his veins stick out (as they should) on the 360 they go inwards (or maybe flat textures my untechnical eye cannot tell).
What the heck is going on there? |
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#679 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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i often see filtering problem on X360 game
anistotropic in VF5 PS3 and not for X360 version, for oblivion too, anisotropic on PS3 version (and with 50% more pixel) not for X360, PES demo with bad bilinear filtering on X360 , trilinear for PS3 version, very good aniso on GT5 prologue demo, very bad bilinear filtering on Forza2 demo ect... strange, it's just because 24 TMU vs 16 TMU or other thing? Last edited by Quaz51; 09-Nov-2007 at 00:01. |
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#680 | |
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Senior Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 1,018
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Quote:
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#681 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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Anyone do uncharted yet? Heres a shot that should help
Its the only thing I could find that was suited for line counting, sorry guys. http://dot50cal.the-horror.com/b3d/0...0-1280x720.png |
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#682 | |
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Regular
Join Date: Aug 2006
Posts: 7,308
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Quote:
Point taken though, might be the reason. |
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#683 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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Quote:
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#684 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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Thats all I can find really, everything else is crooked. Hardly any straight edges here
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#685 | |
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Member
Join Date: May 2002
Location: France
Posts: 914
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Quote:
it's 1280x720 2xAA |
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#686 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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Excellent. Very impressive Naughty Dog!
I have a video on Stage 6, 720p you can stream it: http://stage6.divx.com/user/Dot50Cal...lkthrough-720p |
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#687 | |
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Senior Member
Join Date: Feb 2007
Posts: 1,159
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Quote:
I'm assuming that it's the game as your Stardust capture looks sound. By the way, the Stage6 video player is rather spendid, isn't it? Is there any other streaming player offering HD support like that? Last edited by grandmaster; 09-Nov-2007 at 11:05. |
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#688 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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Ready for the Big Bang? (COD4 PS3/X360)
Pixel analyze start... counting mode ON.... checking.... checking.... result coming shortly... |
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#689 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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COD4 X360 = 1024x600p 2xAA again...
COD4 PS3 = 1024x600p 2xAA too... exactly the same it's typically a X360 resolution (1024x600 is an anamorphic resolution use strictly on X360 for full the EDRAM) use on a PS3 game, it's strange this point than COD4 is a "X360 centric" game (the very bad compression of video point this too, or the difficulty to port the texture panel in the two PS3 memory pool) PS3 centric game = Uncharted
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#690 |
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Senior Member
Join Date: Oct 2006
Posts: 2,288
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Well they still did a better job than most.
Would be nice if they did actually do what they promised in future (ie having a PS3 and 360 team) I know they said that this time, but with your evidence it's a little hard to believe that they started from scratch on both machines. |
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#691 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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maybe the filtering and the framerate is better on PS3 version, to be confirmed...
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#692 |
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Join Date: Jan 2007
Posts: 2,117
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#693 |
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Member
Join Date: Apr 2002
Posts: 599
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#694 |
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Registered
Join Date: Nov 2007
Posts: 2
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Quaz51, is there any way i can contact you ? like Google IM, MSN or Yahoo? please?
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#695 |
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Member
Join Date: Aug 2006
Posts: 315
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hey, quite, quaz is like the new npd so you better not stalk him or else..
:P |
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#696 |
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Senior Member
Join Date: May 2003
Location: Skirts of Vitosha
Posts: 1,377
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How do you measure framerate? I'm pretty sure none of the versions is locked at 60 fps. (And no, NeoGAF posts from August don't count as proof.)
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#697 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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when i say "locked" i don't say "no slowdown" just 1VBL synchro (when it's possible of course...)
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#698 | |
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Member
Join Date: Nov 2007
Location: San Francisco, CA
Posts: 201
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Quote:
Did you test Uncharted in 720p, or 1080i/p output? |
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#699 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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#700 |
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Member
Join Date: Nov 2007
Location: San Francisco, CA
Posts: 201
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I'm really kind of disheartened by all these instances of big differences in textures between 360 and PS3 multiplatform games. First, it was The Darkness, now it's COD4. 360 really pulls ahead in terms of texture resolution. I'm surprised, because isn't the PS3 supposed to have about the same amount of texture memory as the 360 (sans the ~50 megs needed for the OS)?
Not to derail this thread with texture resolution talk, of course... |
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