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#1 |
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Junior Member
Join Date: Aug 2002
Location: Raleigh, NC
Posts: 88
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To clear up some naming confusion: we did NOT show Unreal 3 at GDC but rather our third generation Unreal Engine called UnrealEngine3
-- Daniel, Epic Games Inc. |
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#2 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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A newbie question. How far from a game is a game engine? Sorry if it's dumb, but it's something i would like to know.
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Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#3 |
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Naughty Boy!
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Err the game engine is like a foundation of the house . The game is like the house
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#4 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Yes i know. What i want to know is, the Game engine done, is 10 25 ..90% of the work done or is there no rule?
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#5 | |
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Member
Join Date: Jun 2002
Location: France
Posts: 233
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Quote:
I think there is no rule, it depends on your content : even when a team buy a solid and well conceived engine like the Unreal Engine it needs quite a long time before they can release a game (*cough* DNF anyone *couh* Just my two cents I'm not working in the game industry
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#6 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Yeah i should i've known. But well those games are exceptions aren't they. Thanks Zeross
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#7 |
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Junior Member
Join Date: Mar 2004
Location: UK
Posts: 84
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Hey Vogel,
If you post some pics of it - we'll call it whatever you want Most games are produced using some off the shelf technology, such as an engine/tools from Id, Epic or Renderware. Plenty of other Middleware is used as well. If you want sophisticated physics in your game, why start from scratch when you can purchase Havok for £30k? Thats the salary of one programmer, and one guy working solidly for a year isn't going to beat the work of an entire team at Havok. So lots of games take 2 years+ to develop and they don't even produce their own engines/tools.
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"I have taken more out of alcohol than alcohol has taken out of me." - Sir Winston Churchill www.lunus.co.uk/rustymcdusty |
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#8 |
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Member
Join Date: Mar 2003
Posts: 595
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It's nice to see that finally games will be putting bumpmapping to good use. Namely on every object to 'fake' more detail/relief where there is not.
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#9 |
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Senior Member
Join Date: Feb 2002
Location: Ontario, Canada
Posts: 3,328
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One thing EPIC has always had was very good artists, and looking at some of the screen shots they have not lost that touch.
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#10 | |
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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Quote:
Don't forget that the Unreal Engine is quite modular. There were Unreal Engine games coming out between the UT version of the engine and the UT2003 version, yet still had features from the latter (such as heightmapped terrain and static meshes). As such, completeness for the Unreal Engine is probably best defined as a specification, detailing features that the engine must have -- sorta like OpenGL versions. Then again, there are some deeper differences between the first and second generation Unreal Engines, other than just features.
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"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood -Ostsol |
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#11 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Thx Ostol
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#12 | |
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Junior Member
Join Date: Aug 2003
Posts: 45
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Quote:
Thanks, Dave |
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